• Kickstarter implements new rules to protect backers
    30 replies, posted
[url]http://www.shacknews.com/article/75876/kickstarter-implements-new-rules-to-protect-backers[/url]
'requiring project creators to address any foreseen problems, and what makes them qualified to deal with them' How is that supposed to protect backers?
[quote]Products also can't be shown in hypothetical demonstrations or mock-ups -- only in its current functionality and prototypes.[/quote] If only this were instigated before the Ouya kickstarter.
[QUOTE=EliteGuy;37753320]'requiring project creators to address any foreseen problems, and what makes them qualified to deal with them' How is that supposed to protect backers?[/QUOTE] Yeah, that raised a question with me as well. Luckly the second rule they added is one I really hoped they'd have had since the start. "Products also can't be shown in hypothetical demonstrations or mock-ups -- only in its current functionality and prototypes." I'm so sick of seeing these things get backed. I mean yeah I hope Planetary Annihilation looks like that when it comes out, but it won't and would rather just see how far along you REALLY are with it. That last part confuses me though. Does that mean no more reward tiers for like only the first 100 backers?[sp]I actually liked those[/sp]
[QUOTE=power-mad;37753427]Yeah, that raised a question with me as well. Luckly the second rule they added is one I really hoped they'd have had since the start. "Products also can't be shown in hypothetical demonstrations or mock-ups -- only in its current functionality and prototypes." I'm so sick of seeing these things get backed. I mean yeah I hope Planetary Annihilation looks like that when it comes out, but it won't and would rather just see how far along you REALLY are with it. That last part confuses me though. Does that mean no more reward tiers for like only the first 100 backers?[/QUOTE] Thing is, flashy stuff like the PA video is what draws people in, not walls of text. If developers can't show concepts, then that's really going to limit the projects that are put out there (or get funded). Part of the point of kickstarter is to see if there's interest in something before getting deep into a project.
[QUOTE=DaMastez;37753519]Thing is, flashy stuff like the PA video is what draws people in, not walls of text. If developers can't show concepts, then that's really going to limit the projects that are put out there (or get funded). Part of the point of kickstarter is to see if there's interest in something before getting deep into a project.[/QUOTE] Then maybe people will have to actually be interested in the project and not in the flashy video. They're setting out to make kickstarter no longer a store, and this is the best way they could do that. I can't say I'm all too happy with what PA did, regardless of the fact that I want their project to be successful.
[QUOTE=power-mad;37753427]Yeah, that raised a question with me as well. Luckly the second rule they added is one I really hoped they'd have had since the start. "Products also can't be shown in hypothetical demonstrations or mock-ups -- only in its current functionality and prototypes." I'm so sick of seeing these things get backed. I mean yeah I hope Planetary Annihilation looks like that when it comes out, but it won't and would rather just see how far along you REALLY are with it. That last part confuses me though. Does that mean no more reward tiers for like only the first 100 backers?[sp]I actually liked those[/sp][/QUOTE] It's only hardware you can't demonstrate a simulation of. You can still show how you plan for a game to look and play or whatever.
[QUOTE=Qwerty Bastard;37753414]If only this were instigated before the Ouya kickstarter.[/QUOTE] Can someone give me a rundown of the Ouya?
[QUOTE=Zeos;37753799]Can someone give me a rundown of the Ouya?[/QUOTE] Basically they started asking for funding before they actually sat down and figured out the costs of production, didn't actually have half of the games and developers on board they said they had, and they gave the indication that the system was almost ready to ship but in reality was just barely out of the design phase, and most of it (like the controller for instance) still was. in addition as of right now they've gone almost completely dark and no one knows what they're doing.
[QUOTE=goon165;37753888]in addition as of right now they've gone almost completely dark and no one knows what they're doing.[/QUOTE] Enjoying those 8,6 millions they got probably. Not even 1 million was needed lol.
also this [quote]Offering multiple quantities of a reward is prohibited. Hardware and Product Design projects can only offer rewards in single quantities or a sensible set (some items only make sense as a pair or as a kit of several items, for instance). The development of new products can be especially complex for creators and offering multiple quantities feels premature, and can imply that products are shrink-wrapped and ready to ship.[/quote] barely makes any sense.
[QUOTE=Zeos;37753799]Can someone give me a rundown of the Ouya?[/QUOTE] As for what it was, the idea was basically a console for indie games with a big deal being everything being free to play, which in actuality meant games had to have a demo at least. A major flaw was that for people to ever want to develop anything for the platform ever, there would have to be people using the platform to buy the games, and for anybody to ever want to buy it ever, there would have to be people developing stuff for it. So as Goon said, they claimed to have a bunch of games/developers that they didn't and I would imagine a lot of the [i]real[/i] purpose of the kickstarter was to say "Hey, people will buy your stuff if you develop it for our platform!"... But they assumed that would work, and it didn't. I wouldn't be surprised if they were depending on developers being attracted by the kickstarter to gage whether or not they would even continue with their shaky product design. So they vanished with the money, and a bunch of poor gullible bastards funded something utterly useless which probably won't happen. Or maybe they will come out with a finished product some day, and it will be so commercially inviable and flop so hard it shatters the earth's crust. Anyway, to be honest much of the premise seemed to rely on the ignorance of the inability to plug a PC into a TV with a controller. ("I want to play indie games on the TV") [QUOTE=goon165;37753974]also this barely makes any sense.[/QUOTE] And yeah, I don't see how this helps anybody at all. You can't say "If you fund our wondersocks at $10 we'll send you a pair, if you give $20 we'll give you three pairs at a discount!"? That's just silly.
As well as Ouya, I have a feeling the Homestuck Kickstarter has some part in this, it raised almost $700 000 in less then (I think) five days for a game that isn't even in development, or even has any concepts, not even the type of game is really known outside of "adventure game". Right now it's well over $1 500 000 dollars, and the only thing the game has going for it is the massive Homestuck fanbase and all the somewhat over priced shit they get from funding it. Don't get me wrong, I'm a huge fan of Homestuck, and I'm sure Andrew Hussie isn't the type who would disappoint his fans. but it just show how any project on Kickstarter could get lods of emone and not even exist in any form.
[QUOTE=Whomobile;37754235]As well as Ouya, I have a feeling the Homestuck Kickstarter has some part in this, it raised almost $700 000 in less then (I think) five days for a game that isn't even in development, or even has any concepts, not even the type of game is really known outside of "adventure game". Right now it's well over $1 500 000 dollars, and the only thing the game has going for it is the massive Homestuck fanbase and all the somewhat over priced shit they get from funding it. Don't get me wrong, I'm a huge fan of Homestuck, and I'm sure Andrew Hussie isn't the type who would disappoint his fans. but it just show how any project on Kickstarter could get lods of emone and not even exist in any form.[/QUOTE] yeah I have absolutely no idea where he's going with that. aside from Kids and Fun.
[QUOTE=SL128;37753612]It's only hardware you can't demonstrate a simulation of. You can still show how you plan for a game to look and play or whatever.[/QUOTE] They say product, not hardware. It never specifies this rule only applies to hardware.
[QUOTE=power-mad;37754333]They say product, not hardware. It never specifies this rule only applies to hardware.[/QUOTE] It's only referring to hardware. [quote='Cindy Au']@Matthew The new guideline prohibiting renderings applies only to projects categorized as Product Design or Hardware. Other categories, including Games, are not affected.[/quote] She works for Kickstarter.
[QUOTE=SL128;37754881]It's only referring to hardware. She works for Kickstarter.[/QUOTE] I stand corrected. Wish they specified that in the article and not on a twitter page though. Woulda saved me making an ass outta myself.
[QUOTE=power-mad;37757526]I stand corrected. Wish they specified that in the article and not on a twitter page though. Woulda saved me making an ass outta myself.[/QUOTE] The rules [B]STILL[/B] needs some work, but it's nice to know they're dropping the hammer on the questionable kickstarter projects.
[QUOTE=Zeos;37753799]Can someone give me a rundown of the Ouya?[/QUOTE] you know how sometimes in elementary school someone running for whatever bullshit student government position will promise "soda in the water fountains"? this is that, but for fully grown adults
[QUOTE=Zeos;37753799]Can someone give me a rundown of the Ouya?[/QUOTE] Basically an android phone in a box. It got like 8 million donated. But it was just a design and people were getting fucking stoked and being retarded thinking actual games like skyrim would work on it, but the ouya devs knew it was only going to run shit like angry birds so they ran away with 8 mil in fear. Although why any developer would work with it I have no idea. Since it's an open/moddable platform it seems like it would be piratefest 2012 on the ouya.
[QUOTE=Whomobile;37754235]As well as Ouya, I have a feeling the Homestuck Kickstarter has some part in this, it raised almost $700 000 in less then (I think) five days for a game that isn't even in development, or even has any concepts, not even the type of game is really known outside of "adventure game". Right now it's well over $1 500 000 dollars, and the only thing the game has going for it is the massive Homestuck fanbase and all the somewhat over priced shit they get from funding it. Don't get me wrong, I'm a huge fan of Homestuck, and I'm sure Andrew Hussie isn't the type who would disappoint his fans. but it just show how any project on Kickstarter could get lods of emone and not even exist in any form.[/QUOTE] The Tropes vs. Women in Gaming one probably did, too. Apparently that one's having a really hard time keeping it's promises despite making 10x its goal.
[QUOTE=Aredbomb;37765247]The Tropes vs. Women in Gaming one probably did, too. Apparently that one's having a really hard time keeping it's promises despite making 10x its goal.[/QUOTE] How could that POSSIBLY have a problem keeping it's promises? All she promised were basically youtube videos! Youtube videos she already makes. What could have gone wrong there?
[QUOTE=power-mad;37765829]How could that POSSIBLY have a problem keeping it's promises? All she promised were basically youtube videos! Youtube videos she already makes. What could have gone wrong there?[/QUOTE] All I know is that apparently the videos she promised are about a month overdue and she recently asked backers for some kind of additional non-financial support for some reason. My best guess as to why is that she's afraid the videos won't meet expectations (though honestly I don't know what the hell her backers are expecting and I don't think she does either).
It also made me cringe how she bought all of her games at once, as physical copies. Right after the steam summer sale ended.
Great, now we only need them to allow submissions outside the US because there's no European alternative as popular as kickstarter.
[QUOTE=DarkMonkey;37769120]It also made me cringe how she bought all of her games at once, as physical copies. Right after the steam summer sale ended.[/QUOTE] Wait, she bought the games after she got funded? You mean she went on this huge rant about how sexist videogames are and didn't even own the games she was complaining about? I knew tropes vs women was a stupid STUPID kickstarter, but I never figured the rage would run this deep.
Thing is, she never needed backing anyways. If I wanted to do like 12 videos of games I wanted to talk about, I would probably do it over the course of a year and just put up a 10-20 minute video or however much i needed to vent/discuss the game. I can't believe she got 1.5 mil for reinventing the wheel. Everyone knows sexism in games exist, it's a better idea to have projects that could help reduce it etc. Anything is better than just making 1.5 mil and saying "this game is sexist. This too. And this". She could've used the money to visit devs and ask them why sexism is prominent in games, why characters are made the way they are. Does she even know anything about game design? I mean yeah it's very evident when a character in a game is made to just appeal to a demographic through sex appeal, but characters like duke nukem are kind of the same but since duke is a parody of himself its still funny and not at all controversial IMO. [editline]24th September 2012[/editline] I just realised now that I am really fucking pissed she didn't do good with that money. She bought a fuck tonne of games, and that's it. No deep research, no interviews, nothing. I feel fucking sorry for the dimwits who donated and still accepted so little in return.
[QUOTE=power-mad;37782066]Wait, she bought the games after she got funded? You mean she went on this huge rant about how sexist videogames are and didn't even own the games she was complaining about? I knew tropes vs women was a stupid STUPID kickstarter, but I never figured the rage would run this deep.[/QUOTE] Well, I'm sure that she had at least a few games before the kickstarter, but some things, like the Bayonetta review, kinda imply that she didn't actually play everything she complains about. The giant pile o' games is from after the money.
[img]http://feminspire.com/wp-content/uploads/2012/09/FeministProjects_2.jpg[/img] Back when this pic first came up I calculated just how much money she had wasted by not taking advantage of the steam summer sale. I've not got the number anymore, but it was sad.
I spot Dark Souls. For that game to be in the hands of that woman. My rage runs unending.
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