• Our favorite CEO joins Telltale Games' board of Directors
    50 replies, posted
[IMG]http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts/Untitled-5.jpg[/IMG] [QUOTE]The changes at Telltale Games are continuing with confirmation that John Riccitiello has joined the company’s board of directors. ... “As Telltale continues to lead the revolution in next generation interactive storytelling, I’m excited to welcome two top executives to our Board,” Telltale founder Kevin Bruner said. “Jon Feltheimer and John Riccitiello have decades of experience delivering premium entertainment to audiences everywhere. [/QUOTE] [URL="http://www.mcvuk.com/news/read/riccitiello-joins-telltale-games-board/0145694"]Source[/URL]
Maybe this is why Lionsgate invested.
Riccitello? Alright, who thought that this would be a great idea?
Oh god, Microtransactions in The Walking Dead, here we go.
How is this guy still in charge of anything? Everything he touches turns into a steaming pile of shit. My main issue with him being a part of Telltale is that he does not fit into the "niche market". With this I mean that he would have fit in at companies like 2K, EA, Activision etc. Companies that pander to the mass-market and not the part of the gaming market that is more invested in the product produced. I'll give him 2 weeks before he manages to fuck up.
Rip Telltale Games, seriously did the CEO not check the reputation of this guy before taking him on? the gaming community HATES him and it pisses me off that people like this who just fuck up everything they touch still get jobs in the industry.
They should of told lions gate to fuck off and looked for money else where.
[QUOTE=Source;47210170]Rip Telltale Games, seriously did the CEO not check the reputation of this guy before taking him on? the gaming community HATES him and it pisses me off that people like this who just fuck up everything they touch still get jobs in the industry.[/QUOTE] The board answers to the shareholders. Riccitiello probably has enough shares to get a place on the board.
Welp, telltale had a good run
Could you guys be any more sensationalist?
I thought Riccitiello was in charge of the Unity engine?
[QUOTE=Source;47210170]Rip Telltale Games, seriously did the CEO not check the reputation of this guy before taking him on? the gaming community HATES him and it pisses me off that people like this who just fuck up everything they touch still get jobs in the industry.[/QUOTE] 1. I'm pretty sure the founder of Telltale, who appointed him, knows exactly who one of the most successful CEOs in the industry is. 2. I'm also pretty sure that the CEO is not going to be mandating DLCs and microtransactions in all future products, because that's not the CEO's job, and the amount of shit attributed directly to him that he probably had nothing to do with is staggering. 3. What a shame that a successful development studio didn't consult random people on Reddit before making executive management decisions :rolleyes: His job is managing a business and he's good at it and that's why he was hired. Stop acting like the CEO has sole authority over everything a studio does.
[QUOTE=Xonax;47210142]Oh god, Microtransactions in The Walking Dead, here we go.[/QUOTE] He's one member of a board of CEOs, learn how a fucking company works.
[QUOTE=markg06;47210246]He's one member of a [B]board of CEOs, learn how a fucking company works.[/B][/QUOTE] I'm sorry, I cracked up. That's amazing.
[QUOTE=markg06;47210246]He's one member of a board of CEOs, learn how a fucking company works.[/QUOTE] Board of Directors =/ CEO
[QUOTE=markg06;47210246]He's one member of a board of CEOs, learn how a fucking company works.[/QUOTE] I know how it works, I just misread the article.
I love Telltale but have no idea who this guy is, so I don't know if I should be worried or not
[QUOTE=NiandraLades;47210347]I love Telltale but have no idea who this guy is, so I don't know if I should be worried or not[/QUOTE] He's from EA games, so get scared.
[QUOTE=NiandraLades;47210347]I love Telltale but have no idea who this guy is, so I don't know if I should be worried or not[/QUOTE] its the guy who said in a private meeting that EA should charge people who play battlefield money to do simple gameplay mechanics like reloading or getting instant ammo.
[QUOTE=NiandraLades;47210347]I love Telltale but have no idea who this guy is, so I don't know if I should be worried or not[/QUOTE] That's the guy who shot down EA stock prices with shit policies.
[QUOTE=Mega1mpact;47210168]How is this guy still in charge of anything? Everything he touches turns into a steaming pile of shit.[/QUOTE] No? During his first stint at EA they became the most successful publisher. During his second stint he saved the company. If I had to hire a CEO to keep Telltale afloat with all the games they have to shovel out, I'd pick this guy. People like to shit on Riccitello even though he's the only person at EA that insisted Mirror's Edge or Dead Space got made. He also started the partners program. If you're actually worried about him joining the board, just remember Unity hasn't changed at all since he took over. [QUOTE=Mega1mpact;47210168]My main issue with him being a part of Telltale is that he does not fit into the "niche market".[/QUOTE] I don't think you realize how mainstream Telltale's games are. The majority of their players are on mobile devices.
[QUOTE=codemaster85;47210355]its the guy who said in a private meeting that EA should charge people who play battlefield money to do simple gameplay mechanics like reloading or getting instant ammo.[/QUOTE] It's funny you should mention that, because Telltale and John R seem to be on exactly the same page. Here's the full quote of what Riccitiello said: [quote]When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you’re really not that price sensitive at that point in time,” he stated. [b]So essentially what ends up happening, and the reason the play-first, pay-later model works nicely, is a consumer gets engaged in a property. They may spend ten, twenty, thirty, fifty hours in a game. And then, when they’re deep into a game, they’re well invested in it.[/b] At that point in time the commitment can be pretty high. It’s a great model and it represents a substantially better future for the industry. [/quote] Sound familiar? It's basically how episodic content works- give you the first part at a low price, build your commitment, and then continue to take your money a bit at a time for subsequent parts. It's Telltale's business model to a T. The fact that he's talking about reloading is hyperbole, Battlefield will never do that, but the business concept is something that a lot of companies are doing and it's working. He's an experienced former CEO and a savvy businessman. Of course a developer like Telltale is going to want him on their board of directors.
RIP Telltale.
[QUOTE=Super Muffin;47210386]During his first stint at EA they became the most successful publisher. During his second stint he saved the company. If I had to hire a CEO to keep TellTale afloat with all the games they have to shovel out, I'd pick this guy. People like to shit on Riccitello even though he's the only person at EA that insisted Mirror's Edge or Dead Space got made. He also started the partners program. If you're actually worried about this, just remember Unity hasn't changed at all since he took over.[/QUOTE] Although this is true I wonder why Telltale would need help staying afloat. They seem to be doing quite well from what I've seen. He did greenlight Mirror's Edge but was it him that insisted on the whole "FPS games need guns!!1!!"
[QUOTE=Mega1mpact;47210419]Although this is true I wonder why Telltale would need help staying afloat. They seem to be doing quite well from what I've seen. He did greenlight Mirror's Edge but was it him that insisted on the whole "FPS games need guns!!1!!"[/QUOTE] I mean I don't think there's anything wrong with ME having guns, they're optional and they feel pretty good, to boot
thought it was going to be bobby kotick when i saw that title
[QUOTE=Mega1mpact;47210419]Although this is true I wonder why Telltale would need help staying afloat. They seem to be doing quite well from what I've seen. [/QUOTE] They're in the money for now, but they have so many games coming down the road on so many platforms that it's ridiculous. TWD: Season 3 Tales From the Borderlands Season 1 Game of Thrones Season 1 Minecraft: Story Mode Lionsgate projects Xb360, PS3, PS4, XBO, iOS, PC, Vita, Kindle Fire, OS X, Android Then consider the bugs that already plague Telltale games like saves not importing, freezes and crashes, or the constant animation glitches. [URL="http://kotaku.com/a-chronicle-of-messed-up-telltale-games-2012-2015-1685685025"]Article on it.[/URL] Telltale is trying to work on all these projects and get them out the door, but people are going to get tired of buggy releases. Nobody knows that better than rice-a-roni, who brought EA's game quality back up from 2007 - 2012 before leaving after BF4 and Sim City fucked up in 2013.
If these tweets from last March by Telltale's CEO are any indication, you guys have nothing to worry about... [IMG]http://i.imgur.com/KFigxvL.png[/IMG]
[QUOTE=Mega1mpact;47210168]How is this guy still in charge of anything? Everything he touches turns into a steaming pile of shit.[/QUOTE] he's CEO of unity... last time i checked it's an incredible piece of kit with an excellent business model and he didn't turn EA into a steaming pile of shit - he did the opposite. he left before the SimCity bullshit but in his run he took the company from being an absolute joke to being responsible for games like Mirror's Edge and BF3. in his time there EA made some of its most dangerous decisions and came out better for it
[QUOTE=ChestyMcGee;47210612]he left before the SimCity bullshit[/QUOTE] Sim City released on March 6th 2013 in the US, Riccitello left on March 18th 2013.
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