• Shadowplay and the source engine not playing nice together
    5 replies, posted
Hey guys, have any of you had any problems with shadowplay and source engine games? It used to work just fine, but now it stretches the recordings to hell. [video=youtube;fccPYy5zIPc]http://www.youtube.com/watch?v=fccPYy5zIPc&feature=youtu.be[/video] I thought it might be from running duel monitors, but that wasn't it, so I tried fiddling around with the resolution settings, but that wasn't it either. But like I said, this only happens on source engine games. Anyone know what's up, or how to fix it?
Source engine has its own recording software built in, you know? It'll work better than any recording software. Have a look here [url]https://developer.valvesoftware.com/wiki/Demo_Video_Creation[/url]
Yea, no. I appreciate the recomendation, but have you ever used it? It's a joke, and completely usless if I want to record a multiplayer game.
[QUOTE=Irespawnoften;43453804]Yea, no. I appreciate the recomendation, but have you ever used it? It's a joke, and completely usless if I want to record a multiplayer game.[/QUOTE] It is a pain to use yes, but it will outperform any other external recording software in every other way. Contrary to what you say it records multiplayer games as well, even through map changes. As for the shadowplay bug, try submitting a bug report to Nvidia.
[QUOTE=Naelstrom;43458903]It is a pain to use yes, but it will outperform any other external recording software in every other way. Contrary to what you say it records multiplayer games as well, even through map changes.[/QUOTE] Let me work this out. If I record at the lowest possible resolution, 800x600, each individual frame of footage is 1.5mb. Lets assume that I'm recording at 60 FPS, that means in one second I've generated 90 mb. If I record for a full minute, that means I've generated 5 gb. If I record for a full hour, I'll have generated a little over [I]300 gb[/I]. That's not even factoring higher resolutions, or the time I'd have to wait for it to render.
[QUOTE=Irespawnoften;43461390]Let me work this out. If I record at the lowest possible resolution, 800x600, each individual frame of footage is 1.5mb. Lets assume that I'm recording at 60 FPS, that means in one second I've generated 90 mb. If I record for a full minute, that means I've generated 5 gb. If I record for a full hour, I'll have generated a little over [I]300 gb[/I]. That's not even factoring higher resolutions, or the time I'd have to wait for it to render.[/QUOTE] Thats for uncompressed renders. You can render straight to MOV, which is properly encoded. Recordings themselves are actually demos, which can record days worth of material under a single gb. I'm not trying to convince you to use it by the way, but it's pretty dumb that you keep posting false information about it. I wouldn't use it myself because it IS a pain in the ass to use, often crashes for me, and you have to wait a good half hour to render the MOV of whichever demo. You might be better off asking Nvidia support as to why your shadowplay videos are the wrong aspect ratio.
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