Only honest when its trying to pull £50 notes out of your wallet you mean.
And of course the obligatory where the fuck is the single player content you ignorant twats.
It's sad to see such a great game becoming money grabbing shit. I really liked it at launch, I have it on my PS3. But then I tried multiplayer and it went downhill
i feel like i dodged a bullet by playing the entire campaign then stopping
If anything, I would promote that people play GTA:SA Multiplayer.
You can download it [b]for free[/b] as long as you don't mind some dated graphics, depending on the server you go to, there's more features and options for stuff to do than in all of GTA 5 combined.
You can roleplay, go deathmatching, buy housing located anywhere on the map, run and operate gangs with territory, purchase stores and various properties to build a rel-estate empire, hire hookers to come over to your house to dance for you or [i]whatever[/i], run a drug operation and deal smack to players, be a trucker and make cross-country delivery's, etc. etc. etc.
And as far as I've ever seen, players are pretty damn good at administrating their own servers, so you'll almost never run into a hacker, unlike some games.
[QUOTE=Octopod;53046332]i feel like i dodged a bullet by playing the entire campaign then stopping[/QUOTE]
The fucked up thing is that Online is really fun
if it wasn't based around grind it'd be amazing
Luckily I had a hacker give me about a billion dollars so I had the money to enjoy everything with my friends without having to grind out shitty heists with dumb shits five hundred zillion times, or give R* more of my money.
I'm really disappointed in you Rockstar, you're better than this
Rockstar are only doing what their overlords Taketwo demand, I wouldn't be too hard on them.
[QUOTE=Octopod;53046332]i feel like i dodged a bullet by playing the entire campaign then stopping[/QUOTE]
It is a travesty, though, that there are [I]so many[/I] cool vehicles and activities and such stuck behind a grind/pay wall.
Just lemme spawn in a private server and give myself the coolest weapons/cars, please.
[QUOTE=LegndNikko;53053500]It is a travesty, though, that there are [I]so many[/I] cool vehicles and activities and such stuck behind a grind/pay wall.
Just lemme spawn in a private server and give myself the coolest weapons/cars, please.[/QUOTE]
the best part is, from what I read, unless you use some certain hack or some shit, if you try to spawn update vehicles in sp through a trainer they just blow up immediately or don't work when you try to drive them :v:
From killing any SP DLC just to keep shipping ridiculously expensive Online DLC to shift Shark Cards (which hasn't gone well) and [B][I]having[/I][/B] to use some sort of mod menu online just for the protection because their anti-cheat is so laughably shit modders are everywhere (nice and/or malicious in every lobby) is just the icing on the cake.
That's not even beginning to mention the monotonous gameplay. Once you've finished the story and levelled up to ~120 in Online - you've seen it all and it becomes a chore to actually play. Thankfully mods on the PC give it a bit of extra gameplay but for console gamers without them? God help you if you think GTA's a long term game in terms of playtime.
Worse still if RDR2 follows in GTA5's footsteps. There will be microtransaction prompts almost everywhere in the inevitable online portion and no hope in hell of a RDR style DLC episode system like Undead Nightmares.
[QUOTE=Araknid;53053509]the best part is, from what I read, unless you use some certain hack or some shit, if you try to spawn update vehicles in sp through a trainer they just blow up immediately or don't work when you try to drive them :v:[/QUOTE]
They don't blow up, they just despawn after 2 secs.
It's fucking grating either way.
[QUOTE=Araknid;53053509]the best part is, from what I read, unless you use some certain hack or some shit, if you try to spawn update vehicles in sp through a trainer they just blow up immediately or don't work when you try to drive them :v:[/QUOTE]
Nah, they despawn when you try and drive them away. In fact, if you get into a DLC vehicle it takes the script a few seconds to load up, then the vehicle disappears so you could be driving down the road and it just magically disappears (any vehicle after that despawns instantly though).
The blow up thing you're probably thinking of is when you spawned the Duke o'Death online, it would explode as soon as you got into it because it was OP (but later changed and released Online officially).
As a mod menu developer (Enhanced Native Trainer) - we've got to use a global pointer to kill that script which despawns the vehicles (I think it just tells the game you're online and it just accepts it). You can also kill the script involved, but that'll prevent you from using shops and doing certain missions which is a pain. All this in the name of getting you to go Online to [B][I]buy[/I][/B] the vehicle instead of playing around with it for free in SP.
The lack of SP content wouldn't be too bad if it had the moddability on the scale of SA
Its sort of funny and sad to see GTA 5 succumb to something it mocked constantly, stupid bullshit consumerism
[QUOTE=Saxon;53055518]Its sort of funny and sad to see GTA 5 succumb to something it mocked constantly, stupid bullshit consumerism[/QUOTE]
That's something that always bugged me when playing online, the tone of the SP content and the MP content are [I]so close[/I], yet so far. Say what you will about GTA V and it's online mode, but it's like SP was something that had some heart go into it, and the MP is like a crappy MMO that uses the face of the SP as a mask. It's kind of weird since iirc most of the stuff on the radio (the talking bits where they take the piss) is straight from the single player.
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