They deserve much better, hopefully everything will work out for them.
Aw man, that sucks to hear. Yager deserves 10 times the money received for actually trying something new and successfully pulling it off. I hope their new project does them well... I'll be keeping my eye out for it.
Are people really that picky about achievements?
There is really no purpose for achievements anyway. I'm yet to play this game though, so I'm not sure as what to expect.
This seems like one of thoes games I'll buy in like 5 years
eh i appreciate them at least trying to have a moral dilemma in the game but i had no drive to continue forward apart from the story and even that got a bit tired and stale halfway through. i feel like people seriously overhyped how "dark" the game was just because compared to the kindergarten-content games that are out right now it is pretty heavy, but idk realistically i just wasn't impressed
[QUOTE=RichyZ;37220844]well, you have to play the game to understand
a lot of the choices are very grey-area'd and making achievements of those choices is a little dark[/QUOTE]
Ah, I'll be back onto you. I've heard lots about the single player and have been dying to play it.
It's a pity about the flawed marketing.
[QUOTE=Vallux;36596035]So basically. Everyone was expecting a semi good Gears of Uncharted and instead got the deepest most depressing action game of the 21st century...with Nolan North[/QUOTE]
This makes me want to buy it, simply to support a dev trying something different.
[QUOTE=Brt5470;37221077]This makes me want to buy it, simply to support a dev trying something different.[/QUOTE]
The only thing "different" was the story, dialogue, and characters. Otherwise it's a pretty standard third person shooter game with sub-standard multiplayer offerings. For $25 it isn't bad but I don't see the hype.
[QUOTE=Brt5470;37221077]This makes me want to buy it, simply to support a dev trying something different.[/QUOTE]
There is no reason not to unless you don't like normal third person gameplay, the story and everything is great, that includes the execution moves and the intel which are really well done and add to the story which you really wouldn't expect but they do. Everyone thought this was some generic America fuck yeah game which when you play the game is not even close.
[QUOTE=Raidyr;37221202]The only thing "different" was the story, dialogue, and characters. Otherwise it's a pretty standard third person shooter game with sub-standard multiplayer offerings. For $25 it isn't bad but I don't see the hype.[/QUOTE]
Sure the gameplay is standard but everything else makes it worth it if you like games with great stories and such, the little details add to the game so much
I will buy this some day
[QUOTE=Raidyr;37221202]The only thing "different" was the story, dialogue, and characters. Otherwise it's a pretty standard third person shooter game with sub-standard multiplayer offerings. For $25 it isn't bad but I don't see the hype.[/QUOTE]
The gameplay works well enough, it's not ground breaking but it's tight enough to go along with the amazing story.
The gameplay is very generic but it's solid. The story is where this game really shines.
i like the idea of the game, having an actual narrative evolve out of the gameplay setting, but i wish it wasn't framed in such a boring idea. tactical ops is cliche to the point of being practically kitsch.
I loved this, one of my favorites this year.
The multi player is fucking horrid.
Single player is good though.
[QUOTE=SSBMX;37227255]The multi player is fucking horrid.
Single player is good though.[/QUOTE]
Multiplayer was a tacked-on joke for marketing.
[QUOTE=Kopimi;37220889]eh i appreciate them at least trying to have a moral dilemma in the game but i had no drive to continue forward apart from the story and even that got a bit tired and stale halfway through. i feel like people seriously overhyped how "dark" the game was just because compared to the kindergarten-content games that are out right now it is pretty heavy, but idk realistically i just wasn't impressed[/QUOTE]
I quit a bit after [sp]One of your companions died. Specifically after having gone through the barricades with the stationary guns and a tough guy fight breaking the door.[/sp]
There wasn't much morale dilemma and "oh my god I feel so terrible" to the game. The only part that got me a bit was the [sp]Gassing of the army helping the civilians in the trench[/sp]. I saw that coming though since it was easy to figure out on the radar screen so I knew what I was doing and it was more the scenery rather than the action that got me.
There is nothing really interesting about the game, it plays in a very generic fashion, is very linear and doesn't distinguish itself from any other game other than having a slightly cooler setting and a bit grimmer storyline. But when I'm forced to do most of this shit then I don't feel anything about it, I'm not given an option to try and reason and talk with anyone. When there are two guards in a place you don't want to kill, why would you shoot them before trying to reason? Wouldn't a reasonable person that has qualms with killing them stay behind cover and talk to them? Or at least try and sneak around them if possible?
In a way being forced to do shit is realistic, because when you are part of an army, got a mission and so on, of course you will have to do shit you don't want to do and have morale qualms with. But there are so many steps in-between that are lost that it doesn't work out, because your only choice is killing.
Another thing is that the guy you play are just fucking stupid in the start just going "hurr durr, let's do this before reporting in" and continuing to say that until they have no possible way of making contact. It's like "WELL YOU DON'T SAY! MR. DUMB DUMB!".
The game is trying, but it just leaves so many gaps and forces stupidity to work and doesn't leave anything interesting in for gameplay.
I pretty much disagree with everything you said. [url=http://branchingdialogue.net/2012/venndication/lets-venndicate-spec-ops-the-line/]Here's why.[/url]
[QUOTE=venn178;37228527]I pretty much disagree with everything you said. [url=http://branchingdialogue.net/2012/venndication/lets-venndicate-spec-ops-the-line/]Here's why.[/url][/QUOTE]
why thank you we did want another link to your shitty review site that you have been spamming in this section, again, after we asked you to stop. I, personally, think it's great that you're just throwing a 3 month old irrelevant writeup in reply to an actual post, but hey, don't let the haters get you down.
Seriously please stop posting your site goddamn
[QUOTE=venn178;37228527]I pretty much disagree with everything you said. [url=http://branchingdialogue.net/2012/venndication/lets-venndicate-spec-ops-the-line/]Here's why.[/url][/QUOTE]
I disagree with everything written there.
Here's why:
[QUOTE=dgg;37228316]I quit a bit after [sp]One of your companions died. Specifically after having gone through the barricades with the stationary guns and a tough guy fight breaking the door.[/sp]
There wasn't much morale dilemma and "oh my god I feel so terrible" to the game. The only part that got me a bit was the [sp]Gassing of the army helping the civilians in the trench[/sp]. I saw that coming though since it was easy to figure out on the radar screen so I knew what I was doing and it was more the scenery rather than the action that got me.
There is nothing really interesting about the game, it plays in a very generic fashion, is very linear and doesn't distinguish itself from any other game other than having a slightly cooler setting and a bit grimmer storyline. But when I'm forced to do most of this shit then I don't feel anything about it, I'm not given an option to try and reason and talk with anyone. When there are two guards in a place you don't want to kill, why would you shoot them before trying to reason? Wouldn't a reasonable person that has qualms with killing them stay behind cover and talk to them? Or at least try and sneak around them if possible?
In a way being forced to do shit is realistic, because when you are part of an army, got a mission and so on, of course you will have to do shit you don't want to do and have morale qualms with. But there are so many steps in-between that are lost that it doesn't work out, because your only choice is killing.
Another thing is that the guy you play are just fucking stupid in the start just going "hurr durr, let's do this before reporting in" and continuing to say that until they have no possible way of making contact. It's like "WELL YOU DON'T SAY! MR. DUMB DUMB!".
The game is trying, but it just leaves so many gaps and forces stupidity to work and doesn't leave anything interesting in for gameplay.[/QUOTE]
Also. You didn't explain shit in your review. I saw no explanations for why you thought it was good. The closest I got to it was that "It plays a bit like Bulletstorm (the worlds most linear and boring game ever), which I liked, and the scenes with phosphorus were incredible".
I didn't feel bad when I was playing the game since at the end of the day, they're not real people and I didn't really shoot people in the face but I enjoyed it and I'm surprised that it didn't sell very well.
This was the first time in ages I felt shaken by a game... I thought they done an excellent job.
The voice acting was fucking incredible for a start, the characters were believable and compelling. The gameplay was average, but it's definitely worth playing and completing just for the experience.
[QUOTE=dgg;37228316]I quit a bit after [sp]One of your companions died. Specifically after having gone through the barricades with the stationary guns and a tough guy fight breaking the door.[/sp]
There wasn't much morale dilemma and "oh my god I feel so terrible" to the game. The only part that got me a bit was the [sp]Gassing of the army helping the civilians in the trench[/sp]. I saw that coming though since it was easy to figure out on the radar screen so I knew what I was doing and it was more the scenery rather than the action that got me..[/QUOTE]
I truly shocked myself when [sp]I opened fire on the civilians[/sp]. I felt pretty terrible after that.
[QUOTE=Spacewolf;37229895]I truly shocked myself when [sp]I opened fire on the civilians[/sp]. I felt pretty terrible after that.[/QUOTE]
I was gonna do the same but then I thought to myself [sp]that I was there to evacuate them. Did pretty good until that guy on the bridge called me a coward. That made me snap.[/sp]
Spec Ops was an average shooter that only succeeded because thankfully it gave players a bit more to think about then the rest of the average shooters (But it's not quite as good as everyone hyped it up to be at release), which helps push it towards a recommendation from me.
Sad to see that it tanked, but Spec Ops felt like the story had no where else really to go. A sequel would most likely have involved a new cast of characters anyway.
[QUOTE=Kopimi;37220889]eh i appreciate them at least trying to have a moral dilemma in the game but i had no drive to continue forward apart from the story and even that got a bit tired and stale halfway through. i feel like people seriously overhyped how "dark" the game was just because compared to the kindergarten-content games that are out right now it is pretty heavy, but idk realistically i just wasn't impressed[/QUOTE]
haha holy hell you cant judge this game's story up until you beat it, it's literally this great reveal that adds a ton of context to everything
beat it.
[editline]14th August 2012[/editline]
[QUOTE=venn178;37228527]I pretty much disagree with everything you said. [url=http://branchingdialogue.net/2012/venndication/lets-venndicate-spec-ops-the-line/]Here's why.[/url][/QUOTE]
that was really bad
[QUOTE=dgg;37228316]I quit a bit after [sp]One of your companions died. Specifically after having gone through the barricades with the stationary guns and a tough guy fight breaking the door.[/sp]
There wasn't much morale dilemma and "oh my god I feel so terrible" to the game. The only part that got me a bit was the [sp]Gassing of the army helping the civilians in the trench[/sp]. I saw that coming though since it was easy to figure out on the radar screen so I knew what I was doing and it was more the scenery rather than the action that got me.
There is nothing really interesting about the game, it plays in a very generic fashion, is very linear and doesn't distinguish itself from any other game other than having a slightly cooler setting and a bit grimmer storyline. But when I'm forced to do most of this shit then I don't feel anything about it, I'm not given an option to try and reason and talk with anyone. When there are two guards in a place you don't want to kill, why would you shoot them before trying to reason? Wouldn't a reasonable person that has qualms with killing them stay behind cover and talk to them? Or at least try and sneak around them if possible?
In a way being forced to do shit is realistic, because when you are part of an army, got a mission and so on, of course you will have to do shit you don't want to do and have morale qualms with. But there are so many steps in-between that are lost that it doesn't work out, because your only choice is killing.
Another thing is that the guy you play are just fucking stupid in the start just going "hurr durr, let's do this before reporting in" and continuing to say that until they have no possible way of making contact. It's like "WELL YOU DON'T SAY! MR. DUMB DUMB!".
The game is trying, but it just leaves so many gaps and forces stupidity to work and doesn't leave anything interesting in for gameplay.[/QUOTE]
Walker did try that already, talking to the 33rd (well the bad one, not the good one) but they opened fire on him anyways, he then claims self defence but then they keep trying to kill him and after all the shit hes seen he doesn't give a crap about them anymore and just guns them down anyways. (didn't you notice the tone of the execution kills from the beginning and later in the game, he just wants to get rid of the 33rd after, half way through the game of them shooting him he isn't still going to try and talk to them)
Which leads to the [sp]defective group of the 33rd that walker thought was dead but instead still helping civilians that if he noticed the changed around flags wouldn't of lead to the civilians deaths.[/sp]
Talking about Walker being a reasonable person, in the beginning when he is he does what you say and tries to talk to them, then later on Walker isn't even close to a reasonable person anymore. I loved how the loading screens taunted you with that.
[QUOTE=bobsynergy;37233490]Walker did try that already, talking to the 33rd (well the bad one, not the good one) but they opened fire on him anyways, he then claims self defence but then they keep trying to kill him and after all the shit hes seen he doesn't give a crap about them anymore and just guns them down anyways. (didn't you notice the tone of the execution kills from the beginning and later in the game, he just wants to get rid of the 33rd after, half way through the game of them shooting him he isn't still going to try and talk to them)
Which leads to the [sp]defective group of the 33rd that walker thought was dead but instead still helping civilians that if he noticed the changed around flags wouldn't of lead to the civilians deaths.[/sp]
Talking about Walker being a reasonable person, in the beginning when he is he does what you say and tries to talk to them, then later on Walker isn't even close to a reasonable person anymore. I loved how the loading screens taunted you with that.[/QUOTE]
He tried it one time with one guy (maybe two? Can't remember), not really what I would call trying to reason. They keep talking about it for a long while without doing anything about it before they change their attitudes.
I kinda felt the loading screens on that part a bit forced and just made me go "Haha, really?". Served for a good chuckle. "How many Americans/allies/whateveritsaid have you gunned down today?" Myeh, a couple of hundred, you know, since you forced me to through the one silly event after the other.
And again, all of this would have been avoided hadn't Walker insisted on pushing on on his own time and time again rather than following his orders and reporting back in about what's happening. That's a really huge breaker for me, because essentially I am 100% forced to do all this because he did something unreasonable that I couldn't agree with, and this is in the very beginning when he is completely sane.
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