• The Division gets release date, and monstrous "Dark Zone" betrayal mechanics
    7 replies, posted
[url]http://www.pcgamesn.com/the-division/the-division-gets-release-date-and-monstrous-dark-zone-betrayal-mechanics[/url]
Ugh, this game is going to become just another Gankfest. Don't see this game having a long lifetime unless it has something to it that keeps people wanting to come back. Lest it end up in the scrap heap next to other Gankfests like GTA Online, Face of Mankind, and Archeage.
So its a post apocalyptic deathmatch-with-zombies game where everyone is a dick to each other and the zombies are nowhere to be seen. So it's DayZ? Kidding aside, the premise looks kind of interesting and being that its made by the same company that made World in Conflict, it has the potential to be good, but all I've seen is some scripted gameplay done by real-gaming-actors which shows absolutely nothing as to how the game will actually play like aside from the fact that you can shoot people and they die. Most of this is to the fault of ubisoft's marketing department and their weird idea that pre-recorded gameplay of what a game 'could' look like, rather than actually playing it, so the result is 5 minutes of footage which leaves so much to the imagination and little to what we can actually come to expect. All we see each year is a decline in texture resolution, and people hiding behind stuff and shooting other people who are also behind stuff. All of the 'player' motives and choices are so flat and generic that there is little to no representation on how things will play in between the shooty bits, so really, what is this game supposed to be, other than just another DayZ clone? And with DayZ still fresh in many of our minds, and so many clones coming out every year, I think it will be hard for this game to stand out among the rest, with the only real thing it has going is that it looks cold and snowy and prettier than the rest. Will it really be something we will remember a year later and go "oh yeah that was actually a pretty good game", or will we remember it as "oh that was a forgettable game that looked pretty at E3".
[QUOTE=certified;47974052]Ugh, this game is going to become just another Gankfest. Don't see this game having a long lifetime unless it has something to it that keeps people wanting to come back. Lest it end up in the scrap heap next to other Gankfests like GTA Online, Face of Mankind, and Archeage.[/QUOTE] What the hell is a "gankfest"?
[QUOTE=Leintharien;47974124]So its a post apocalyptic deathmatch-with-zombies game where everyone is a dick to each other and the zombies are nowhere to be seen. So it's DayZ? Kidding aside, the premise looks kind of interesting and being that its made by the same company that made World in Conflict, it has the potential to be good, but all I've seen is some scripted gameplay done by real-gaming-actors which shows absolutely nothing as to how the game will actually play like aside from the fact that you can shoot people and they die. Most of this is to the fault of ubisoft's marketing department and their weird idea that pre-recorded gameplay of what a game 'could' look like, rather than actually playing it, so the result is 5 minutes of footage which leaves so much to the imagination and little to what we can actually come to expect. All we see each year is a decline in texture resolution, and people hiding behind stuff and shooting other people who are also behind stuff. All of the 'player' motives and choices are so flat and generic that there is little to no representation on how things will play in between the shooty bits, so really, what is this game supposed to be, other than just another DayZ clone? And with DayZ still fresh in many of our minds, and so many clones coming out every year, I think it will be hard for this game to stand out among the rest, with the only real thing it has going is that it looks cold and snowy and prettier than the rest. Will it really be something we will remember a year later and go "oh yeah that was actually a pretty good game", or will we remember it as "oh that was a forgettable game that looked pretty at E3".[/QUOTE] I don't see how it's anything like DayZ? It's a third person shooter at its core, having some basic survival and loot elements added to that does not make it a DayZ clone.
[QUOTE=simkas;47974219]I don't see how it's anything like DayZ? It's a third person shooter at its core, having some basic survival and loot elements added to that does not make it a DayZ clone.[/QUOTE] Well that's part of what I'm getting at. We don't really know what this game is supposed to be aside from it having some shooting in it. Is it open world or instanced? Is it some kind of MMO or does it use matchmaking? Do you have a use for all of the loot or is it just inventory fluff? All we know is you can shoot people and close car doors, and don't forget you can be a dick to people, can't forget that. The sheer fact you can be an asshole to everyone does make it closer to DayZ, but you're right, it doesn't look like an outright copy-pasting job either. There is just not much to really work with.
[QUOTE=matt000024;47974191]What the hell is a "gankfest"?[/QUOTE] A game where you can't stop getting killed by enemy players.
[QUOTE=MangoJuice;47974430]A game where you can't stop getting killed by enemy players.[/QUOTE] Specifically, gangs of bandits fragging people, getting loot and spiralling rapidly in power as result until they get bored and leave Eventually this will happen to everyone and I daresay banditry is great fun
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