• Whats command to enable friendlyfire in smod remastered redux 6.1 ???
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well i wanna kill citizens or alyx and after mixing smod redux v6 with smod redux 6.1 + patch - i cant kill citizens anymore... i opened autoexec.cfg and theres no anything... i opened config.cfg and i see the following things unbindall bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "1" "+leanleft" bind "2" "+leanright" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "`" "toggleconsole" bind "a" "+moveleft" bind "c" "impulse 50" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "phys_swap" bind "m" "impulse 111" bind "n" "impulse 110" bind "q" "attack_kick" bind "s" "+back" bind "w" "+forward" bind "x" "toggle_ironsight" bind "z" "dropprimary" bind "ALT" "+walk" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F3" "tpv_tog" bind "F4" "re4_tog" bind "F5" "jpeg" bind "F6" "save quick" bind "F9" "load quick" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE4" "+reload" bind "PAUSE" "pause" cl_playermodel "models/player/gordon_classic.mdl" cl_righthand "1" weapon_stcannon_bfgsprite "effects/ar2_altfire1" cl_team "default" cl_class "default" cam_standheightofs "0" cam_crouchheightofs "0" cam_sideofs "0" cam_fixcamera_speed1 "1" cam_fixcamera_speed2 "5" cl_show_bloodspray "1" closecaption "0" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "0" cl_observercrosshair "1" crosshair_color "0 128 255 255" crosshair_data "l 0 -6 0 -2 0 -5 l -6 0 -2 0 -5 0 l 0 6 0 2 0 5 l 6 0 2 0 5 0 e" cam_command "0" cam_snapto "0" cam_idealyaw "0" cam_nocollide "0" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" cam_nottransmodel "0" cam_fixcamera "0" cam_fixcamera_highpos "300" cam_fixcamera_lowpos "0" cam_livemode "0" cam_targetline "1" cam_attacheyes "0" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "-1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_wingmanwarrier_centerhack "0" joy_wingmanwarrier_turnhack "0" joy_diagonalpov "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "3" ironsight_sensitivity "1" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_idealpitchscale "0.8" smod_player_deathswitchcamera "0" smod_viewbob "1" gore_drawgoo "1" r_drawbullettimeeffects "3" r_smod_dynamiclightmode "2" r_zoomlenseffect "1" r_btscreffect "1" r_ironsightblur "1" r_ironsightblur_amount "0.0050" r_motionblur "1" r_screenblur "1" r_nvpower "0.2" r_viewmodel_dof "0" r_viewmodel_dof_end "12" r_viewmodel_dof_start "5" r_smod_bloom "2" r_smod_bloom_amount "1.0" r_smod_bloom_fakeexposure "2" r_smod_bloom_fakeexposure_threshold "90" r_smod_bloom_fakeexposure_scale1 "0.7" r_smod_bloom_fakeexposure_scale2 "0.01" r_smod_bloom_fakeexposure_bright "1.5" r_smod_bloom_fakeexposure_dark "0.3" r_smod_bloom_fakeexposure_speed "1.0" r_smod_bloom_starfilter "0" r_visoreffectstimescale "1" r_vectorblur "1" r_vectorblur_fakemotionblur "1" r_vectorblur_forward "0.15" r_underwatershader "0" hud_disable_damageindicator "1" hud_disable_damagescreencolor "1" net_graph "0" net_scale "5" net_graphpos "1" net_graphsolid "1" r_subviewcam "0" r_smod_bloom_shader "" r_shockeffecttimescale "2.0" r_smod_bloom_fakeexposure_brightness "0" voice_modenable "1" hud_fastswitch "0" weapon_flamethrower_glow "3" weapon_flamethrower_dynamiclight "2" weapon_flamethrower_heatwave "2" g_antlion_maxgibs "16" hud_quickinfo "0" disable_quickinfo "1" muzzleflash_light "5" commentary_firstrun "0" scene_showfaceto "0" npc_target_lag "0" npc_target_lag_predictscale "0.1" npc_target_lag_damage "16" npc_target_lag_start "32" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" scene_showlook "0" scene_showmoveto "0" smod_footstepvolume "1.0" ignore_point_command "sv_cheats cl_playermodel" func_break_max_pieces "15" suitvolume "0.25" g_player_duckheight "28" g_player_duckhullheight "36" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_day01_05" sv_backspeed "0.6" nav_converttoainode_nolink "0" nav_converttoainode_node_zoffset "8" nav_converttoainode_linktracecheck "0" nav_generationstepsize "25.0" nav_generationstepheight "18.0" nav_generationjumpheight "41.8" nav_generationcrouchheight "58.0" nav_generationbotradius "10.0" nav_generationdeathdrop "200.0" phys_calcparframe "1" phys_perf_maxcollisions "6" phys_perf_maxcollisionchecks "250" phys_perf_maxvelocity "2000" phys_perf_lookaheadtimeovo "1.0" phys_perf_lookaheadtimeovw "0.5" ignore_ragdollmanager "1" g_ragdoll_maxcount "30" smod_weapon_mod "1" smod_player_deathcam "2" smod_player_locationdamage "1" smod_player_noweaponlower "1" smod_player_takesffdamage "1" smod_player_compatible_dm_model "1" smod_player_painfulvoice "0" smod_player_dialogue "0" smod_player_death_timescale "1.0" smod_player_death_timescale_instant "0" smod_itemcrate_jackintheboxmode "0" smod_gamemode "0" smod_ro_aimmode_radius "5.0" smod_ro_aimmode_autocenter "0" smod_override_classname "1" smod_player_death_freezeview "0" smod_player_legmodel "models/weapons/v_kick.mdl" smod_player_wearhelmet "1" smod_penetrate_bullet "1" smod_announce_killresettime "0.0" smod_announce_killcount "5" smod_announce_voicemax "5" smod_player_maxbattery "100" smod_cod_healthregen_rate "0.5" smod_cod_healthregen_warn "0.5" smod_cod_healthregen "0" smod_nobunnyhop "1" smod_nobunnyhop_slowdownrate "0.3" smod_falldeath_removeblind "1" smod_flashlight_usebattery "0" smod_flashlight_usebattery_consumestime "10.0" smod_player_superjump "1" smod_player_superjump_speed "250" smod_player_superjump_scale "3" smod_player_superjump_damagecancel "0" smod_cod_healthregen_damageeffect "1" smod_lean_gunpos "1" smod_lean_max "15" smod_player_act_vehicle "0" smod_dontsprintshooting "1" smod_player_health "100" smod_player_starthealth "100" smod_ro_aimmode "1" smod_player_deathcam_zoffset "2" painkiller "1" bullettimesim_always_on "0" bullettimesim_replace_se "1" bullettimesim_disable_flash "1" bullettimesim_timescale "0.175" bullettimesim_accelmovespeed "1.25" bullettimesim_bulletspeed "1000" bullettimesim_playerbulletspeed "7500" bullettimesim_playeradjustspread "1" bullettimesim_damagemultiply "1" bullettimesim_forcemultiply "2" bullettimesim_checkinterval "0.05" bullettimesim_drawtrail "1" bullettimesim_checkfinish "1" bullettimesim_type "1" bullettimesim_realtime_whiz_fx "1" bullettimesim_disable_ai "0" bullettimesim_bulletlimit "-1" bullettimesim_stretch_anim_timescale "0.25" bullettimesim_stretch_rof_timescale "0.5" bullettimesim_phystimescale "1" gore_moregore "2" gore_gibhealth "50" gore_togib "1" gore_bleeding "1" gore_noblood "0" gore_spreadwatersurface "1" gore_raggib_unbreakable "0" gore_raggib_max "-1" gore_stickygib_max "-1" gore_raggib_fadetime "-1" gore_gib_quantity_of_calorie "1" gore_raggib_spawncount "5" gore_ragdoll_bloodstain "1" gore_raggib_throwpowerscale "1.0" gore_damage_forcescale "0.2" gore_instagibmode "0" gore_gib_eat_sound "Meat.Stamp" gore_precaching_gibmodels "1" gore_raggib_interacttime "-1" gore_player_nogib_falldeath "0" ragdoll_rotintertialimit_max "5" ragdoll_rotintertialimit_min "-5" ragdoll_rotinertialimit_max "5.000000" ragdoll_rotinertialimit_min "-5.000000" ragdoll_jointfrictionscale_max "10" ragdoll_jointfrictionscale_min "0.000000" ragdoll_damper "1" ragdoll_rotdamper "1" ragdoll_parammode "1" ragdoll_rotlimit "1" ragdoll_dragcoefficient "1" ragdoll_inertia "10" ragdoll_cl_parammode "0" ragdoll_zvector "0" ragdoll_dissolvephys "1" ragdoll_toclientragdolltime "60" ragdoll_twitch "1" ragdoll_gibtimer "10" ragdoll_convulsion "1" ragdoll_sr_playdeathpose "1" ragdoll_forceserverragdoll "1" ragdoll_collision_type "11" ragdoll_electric_boogie "1" ragdoll_massscale "4" ragdoll_holdweapon "5" ragdoll_ex_action "0" ragdoll_deathposevelocity "0.5" kick_powerscale "0.50" kick_gappoiball "0" kick_unfreezephysics "0" kick_meleedamageforce "1.0" enemies_weaponskill "0" enemies_triggertime "1" enemies_shielddurability_max "15" enemies_shielddurability_min "15" enemies_strong_gappoi "0" enemies_grenadethrowtime "10" enemies_hasgrenade "1" enemies_disable_ff "0" enemies_useanm14 "1" enemies_useshield "0" npc_speedmultiplier "0.90" npc_randomize_weapon "1" npc_replacemodel "1" npc_weapon_adjustspread "1" npc_combine_aggressiveness "0" zombie_headcrabless "1" companion_keepweapon "1" companion_weaponskill "3" companion_damagefilter "2" r_increaseparticles "3" r_increaseparticles_flag "98055" r_muzzledynamiclight "3" r_motionblur_max "150" r_motionblur_min "0" r_fire_dynamiclight "3" r_grenadeeffect "2" r_bulletimpact_blur "1" r_screenblur_max "150" r_screenblur_recover "2" r_underwaterblur "2.0" r_underwaterblur_power "100.0" r_draw_grtracer "0" r_shockeffect "2" r_visoreffects "5" disable_autoswitch "1" disable_addcontents "0" disable_autofade "1" disable_autosave "0" disable_loadmapadd "0" disable_bullettime "0" disable_kick "0" disable_drophealth "0" disable_headshot "0" disable_armordamagereduction "0" weapon_maxweapons "9" weapon_customweight "1" weapon_infinityammo "0" weapon_ironsightwalkspeed "0.5" weapon_limitcategory "0" hud_reticlemaxsize "100" phys_npcdamagephysicsscale1 "2.00" phys_npcdamagephysicsscale2 "5.00" phys_massscale "1.0" phys_healthscale "1.0" phys_enable_parameter "0" phys_param_dampingscale "0.0" phys_param_rotdampingscale "0.0" phys_param_dragscale "0.0" phys_param_rotdragscale "0.0" phys_easilybreak "1" phys_tick_interval "0.015" phys_breakvelscale "1.0" snd_pitchshifttimescale "1" funk_tank_bulletpenetration "1" weapon_old_hopwire_damage "200" item_customammo1_model "models/items/boxsniperrounds.mdl" item_customammo1_quantity "30" item_customammo2_model "models/items/box_oicw.mdl" item_customammo2_quantity "30" item_customammo3_model "models/weapons/fnp9/w_fnp9mag.mdl" item_customammo3_quantity "25" item_customammo4_model "models/weapons/p90/w_p90mag.mdl" item_customammo4_quantity "50" item_customammo5_model "models/items/box_sniper.mdl" item_customammo5_quantity "6" item_customammo6_model "models/items/boxsrounds.mdl" item_customammo6_quantity "10" item_customammo7_model "models/items/boxsrounds.mdl" item_customammo7_quantity "10" item_customammo8_model "models/items/boxsrounds.mdl" item_customammo8_quantity "10" item_customammo9_model "models/items/boxsrounds.mdl" item_customammo9_quantity "10" item_customammo10_model "models/items/boxsrounds.mdl" item_customammo10_quantity "10" g_test_new_antlion_jump "1" npc_helicopter_bulletdamagescale "1.0" npc_ffretaliation "0" um_citizen_model "models/Humans/Group01/Male_01.mdl" combine_grenthrowattach "lefthand" npc_combine_ace_color "255 255 255" npc_gunship_combatthink "0.25" npc_gunship_deatheffect "5" npc_gunship_bulletdamagescale "5" npc_strider_bulletpenetration "1" npc_zombine2_model "models/mossman.mdl" weapon_alyxgun_firerate "0.07" weapon_cfrag_powerscale "10.0" weapon_cfrag_decrementammotype "2" weapon_cfrag_burstattached "1" weapon_crossbow_forcesticky "0" weapon_crossbow_explobolt "0" weapon_custom_correcttargetpos "1" weapon_explocluster_damage "300" weapon_explocluster_radius "300" weapon_explocluster_force "100" weapon_flamethrower_length "800" weapon_flamethrower_damage "5" weapon_flamethrower_recharge_rate "5" weapon_flamethrower_maxfuel "300" weapon_flamethrower_recharge_useammo "0" weapon_scissor_decrementammotype "0" weapon_lasergun_damage "10" weapon_lasergun_alt_damage "200" physlaunch_forcephysprops "0" physlaunch_cannoneffect "0.1" weapon_soy_isoflavone "1" weapon_stcannon_chargespeed "0.05" weapon_svd_cslike "0" weapon_svd_easymode "0" weapon_svd_handbulr_mult "1" weapon_svd_speedscale "1.0" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1.0" snd_pitchquality "1" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "200" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" con_enable "1" mat_colorcorrection "0" cl_downloadfilter "all" cl_allowdownload "1" cl_forcepreload "0" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/decals/spraylogo.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" cl_cmdbackup "2" sv_unlockedchapters "99" bgmvolume "1" password "" cl_updaterate "20" cl_cmdrate "30" name "Gordon" :black101: :bang: [highlight]PLEASE EXCEPT enemies_disable_ff !!!!!!!!!!!!!!! [/highlight] I NEED COMMAND TO DISABLE GOD MODE AT CITIZENS!!! i asked many questions but no one anwsered right or good :frown:
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