"Hardcore" CoD "gamers" are not gamers. Running around randomly and shooting it bullshit, of course they suck at Red Orchestra, you need to take cover sometimes not to get killed!
[QUOTE=JerryK;39912151]still waiting on that pacific storm expasion...[/QUOTE]
They said this during a preview of the game.
The cynic in me wants to say it was a statement made equally if genuine distaste for the CoD series and to throw some red meat at the "hardcore independent PC gamer" market that Tripwire has as their niche.
Pretty much everyone i know can't get into any of the games i play due to this. Metal Gear Solid and L.A. Noire for example.
All see it
[QUOTE=Raidyr;39912109]Atleast CoD releases mostly working games.[/QUOTE]
tbh I'd rather have a semi broken good game over a mostly working piece of shit
then again i play moba games so my opinion is invalid
[QUOTE=Apelata;39913169]I'd say on a comparison, Tripwire have a less-thorough engine which makes your statement flawed. I don't believe the two can be compared, here are my reasons why; Call of Duty is a franchise which has been using the same engine for numerous years, meaning it has been constantly refined over time and is more likely to launch with minimal bugs. Tripwire had to work with Unreal and make many modifications in order for it to work, and had to input some pretty wild features like 3D scopes which I'm sure would consume more time than adding 7 more 'perks'.[/QUOTE]
That's all well and good but you should probably be tending your own affairs after such a disasterous release as RO2, rather than slinging mud at the top dog in an incredibly embarrassing and transparent attempt to win people over.
[editline]14th March 2013[/editline]
[QUOTE=DeeCeeTeeBee;39913210]tbh I'd rather have a semi broken good game over a mostly working piece of shit
then again i play moba games so my opinion is invalid[/QUOTE]
Wait, which one is the piece of shit?
[QUOTE=DeeCeeTeeBee;39913210]tbh I'd rather have a semi broken good game over a mostly working piece of shit
then again i play moba games so my opinion is invalid[/QUOTE]
mobas are mostly semi broken as developers add stuff
[QUOTE=Raidyr;39913266]That's all well and good but you should probably be tending your own affairs after such a disasterous release as RO2, rather than slinging mud at the top dog in an incredibly embarrassing and transparent attempt to win people over.[/QUOTE]
I don't even understand half of your sentence, so for future reference please try to keep it in plain English. "Slinging mud at the top dog" .. what?
I don't think he's trying to win anyone over, so that's clearly your defensive CoD mentality immediately kicking in right there. He's making a simple, factual statement that the Call of Duty franchise has had a negative affect on the FPS audience majority.
At least killing floor is good
[QUOTE=Apelata;39913428]I don't even understand half of your sentence, so for future reference please try to keep it in plain English. "Slinging mud at the top dog" .. what?
I don't think he's trying to win anyone over, so that's clearly your defensive CoD mentality immediately kicking in right there. He's making a simple, factual statement that the Call of Duty franchise has had a negative affect on the FPS audience majority.[/QUOTE]
Attacking the best-performing competition RO2 has in terms of shooter games is what I meant.
"Defensive CoD mentality"? What does that even mean? His statement wasn't factual at all, it was an embarrassing display of emotion from someone who should have more professionalism.
[editline]14th March 2013[/editline]
[QUOTE=Rika-chan;39913443]At least killing floor is good[/QUOTE]
All I can hope is that my RO2 money went to Killing Floor 2.
[QUOTE=Raidyr;39913593]Attacking the best-performing competition RO2 has in terms of shooter games is what I meant.
"Defensive CoD mentality"? What does that even mean? His statement wasn't factual at all, it was an embarrassing display of emotion from someone who should have more professionalism.[/QUOTE]
He isn't attacking them, he's simply making a statement about what influence it has had. He is being professional. So your idea of being professional is agreeing with everyone else and not having an opinion?
He himself is a key figure inside of the gaming industry, so the sooner you understand how it ([I]the gaming industry[/I]) works then the sooner you'll understand what he means. Regardless of it's performing status, it still has influence, and to some that may be negative - clearly so in the words of John Gibson, as many others with at least half a brain.
How is it not attacking the game? He blatantly calls the game low-skill and the playerbase unable to play his super-duper hardcore game. It's a pretty clear attack.
And no my idea of being professional isn't pitching a temper tantrum and lashing out at the biggest, easiest target you can to take out your frustrations with your game not doing well.
I don't think he attacks the game itself, but the fact that Call of Duty is consider by many the only real FPS game.
The way I see it is like Angry Bird. It's the Castle Crusher no.8423, but because there's so much publicity about it, the way everybody spent so much time on it, it became one of the best-seller game of the decade.
It's not that Call of Duty is a bad game. It's a good game, with a multiplayer fairly easy to undertsand and be good at, that every 14 years old can master, but because it's fairly easy, now EVERY other game must be easy to become master at. If you die, no one care, you'll respwan the second after, and it's a game only to show off your big e-peen.
Call of Duty almost ruined a generation of shooter players because every FPS must be like Call of Duty, or else, it's the biggest shit.
[QUOTE=Raidyr;39913815]How is it not attacking the game? He blatantly calls the game low-skill and the playerbase unable to play his super-duper hardcore game. It's a pretty clear attack.
And no my idea of being professional isn't pitching a temper tantrum and lashing out at the biggest, easiest target you can to take out your frustrations with your game not doing well.[/QUOTE]
agreed. i'll say first, i haven't play a call of duty game since mw2. call of duty games are popular due to their accessibility and rewards system; both of which, i feel are excellent additions to any videogame. but when it boils down to it, call of duty is repetitive and brainless. i feel that anyone who plays it compulsively has been captivated not by the game, itself, but the pleasure accompanied with leveling up and acquiring new unlocks.
but to say that an entire generation has been ruined is bullshit. the fact of the matter is that developers have to change the formula at some point. from what i understand, red orchestra is a shooter with different elements. it doesn't add or change anything substantial enough to make it any more accessible or innovative. that's not saying that it's a bad game by any means, it's saying that without any sort of evolution to the genre, call of duty will always be the go to game for less skilled gamer.
i'd also like to add that i believe call of duty is very close to the end of its life.
Lol this is Tripwire's trying to build their cred with ~hardkore GAMERZ~ after RO2 bombed.
[QUOTE=Ziron;39914233]Lol this is Tripwire's trying to build their cred with ~hardkore GAMERZ~ after RO2 bombed.[/QUOTE]
Or to build up their consciousness for Rising Storm, which was coincidentally the reason they were having an interview in the first place.
I try not to be so cynical and conspiratorial.
[QUOTE=Raidyr;39913815]How is it not attacking the game? He blatantly calls the game low-skill and the playerbase unable to play his super-duper hardcore game. It's a pretty clear attack.
And no my idea of being professional isn't pitching a temper tantrum and lashing out at the biggest, easiest target you can to take out your frustrations with your game not doing well.[/QUOTE]
But CoD [I]is[/I] low skill. That's part of why it's so incredibly successful, because it's a casual game disguised to look hardcore. And his description of player reactions to RO2 wasn't so much "My game is too hardcore for them to handle" as it is explaining that many people don't play other games "because it's not Call of Duty", which is a horrible thing for the FPS genre.
[QUOTE=The Vman;39914524]But CoD [I]is[/I] low skill. That's part of why it's so incredibly successful, because it's a casual game disguised to look hardcore. And his description of player reactions to RO2 wasn't so much "My game is too hardcore for them to handle" as it is explaining that many people don't play other games "because it's not Call of Duty", which is a horrible thing for the FPS genre.[/QUOTE]
People are already jumping on a Star Wars game because the three or so low-resolution screenshots look too much like Call of Duty, let alone games that might play like it, so that sword cuts both ways. The specific feedback he got was about the movement, which is ridiculously well refined in CoD because they have had years to work with the engine and compared to RO2 felt much more responsive. Like it or not, the most popular game is by default going to be the yardstick by which other games are compared to.
It's not even that gamers won't play games because they aren't CoD. Battlefield, Counter-Strike, Halo, and ArmA have all met varying levels of success while (mostly) playing differently. But for some reason the president of Tripwire has to cry because his game in particular (the one that had a devastatingly poor launch and horrendous post-release support) wasn't doing well because it wasn't a CoD clone.
And yeah, Call of Duty is easy to play in a pub environment...like practically every popular shooter. But I get why he singled it out. It's the obvious example that everyone knows about and I don't expect every criticism of modern shooter tropes to include every FPS series released in the past console generation (most of which are guilty of just about everything CoD does). But he takes it the extra mile by saying "I watch these CoD players play and they just aren't very good", with a line later on mentioning how him and his mapper buddy are so good at games because they played Quake and Unreal, which is PC hardcore gamer speak for "Trust everything I say".
I'm not mad that he called a shooter I like low-skill. His game isn't particularly difficult to play either. I'm disappointed that the president of a company I rather respect has to descend to Youtube-comment-section style diatribes in an effort to build rep with a specific group of gamer. That's the cynical side of me talking about; maybe he does legitimately think it's all Call of Duty's fault that his game isn't popular and it's not just because he made a poorly put together game for a niche audience within a niche audience.
[QUOTE=Raidyr;39912109]Atleast CoD releases mostly working games.[/QUOTE]
Let's see, their first game on UE3 (Although they've used UE2/2.5 before)
And I'm going to say, there's at most 50 people at Tripwire? Around 100 at IW, 250 at Treyarch and they've got a HUGE budget on the games.
Tripwire has made some amazing stuff, made some amazing free DLCs for KF and updates for the first RO game.
I don't think it's fair to compare them with CoD release wise.
Almost ruined? They're fucked beyond repair.
[editline]14th March 2013[/editline]
[QUOTE=Raidyr;39912109]Atleast CoD releases mostly working games.[/QUOTE]
LOL
[editline]14th March 2013[/editline]
Let me tell you how any game past COD4 is balanced oh wait i cant
[editline]14th March 2013[/editline]
IMO, games aren't even finished if it's not balanced.
the only CoD game that I genuinely liked was WaW
Why do you guys hate RO2 so much? I think its great.
[QUOTE=Starship;39914809]Let's see, their first game on UE3 (Although they've used UE2/2.5 before)
And I'm going to say, there's at most 50 people at Tripwire? Around 100 at IW, 250 at Treyarch and they've got a HUGE budget on the games.
Tripwire has made some amazing stuff, made some amazing free DLCs for KF and updates for the first RO game.
I don't think it's fair to compare them with CoD release wise.[/QUOTE]
Preaching to the choir. I loved RO and KF, and even though RO2 was pretty rough, I could sympathize with their problems. Not with their post-release attitude towards criticism, but they are an indie developer and growing pains should be forgiveable.
I just don't think they are in a position to be throwing stones is all.
[QUOTE=Kylel999;39914856]Almost ruined? They're fucked beyond repair.
[editline]14th March 2013[/editline]
LOL
[editline]14th March 2013[/editline]
Let me tell you how any game past COD4 is balanced oh wait i cant
[editline]14th March 2013[/editline]
IMO, games aren't even finished if it's not balanced.[/QUOTE]
No multiplayer game of sufficient depth has ever been "finished" by your standards.
[QUOTE=cdr248;39915001]Why do you guys hate RO2 so much? I think its great.[/QUOTE]
Its great but it could have been so much more.
I [B]really[/B] hate CoD, but they do actually release a working version on PC without other bullshit. So I guess that's a plus.
[QUOTE=Starship;39914809]Let's see, their first game on UE3 (Although they've used UE2/2.5 before)
And I'm going to say, there's at most 50 people at Tripwire? Around 100 at IW, 250 at Treyarch and they've got a HUGE budget on the games.
Tripwire has made some amazing stuff, made some amazing free DLCs for KF and updates for the first RO game.
I don't think it's fair to compare them with CoD release wise.[/QUOTE]
Don't give the developers a free pass for releasing their game on the basis that it's their first one with the engine. They should have identified the bugs prior to release and fixed them. They were the ones who released the broken game, it's [I]unfair[/I] to give them an exception. No developer deserves a free pass for releasing a broken game.
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