• Minecraft creator Notch chats about design, regrets and piracy
    18 replies, posted
[url]http://www.shacknews.com/article/72822/minecraft-creator-notch-chats-about-design-regrets-and-piracy[/url]
Design: low workload for more vacations Regrets: not enough vacations Piracy: doesn't matter I still got enough money for vacations
[quote]Notch closed with a few thoughts on piracy. He reiterated his position on the fallacy of the "lost sale" mentality (that a pirated game directly equates to a lost sale). Minecraft demonstrates that if you keep selling your game over time, you constantly have the opportunity to convert pirates into customers. Keep improving the game, and convince your players to buy in. He did say that piracy is wrong, but, as he puts it, "piracy is wrong like calling your friends an idiot is wrong."[/quote] This is why I like Notch. He has his shit straight that this particular point. Exactly like Gaben. Let me quote him: [quote]"We think there is a fundamental misconception about piracy," Newell said. "Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24/7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country three months after the U.S. release and can only be purchased at a brick and mortar store, then the pirate's service is more valuable.[/quote] [quote]"Most DRM solutions diminish the value of the product by either directly restricting a customer's use or by creating uncertainty." [/quote] [url]http://games.ign.com/articles/121/1213357p1.html[/url]
The current problem with minecraft is that people who purchased early feel like the value of the game is slowely going down due to how empty the updates feel like. It's almost like the opposite for pirates who might feel that the game is gaining more content. Those who already got the game feel like the game's appeal is for where people think it will be in the future rather than it's current position in the timeline. The big thing for 1.2 was upside down stairs and golems that walk around villages. I mean, Christ. Minecraft was fun in the end of 2010 and early 2011 because we kept thinking how awesome it would be in a year. I feel like the game still hasn't gone anywhere due to the lack of Mod API and generally how over-hyped the simplest additions are. 1.3 is said to have Server side Mod API at a minimum (Client Side later), which is where we need to go right now if Mojang can't move quick enough with fixes and adding content. We need more dynamic environments for one. I like Minecraft, but either the team is too busy interacting with /r/minecraft and twitter, or the game is just a giant sinkhole of productivity when it comes to developing content and fixes. And to state my position, I'm not as big into MC as I was, but I'm still rather invested in the game financially as most of my Youtube income comes from Minecraft related videos, so I definitely would like to see the game expand both content wise, but also in the community.
[QUOTE=Brt5470;35109422]The current problem with minecraft is that people who purchased early feel like the value of the game is slowely going down due to how empty the updates feel like. It's almost like the opposite for pirates who might feel that the game is gaining more content. Those who already got the game feel like the game's appeal is for where people think it will be in the future rather than it's current position in the timeline. The big thing for 1.2 was upside down stairs and golems that walk around villages. I mean, Christ. Minecraft was fun in the end of 2010 and early 2011 because we kept thinking how awesome it would be in a year. I feel like the game still hasn't gone anywhere due to the lack of Mod API and generally how over-hyped the simplest additions are. 1.3 is said to have Server side Mod API at a minimum (Client Side later), which is where we need to go right now if Mojang can't move quick enough with fixes and adding content. We need more dynamic environments for one. I like Minecraft, but either the team is too busy interacting with /r/minecraft and twitter, or the game is just a giant sinkhole of productivity when it comes to developing content and fixes. And to state my position, I'm not as big into MC as I was, but I'm still rather invested in the game financially as most of my Youtube income comes from Minecraft related videos, so I definitely would like to see the game expand both content wise, but also in the community.[/QUOTE] While I agree I feel obliged to point out that the 1.2 update included more big things than just stairs and golems. Seems to me that 1.2 was a much better update than what we had come to expect from Notch and signs point to the fact that handing the reins over to Jeb was a pretty good decision all in all I think Minecraft has a long way to go to reach the quality of updates it started with but 1.2 was a step in the right direction
[QUOTE=Brt5470;35109422]The current problem with minecraft is that people who purchased early feel like the value of the game is slowely going down due to how empty the updates feel like. It's almost like the opposite for pirates who might feel that the game is gaining more content. Those who already got the game feel like the game's appeal is for where people think it will be in the future rather than it's current position in the timeline. The big thing for 1.2 was upside down stairs and golems that walk around villages. I mean, Christ. Minecraft was fun in the end of 2010 and early 2011 because we kept thinking how awesome it would be in a year. I feel like the game still hasn't gone anywhere due to the lack of Mod API and generally how over-hyped the simplest additions are. 1.3 is said to have Server side Mod API at a minimum (Client Side later), which is where we need to go right now if Mojang can't move quick enough with fixes and adding content. We need more dynamic environments for one. I like Minecraft, but either the team is too busy interacting with /r/minecraft and twitter, or the game is just a giant sinkhole of productivity when it comes to developing content and fixes. And to state my position, I'm not as big into MC as I was, but I'm still rather invested in the game financially as most of my Youtube income comes from Minecraft related videos, so I definitely would like to see the game expand both content wise, but also in the community.[/QUOTE] Mojang is a lot smaller team than the influence they have and there is very high expectations, people are expecting them to have a similar output in terms of new features to AAA game developers when it has something like 10 people working on it, most who are doing other projects as well. Calling the game finished when they did was a massive mistake, but I can see people using the user created content more and more, such as maps and such, if they need a story to the game.
[QUOTE=Thoughtless;35113140]Mojang is a lot smaller team than the influence they have and there is very high expectations, people are expecting them to have a similar output in terms of new features to AAA game developers when it has something like 10 people working on it, most who are doing other projects as well. Calling the game finished when they did was a massive mistake, but I can see people using the user created content more and more, such as maps and such, if they need a story to the game.[/QUOTE] You must have got minecraft after Notch got lazy. Notch used to give us new content every week, and it was amazing. Then he started the vacations.
I've been pretty happy with the newer content updates recently, although I feel like they're still ignoring the obvious things that could be very easily added. I repeat what I've said before, what are they doing there all day that makes progress this slow?
Still waiting for article: Minecraft Creator talks about vacation hot spots and deals
[QUOTE=Cmx;35113335]You must have got minecraft after Notch got lazy. Notch used to give us new content every week, and it was amazing. Then he started the vacations.[/QUOTE] And then Jeb took over and it went to a bit slower, but better content.
[QUOTE=Sir Drone;35114330]Still waiting for article: Minecraft Creator talks about vacation hot spots and deals[/QUOTE] Notch can take over the position for priceline negotiator!
[QUOTE=Cmx;35114489]Notch can take over the position for priceline negotiator![/QUOTE] Priceline Notchgotiator. :v:
Nogotchiatior.
[QUOTE=Within;35109314]This is why I like Notch. He has his shit straight that this particular point. Exactly like Gaben. Let me quote him: [url]http://games.ign.com/articles/121/1213357p1.html[/url][/QUOTE] Yeah, it's easy for him to say because minecraft was extremely successful right off the bat unlike other games that have rough times.
[QUOTE=JimmyA;35114347]And then Jeb took over and it went to a bit slower, but better content.[/QUOTE] I'd prefer if Notch hired someone to give Jeb_ a hand.
notch is just some guy who got lucky with his game, why are they acting like he's some smart god
[QUOTE=_Chewgum;35119816]notch is just some guy who got lucky with his game, why are they acting like he's some smart god[/QUOTE] His initial fame had a lot to do with people who knew him from Wurm Online. He worked on the game with Rolf and everyone loved him. When he left, people watched his blog and stuff to see what he would do. These are the first people who were around to spread the word, and I don't know if you know the Wurm Online community, but many of the players are heavily invested PC gamers willing to take a chance on any game. P.S. Wurm turned to shit once Notch left, because Rolf kept making retarded decisions while not knowing how to code them properly.
didn't people complain about RPS articles related to minecraft?
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