To mirror the other thread, I put this down.
I'll start:
Space 4Xs with a detailed research tree with reasons to go into places other than weapons and win the game within 5 turns
one thing I would love is more internal politics in 4x games and population model like Victoria 2 so you can do some sweet social engineering.
Every object in the game can be used as a weapon.
Say in Skyrim, everything ranging from brooms, to firewood logs, to wine bottles etc., even your own steel helmet for bashing if the need's be.
[editline]2nd July 2015[/editline]
This would also mean that, you can use an arrow as a weapon, without the bow itself.
everything can be interacted with
you can pick up blocks from the pavement, remove boards from houses, feel the wall, sniff the air, touch butt, open/close chests without looking inside etc etc
Okay so you know all those interactive-story games like The Walking Dead and Life Is Strange, What if during any moment in which the main character is interacting with another character you had a big red button in the corner of the screen that makes the main character punch the other character and the games story changes depending on who you punch, Like you could "play" the entire game not doing anything and just watch it like a movie OR you could press the Punch-Button whenever it was available and have the game turn into something like Asura's Wrath, Every time you punch you gain experience to spend on upgrades for your punches in huge skill trees.
The final upgrade is a second button
every single pc game with a forced FPS cap should have a button that sends an email to the developer calling them a douchebag. this would be mandatory by law since the effort of putting in a button that sends each individual member of the development team an email would be slightly more difficult than removing an FPS cap, encouraging developers to not be douchebags.
The ability to craft your own weapon from anything you find lying around.
I don't mean set upgrades like "sawblade upgrade, poison upgrade, rusty nail upgrade" where you're still limited in what you can do.
What I mean is, you have a ton of duct tape, super glue, nails, wire, whatever, as well as a knife / scissors / whatever to cut things into parts, and can put any thing together that you want. In any way.
Broom with sawblade at the end? Sure.
Bat with barbed wire over it? Sure.
A flail made of a spatula and glass bottles? Sure.
Door handles as a hand-guard on a makeshift blade? Sure.
Broom-chucks? Sure.
Toilet paper cannon? Sure.
Five knives taped together? Sure.
A desk? Sure.
A pool noodle covered in smartphones? Sure.
A gun with the end blocked by a frying pan? Sure.
Some crazy contraption that stabs you whenever you try to swing it? Sure.
Damage, swinging speed, durability, etc. will be determined by physics rather than set stats and animations.
Also, there need to be more games that have kicking implemented as well as it was in Dark Messiah.
[QUOTE=GIGA LOBSTER;48104556]Okay so you know all those interactive-story games like The Walking Dead and Life Is Strange, What if during any moment in which the main character is interacting with another character you had a big red button in the corner of the screen that makes the main character punch the other character and the games story changes depending on who you punch, Like you could "play" the entire game not doing anything and just watch it like a movie OR you could press the Punch-Button whenever it was available and have the game turn into something like Asura's Wrath, Every time you punch you gain experience to spend on upgrades for your punches in huge skill trees.
The final upgrade is a second button[/QUOTE]
So, this?
[media]https://www.youtube.com/watch?v=mm_niiQfeWc[/media]
The ability to use your gun as a blunt weapon when out of ammo.
Kill someone mid-conversation
"Sir, we're taking you under ar"
(he's dead now)
Sorry, you need to Log In to post a reply to this thread.