• Prey developer: Go ahead, use Steam refunds to demo our game
    12 replies, posted
[url]https://arstechnica.com/gaming/2017/05/prey-developer-go-ahead-use-steam-refunds-to-demo-our-game/[/url]
Tbh this confidence is a good sign
Still a bit shitty that they didn't release a demo
[QUOTE=SoUl_ReApEr2;52181473]Still a bit shitty that they didn't release a demo[/QUOTE] It is explained in the article. Put it down more to lack of budget and time allowance rather than they couldn't be arsed.
[QUOTE=SoUl_ReApEr2;52181473]Still a bit shitty that they didn't release a demo[/QUOTE] There's so many studies showing demo hurt sales. Average joe plays a game for only a few hours, maybe they play the demo and decide they've got their fill. Or, they'll play the demo, not like it (whether it's a accurate depiction of the game or not" and then not buy it. This isn't 1995. If someone wants to get an idea for a game, they no longer have to rely on shitty magazine articles or demos, they can just google "X game letsplay". Shitty practice or not there are 0 financial incentives to make a demo nowadays.
[QUOTE=Sheer Visor;52181500]There's so many studies showing demo hurt sales. Average joe plays a game for only a few hours, maybe they play the demo and decide they've got their fill. Or, they'll play the demo, not like it (whether it's a accurate depiction of the game or not" and then not buy it. This isn't 1995. If someone wants to get an idea for a game, they no longer have to rely on shitty magazine articles or demos, they can just google "X game letsplay". Shitty practice or not there are 0 financial incentives to make a demo nowadays.[/QUOTE] I mean tbh there wasn't a chance in hell I was going to pre-order RE7 without playing that demo first because of how badly I got screwed with RE6, and since it got them a shitton of popularity from LPers playing just the demo and comparing it to PT, as well as the fact that nearly every asset in the demo is just reused from the full game, I'd say there's certainly an incentive to do a demo, it just has to be done in a certain way.
They must be confident enough that nobody is going to refund, considering that afaik Valve keep their commission on each sale meaning that the developer/publisher actually have to give back 10% more than they originally got for each refund to make up for Valve's cut. Am I right about that?
[QUOTE=Rossy167;52181528]Am I right about that?[/QUOTE] I haven't heard anything about that and not seeing anything to back it up/don't think they would or could pull that kind of crap. However if you request a refund and leave it at the default "Refund to Steam Wallet", Steam kinda gets a net positive because your money stays in their ecosystem and they'll get it eventually. But all you have to do is change the default to "Refund to Credit Card" and you're good.
[QUOTE=Sheer Visor;52181500]There's so many studies showing demo hurt sales. Average joe plays a game for only a few hours, maybe they play the demo and decide they've got their fill. Or, they'll play the demo, not like it (whether it's a accurate depiction of the game or not" and then not buy it. This isn't 1995. If someone wants to get an idea for a game, they no longer have to rely on shitty magazine articles or demos, they can just google "X game letsplay". Shitty practice or not there are 0 financial incentives to make a demo nowadays.[/QUOTE] I feel like this would carry a lot more weight if at least two of the platforms it's releasing on didn't already have a demo in the wild.
I really think they should change how people can review a game, like, over 2 hours, past the refund time, then you're allowed to review, no more fucking 0.1 hour reviewers just talking shit.
[QUOTE=GHOST!!!!;52183476]I really think they should change how people can review a game, like, over 2 hours, past the refund time, then you're allowed to review, no more fucking 0.1 hour reviewers just talking shit.[/QUOTE] There are games that are under an hour long though and not even in a way that's reasonable, in a way that is basically a scam that and there ARE legitimate games that are under 2 hours and not a scam. There are a fuckload in fact.
[QUOTE=spekter;52181494]It is explained in the article. Put it down more to lack of budget and time allowance rather than they couldn't be arsed.[/QUOTE] I don't see how a [I]proper[/I] PC Demo is all that much more effort, when you can do it for consoles already.
[QUOTE=GHOST!!!!;52183476]I really think they should change how people can review a game, like, over 2 hours, past the refund time, then you're allowed to review, no more fucking 0.1 hour reviewers just talking shit.[/QUOTE] Why should people be fucked out of their money to warn me that a game is garbage and barely runs? [editline]4th May 2017[/editline] [QUOTE=Mezzokoko;52184405]I don't see how a [I]proper[/I] PC Demo is all that much more effort, when you can do it for consoles already.[/QUOTE] Consoles are just one platform with basically no variation, PC demos have to be tested.
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