• Mighty No. 9 will finally release in February - there's a demo available now
    16 replies, posted
[url]http://www.pcgamesn.com/mighty-no-9/mighty-no-9-will-finally-release-in-february-theres-a-demo-available-now[/url]
watch as it gets delayed to feb. 2017
where is the demo not showing up on steam,.
wow, it was delayed again?
[QUOTE=theevilldeadII;48771748]where is the demo not showing up on steam,.[/QUOTE] Special demo is on humble bundle. Just sign-in with your backer email(or sign-up with the same email), and it will be in your account.
its was already delayed since a month or two, I purchased this approx. 3 or 4 months before september (the real first release date) then no information about these extended delays... and also no update about what happening after the pre-purchase, wow very promising :) but for now I made already a refund about this ... not sure if I will buy it again !!
The leveldesign is weak but as soon as you warp through enemies and get the temp. powers it picks up in gameplay. Graphics are very weak though.
[QUOTE=Antimuffin;48772216]The leveldesign is weak but as soon as you warp through enemies and get the temp. powers it picks up in gameplay. Graphics are very weak though.[/QUOTE] IMO the levels simply look empty, and also in many levels it is very hard to tell what is in foreground and what is in the background. I think a hand drawn real 2D game would be much nicer than this.
[QUOTE=elowin;48771751]wow, it was delayed again?[/QUOTE] They need more time to convince people that this [I]isn't[/I] a money laundering scheme.
This is what I wanted the game to be: [t]http://www.destructoid.com//ul/261090-/MM1-noscale.jpg[/t] Instead we get this: [t]http://operationrainfall.com/wp-content/uploads/2014/09/mighty-no-9-freeze.png[/t]
tbh it was your fault for expecting the game to look exactly like the concept art although it said on the kickstarter that it was just concept art and not representative of the final product which is what all concept art is
[QUOTE=DudeGuyKT;48777172]tbh it was your fault for expecting the game to look exactly like the concept art although it said on the kickstarter that it was just concept art and not representative of the final product which is what all concept art is[/QUOTE] And also said that the game was being made in Unreal and showed WiP models and animations. Expecting this to be 2d hand drawn is being that guy who got high and bought a cart racing game thinking it was a brawler.
[QUOTE=DudeGuyKT;48777172]tbh it was your fault for expecting the game to look exactly like the concept art although it said on the kickstarter that it was just concept art and not representative of the final product which is what all concept art is[/QUOTE] funny you say that, because computers can actually render things [B]far more complex[/B] than the concept art, believe it or not the game however looks like it was made in 2003. It EASILY could have looked better than the concept art. The devs are literally all artists and nothing else, which makes it pretty ironic that the game looks like such shit
[QUOTE=DudeGuyKT;48777172]tbh it was your fault for expecting the game to look exactly like the concept art although it said on the kickstarter that it was just concept art and not representative of the final product which is what all concept art is[/QUOTE] If they would've made it 2D, with the sharp visuals and lighting effects presented, though, it would've looked probably 10x better. Instead they went for 3D, which isn't inherently bad, but it's not 3D to any high standards. The sounds are all floppy and the voice work is cheesy AF. I'm not sure if that's what they were going for, but its what we got.
[QUOTE=Mr. Zombie;48778284]If they would've made it 2D, with the sharp visuals and lighting effects presented, though, it would've looked probably 10x better. Instead they went for 3D, which isn't inherently bad, but it's not 3D to any high standards. The sounds are all floppy and the voice work is cheesy AF. [B]I'm not sure if that's what they were going for[/B], but its what we got.[/QUOTE] what they were going for is milking the money of desperate ass megaman fans who would stop at nothing to get a new megaman game that's exactly why "Red Ash" exists, riding off of desperate fanboys, and the current trend of nostalgic games being 'reborn from the ashes of the old games' the 'devs' (who are ALL concept artists, nothing else) are only interested in making the concept art, having the project funded for them, and then giving the funding to a studio that actually can make a game, so that they do none of the work and ride off of free success. the game pretty much only exists because capcom is neglecting to make a game that would [U]SELL[/U] itself. the gameplay itself looks pretty alright, but I'm really not sure if it's as good as the hype makes it to be. I don't think it'll cut the cake.
[QUOTE=Mr. Zombie;48775721]This is what I wanted the game to be: [t]http://www.destructoid.com//ul/261090-/MM1-noscale.jpg[/t] Instead we get this: [t]http://operationrainfall.com/wp-content/uploads/2014/09/mighty-no-9-freeze.png[/t][/QUOTE] Judging by the link, that pic is from last year. I understand everyone is upset with how the game looks, but it pretty much looks exactly like what I expected it to be; a PSP game akin to Powered Up or Maverick Hunter X, but in high resolution. And i'm sure they're planning on adding shadowing by the time of the game's release. Shit I didn't even back the game because it smelt fishy to me, yet here I am defending it as it feels like the first thing everyone goes to shit on is the graphics because they're not the concept art. When many games, from indie to triple-A, tend to have concept art that isn't exactly representative of the final product.
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