• Star Ruler Update Released
    3 replies, posted
[url]http://store.steampowered.com/news/4887/[/url]
[quote]Added support for scripted planet queues. Use '[/quote] D: Whoops. That'll teach us to put code in our changelog. We've contacted Steam to update the news bulletin so that the full thing is there. [editline]17th January 2011[/editline] Guess Facepunch still doesn't like the formatting. Here's the full changelog since that got screwed up apparently. (Sorry!) Patch 1050 [quote] [Fixed] A long lag before joining a multiplayer game in progress that appears as a freeze (but eventually does connect). [Fixed] Modded EmpireNames.txt and EmpireColors.txt are now used in the lobby. [Fixed] Tips files were showing up as languages. [Fixed] Freeze when holding alt for range rings while hovering on an enemy unit. [Fixed] Antimatter generators would not explode when disabled due to lack of control. [Fixed] Queue management commands did not work for dry docks in multiplayer. [Fixed] Light/Heavy/Stealth hulls were incorrectly scaling with level, making them much too powerful at later tech levels. [Fixed] Ships can now be retrofitted / scuttled at dry docks. [Fixed] The victory message was not showing up when eliminating all enemy teams in a team game. [Fixed] Docking stations into planets or carriers could crash. [Fixed] Starting a multiplayer game with teams could crash due to timing issues. [Fixed] When hovering over a sub system with a modifier/link attached to it, the correct stats will now be shown on the left. [Fixed] Overriding controls that had a default key assigned to them would create duplicate bindings and not be displayed correctly in the options menu. [Fixed] Hotkey groups are now saved and loaded. [Fixed] The Rack Mount was misbehaving at small scales. It now behaves much more sensibly at all scales. [Fixed] Fixed jittery movement of ships in multiplayer (except in very high-lag situations). [Fixed] Manual transfer orders did not work for MP clients and did not save. [Fixed] The order list on completely idle ships would not properly display for clients. [Fixed] Boarding defenses were not scaling up, making them wholly ineffective. [Changed] Nano armor hitpoints and damage reduction now only increase with armor research, while regeneration rate increases with nanotech research only. [Changed] Multiplayer server names now default to "<nickname>'s Game". [Changed] Clicking the planet lost message now zooms to the system the planet was lost in. [Changed] Version compatibility is now checked before joining the lobby, instead of after starting the game. [Changed] When a treaty ends prematurely because of one party lacking the required materials / research, a message is now displayed. [Changed] Use tool only appears in the right click menu if the ship could actually use that tool on the clicked object. [Changed] Stations built from orbital dry docks now correctly orbit the original planet. [Changed] System Searches (used by the AIs) should now be faster. [Changed] The hovered object poll now uses the OctTree, improving performance by ~10% in large galaxies. [Changed] Arrow key movement speed now changes more drastically with zoom level, instead of being exceedingly slow when zoomed out. [Changed] Zoom in now locks on to the system plane, so missing a target will no longer zoom "through" the system. [Changed] The Remnants now use designs with more advanced technology in them. Analysing or boarding their designs will let you build high-tech toys much earlier. [Changed] The system rings are now larger so as to fully contain the bounds of the system. [Changed] Space damage is now percentage based. [Changed] System ring owner color is now based on military strength rather than pure ship count. [Changed] Systems are only marked as under attack if either you or the enemy have military presence. [Changed] Systems that are contested now glow rather than their ring changing color. [Changed] Distant icons for ships that are taking damage now glow. [Balance] All armor levels are now equalized, making more advanced armor more viable. [Balance] Ablative armor now scales the same way as other armor, giving it significantly more hitpoints at higher tech levels. [Balance] Torpedoes now use less ammo. [Balance] Planets now have a damage resistance related to cities, capitols, and bunkers. This scales with level, increasing their longevity late-game. [Added] Savegames may now be deleted in-game. [Added] Added an 'experimental' tab to the options menu. Has various completely unexplained options that aren't quite ready for release, but mostly work. [Added] Dedicated server binary to run a server without playing or rendering the graphics. [Added] UPnP support: port forwarding is no longer necessary to host a server when using a modern router that supports UPnP. [Added] Moving your mouse to the edge of the screen now moves the camera. (Can be turned off from the options menu). [Added] Options menu settings for ambient brightness and multiplayer server autosave. [Added] 3D movement orders: Double right clicking and holding the right mouse button now lets you adjust the vertical component. (Also works by holding control, single right clicking and holding) [Added] Added support for scripted planet queues. Use '<script call="Module::Function" />' in a queue to use a function of the type 'bool Name(Planet@).' Return true to prevent the rest of the queue from running. [Added] A grid is now displayed on every system's XZ plane. (Can be turned off from the options menu). [Added] Added 'OrderList::leaveFleet()' to remove a ship from its fleet. [Added] Added a new weapon: Artillery. Huge range, massive damage, but very slow fire rate. May only be equipped to stations. [Added] Added log & log10 functions for formulas. [Added] Added new planet conditions: Plains (Cheaper buildings), Volcanic (Weaker buildings), and Geothermal vents (Faster electronics/advanced parts production). [Added] Empire messages now have a category. Categories can be toggled on or off when expanding the ticker display. [Added] Options to control the display or hide the distant icons for ships, stations and planets. [Added] Race Customization: before the game starts, you can pick traits affecting your empire in various ways. Traits are picked with a point-buy system.[/quote] 1052: [quote][Fixed] Orbit circles in the minimap were not showing up for multiplayer clients. [Fixed] Crash when loading transfer orders out-of-order. [Fixed] Planets in binary systems would get offsets on their orbits. [Fixed] Use tool orders were stopping out of range when used on large objects. [Fixed] Using the race customization and irc windows at the same time would lead to strange behaviour and crashes. [Fixed] Colony ships already built when giving an auto-colonize order would move to random planets instead of prefering the closest. [Fixed] Some new shaders were referencing a slow system call. This is now cached, resolving the slowdown. [Changed] Updated german translation. [Added] Configurable hotkey to toggle system planes.[/quote]
i have this game i should play it
I keep seeing this game get huge updates and it looks alright, so I don't know why I haven't bought it yet.
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