• Friday Devblog 19
    15 replies, posted
[url]http://playrust.com/friday-devblog-19/[/url]
How can there be a devblog if the game is cancelled?
[QUOTE=draugur;45565958]How can there be a devblog if the game is cancelled?[/QUOTE] do you mind this joke's going to get run down to the ground REAL quick
joking aside i'm really really surprised how this game is actually getting good and it's distancing itself from all of the other games in the genre because the game design is a bit more grounded and contextual (which is always a plus in my book), giving you many options for diversity in building while also not being clunky. still has a while to go but i can see progress is being made
[QUOTE]The experimental server is now password free. Anyone with the know-how should be able to download it and start tinkering. I’ll get a bit of a guide up in due time but for now if you want to host a server you are totally on your own.. and please be aware that we update 10-20 times a day.[/QUOTE] Possibly the single most impacting thing in a blogpost full of cool shit. Thank you for all your hard work, Rust team!
That robot and garry's comment that it 'fits with the lore' is interesting, easy to forget that Rust has a backstory that we've yet to see much of [editline]1st August 2014[/editline] BTW [media]http://www.youtube.com/watch?v=KzQw00SSOQQ[/media]
After looking through the devblogs, I kinda wanna get this.
Good job devs. Keep up the good work.
Imagine you're playing, minding your own business, mining some rock and then a fucking robot pops out of the ground.
[QUOTE=smurfy;45566097]That robot and garry's comment that it 'fits with the lore' is interesting, easy to forget that Rust has a backstory that we've yet to see much of [editline]1st August 2014[/editline] BTW [media]http://www.youtube.com/watch?v=KzQw00SSOQQ[/media][/QUOTE] People (and the devs) are well aware of this, but it's neat for the sake of being a game mechanic IMO.
I love that way of blending textures. It looks way more nicer.
Rim lighting? Kinky.
Aaa the texture blending looks really cool. I dunno how common it is for games to do that, but I'd never thought before about how that look might be done.
[QUOTE=Lizzrd;45567759]Rim lighting? Kinky.[/QUOTE] Goatse taunts...?
Garry I know Rust is still early in development but I really think you could benefit immensely with Cock Size/Color/Girth DLC. You could even have a Community of Cock Creators who create neat and exciting dicks that add a never ending flavor of cocks, much like Valve with TF2 and Dota 2.
[QUOTE=HoodedSniper;45569195]Garry I know Rust is still early in development but I really think you could benefit immensely with Cock Size/Color/Girth DLC. You could even have a Community of Cock Creators who create neat and exciting dicks that add a never ending flavor of cocks, much like Valve with TF2 and Dota 2.[/QUOTE] Upload your own designs to the Rust Cockshop and people can subscribe to your cock.
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