Deus Ex: Mankind Divided PC port handed to team responsible for Human Revolution/Tomb Raider/Hitman
55 replies, posted
[quote]Nixxes Software is proud to announce that we're working on Deus Ex: Mankind Divided™ for PC.
We have teamed up with our long term partners at Eidos-Montréal to create the best experience for Adam Jensen's latest adventure, Deus Ex: Mankind Divided™ on PC.
Deus Ex: Mankind Divided™ directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind…
Deus Ex: Mankind Divided™ is coming to PlayStation 4, Xbox One and PC.[/quote]
Source: [url]http://www.nixxes.com/nixxes/newsdetail/20-uk/news/182-dxmd[/url]
[editline]30th April 2015[/editline]
AKA it's going to be a great port
Why is stuff like this even "ported"? Multi-platform is a thing, you know?
Can't wait. And don't forget, if the port sucks at all, blame [url=http://facepunch.com/member.php?u=90100]natrox[/url]
[QUOTE=Darkwater124;47633763]Why is stuff like this even "ported"? Multi-platform is a thing, you know?[/QUOTE]
Porting is kind of a misnomer these days. Especially in regards to PC games, since you need to, you know, build and test the game on a PC.
In this case it probably refers more to adding PC-specific features like extra graphical effects, gameplay and control tweaks.
A good track record aside from the last game mentioned obviously :v:.
Well, I guess there's no reason to be paranoid if they worked on HR, they should know what they're doing.
When is the day games are made on pc for pc and ported to consoles, not ass-backwards?
[QUOTE=CrossNgen;47633824]Well, I guess there's no reason to be paranoid if they worked on HR, they should know what they're doing.[/QUOTE]
I agree, having played the PC versions of both HR and Absolution.
[QUOTE=MuffinZerg;47633924]When is the day games are made on pc for pc and ported to consoles, not ass-backwards?[/QUOTE]
In the old days, games were made on PCs first because they could finish the best version of the game, then port them to consoles. Consoles were pretty different from PCs, so you had to do a huge amount of re-writing, so they wanted to make the best version with all the features possible, then make the game compact enough to work on consoles. Now, since consoles are much more similar to PCs, it's easier to make a game for the worst on the market, then bump up the quality a bit for PC.
[QUOTE=Pvt. Martin;47633813]A good track record aside from the last game mentioned obviously :v:.[/QUOTE]
why? thief was good
Having played both absolution and Human Revolution well, count me in; in terms of porting
[QUOTE=TheRealRudy;47634017]I don't get why developers nowadays are still porting games from consoles to PC. I would imagine developing them on PC and then porting them to a console is easier because a PC is much more configurable and adjustable than a game comming from a console? Correct me if I'm wrong though.[/QUOTE]
How difficult and time consuming it is to deploy your game onto a certain platform depends on how prepared your team is, how robust your engine technology is, and how well documented the platform is. Since big games usually sell more copies of their console versions, their development teams and engines are generally focused on deploying to those platforms, with the PC version either being farmed out to another team or being worked on after the initial release. However, that trend is definitely on the decline. More publishers are homogenising their engine technology amongst developers (e.g. most EA studios now exclusively use Frostbite), and that technology is becoming better designed to deploy on all platforms simultaneously.
[QUOTE=JerryK;47634061]why? thief was good[/QUOTE]
Haha, no.
If you want a deeper understanding in how shit it is, I recommend the LP by SA user BobbinThreadbare(Who has also made some excellent LP's of the previous thief games, and is doing one of the doom 4 mod "The Dark Mod")
[url]https://www.youtube.com/user/ThreadbareInc[/url]
If you can't handle that much concentrated bad game the video that Gopher(Skyrim modder turned youtuber) made on the subject should keep it to a minimum.
[media]http://www.youtube.com/watch?v=0PZbrYVlzzk[/media]
Though all in all, I don't think Thi4f's problems came from the port, you can only put so much glitter on a turd.
[QUOTE=Darkwater124;47633763]Why is stuff like this even "ported"? Multi-platform is a thing, you know?[/QUOTE]
Because it's cheaper and faster to hire some typewriter monkeys who work for a loaf of bread and glass of water rather than hire more coders for your own studio or expect them to broaden their abilities to the other platforms, which both costs extra money.
Nixxes did a pretty good job at porting the previous Deus Ex and Hitman so i don't see how this is bad.
[QUOTE=Crimor;47634188]Haha, no.
If you want a deeper understanding in how shit it is, I recommend the LP by SA user BobbinThreadbare(Who has also made some excellent LP's of the previous thief games, and is doing one of the doom 4 mod "The Dark Mod")
[url]https://www.youtube.com/user/ThreadbareInc[/url]
If you can't handle that much concentrated bad game the video that Gopher(Skyrim modder turned youtuber) made on the subject should keep it to a minimum.
[media]http://www.youtube.com/watch?v=0PZbrYVlzzk[/media]
Though all in all, I don't think Thi4f's problems came from the port, you can only put so much glitter on a turd.[/QUOTE]
Except a "port" in this case has nothing to do with the quality of the actual game, but whether it works on a technical level, and in this case, I think Deus Ex was the worst of those listed(never tried Hitman though).
[QUOTE=TheRealRudy;47634017]I don't get why developers nowadays are still porting games from consoles to PC. I would imagine developing them on PC and then porting them to a console is easier because a PC is much more configurable and adjustable than a game comming from a console? Correct me if I'm wrong though.[/QUOTE]
Because implementation of middleware takes a lot of time and optimization. If you want those PhysX/Nvidia gameworks/TressFX PC exclusive features, it's either the game takes 2-3 months longer or they outsource it.
[QUOTE=Crimor;47634188]Haha, no.
If you want a deeper understanding in how shit it is, I recommend the LP by SA user BobbinThreadbare(Who has also made some excellent LP's of the previous thief games, and is doing one of the doom 4 mod "The Dark Mod")
[url]https://www.youtube.com/user/ThreadbareInc[/url]
If you can't handle that much concentrated bad game the video that Gopher(Skyrim modder turned youtuber) made on the subject should keep it to a minimum.
[media]http://www.youtube.com/watch?v=0PZbrYVlzzk[/media]
Though all in all, I don't think Thi4f's problems came from the port, you can only put so much glitter on a turd.[/QUOTE]
Are you dense? Thief was a spectacular PC port in that it catered to the PC like a boat to water, it was optimised, had options for higher end PCs and everything that Totalbiscuit decides if a game lives or dies by. They didn't make the game. Technically, it was a terrific PC port, the game itself wasn't very good though.
[QUOTE=redsoxrock;47634271]Except a "port" in this case has nothing to do with the quality of the actual game, but whether it works on a technical level, and in this case, I think Deus Ex was the worst of those listed(never tried Hitman though).[/QUOTE]
Except the person I quoted said nothing about the port. It's almost like you didn't read the entire post or something.
[QUOTE=cyclocius;47634329]Are you dense? Thief was a spectacular PC port in that it catered to the PC like a boat to water, it was optimised, had options for higher end PCs and everything that Totalbiscuit decides if a game lives or dies by. They didn't make the game. Technically, it was a terrific PC port, the game itself wasn't very good though.[/QUOTE]
Are you? Read the last part of the post.
[QUOTE=Crimor;47634188]Haha, no.
If you want a deeper understanding in how shit it is, I recommend the LP by SA user BobbinThreadbare(Who has also made some excellent LP's of the previous thief games, and is doing one of the doom 4 mod "The Dark Mod")
[url]https://www.youtube.com/user/ThreadbareInc[/url]
If you can't handle that much concentrated bad game the video that Gopher(Skyrim modder turned youtuber) made on the subject should keep it to a minimum.
[media]http://www.youtube.com/watch?v=0PZbrYVlzzk[/media]
Though all in all, I don't think Thi4f's problems came from the port, you can only put so much glitter on a turd.[/QUOTE]
That guy is really annoying to listen to imo. I'm just sitting here still waiting for him to get to the point.
[QUOTE=Pandamobile;47633792]and test the game on a PC.[/QUOTE]
Not necessarily.
[QUOTE=JerryK;47634061]why? thief was good[/QUOTE]
ur a tafer
[QUOTE=Baron von Hax;47634550]That guy is really annoying to listen to imo. I'm just sitting here still waiting for him to get to the point.[/QUOTE]
His point is/was the AI is entirely broken and barely has any reaction to the player thus making the "stealth" aspect of it entirely non existent.
[QUOTE=MuffinZerg;47633924]When is the day games are made on pc for pc and ported to consoles, not ass-backwards?[/QUOTE]
Never. Consoles rely on heavy optimization to achieve acceptable framerates. It's easy to take a heavily-optimized console game and move it to PC, where you can just throw more processing power at it to make up for lack of platform-specific optimization. It's extremely difficult or sometimes even impossible to take a game designed to run on PC and then optimize it for a specific console without having to cut or re-work content to meet the console's hardware limits.
Consoles are usually the #1 development target because they're the most restrictive on the designer.
Thief 4 was a good pc port.
The game itself was meh.
[QUOTE=Coffee;47634792]Thief 4 was a good pc port.
The game itself was meh.[/QUOTE]
I liked my time with it, but then I haven't played any of the older ones yet. It played almost exactly like Dishonored minus the magic stuff, which i also liked.
If it's as good as Tomb Raider's port, this is fine.
[QUOTE=Crimor;47634375]Except the person I quoted said nothing about the port. It's almost like you didn't read the entire post or something.
Are you? Read the last part of the post.[/QUOTE]
"Though all in all, I don't think Thi4f's problems came from the port, you can only put so much glitter on a turd."
Deus Ex and Tomb Raider handled very well for me on the PC, so I don't expect any less.
The biggest thing about "porting" isn't the PC-specific features, it's about optimization. The grand thing about consoles is that you're working with a set piece of hardware. A single type of processor, this much memory, and this GPU. You know what you can and can't handle. PCs are unique in that you have the extremely wide range from toasters to monsters and everything in between, and your game has to work at least respectably well on a good number of them. That's why games like Max Payne 3 are praised for their PC ports - not because of how beautiful they look maxed out, but how versatile the program itself is when it comes to adapting to different levels of systems.
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