• AMD's Sulon Q is a wireless VR Headset with an integrated AMD APU powered PC
    34 replies, posted
[quote=Ars Technica]According to the announcement, that "wear and play" untethered design makes the Sulon Q quite different from competition like the Oculus Rift or SteamVR-powered HTC Vive, which both need a relatively high-end PC to actually generate the images on the headset. With the Sulon Q, the Windows 10 PC hardware is built into the unit, including an expected four-core AMD FX-8800P processor with a Radeon R7 graphics card. Add in a built-in 256GB SSD, 8GB of RAM, and a 2560×1440 OLED display with a 110° field of view, and it's a bit like wearing a lower-end (but still apparently VR-capable) PC on your head. AMD isn't specifically discussing the mass of the "lightweight" headset, but it seems likely to be much heavier than tethered headsets where the heavy processing is done externally (or even mobile headsets like the Samsung Gear VR, which are powered by much-more-compact smartphones) The Sulon Q is also trying to set itself apart with a "Spatial Processing Unit" that AMD says "combines real-time machine vision technologies and [a] mixed reality spatial computer" to provide "real-time environment mapping and tracking from the inside outward, dynamic virtualization for VR/AR fusion, and gesture recognition." In English, that seems to mean that the two cameras on the front of the headset can generate a 3D map of the surrounding space (useful for potential augmented reality experiences). It also means the headset can track the user's head position as they lean in place or walk around the room, all without the need for external cameras or SteamVR's laser-based Lighthouse tracking beacons. And the promise "gesture recognition" can let players use their hands without the need to hold a controller or wear a glove. [/quote] [media]https://youtu.be/zPT4-nRP7Bk[/media] More competition is great, and targeting the device to work in a more AR sense as well as traditional VR is interesting. I'm curious as to how they've implemented this "Spatial Processing Unit" to make walkable spaces seem much larger than they are. It also might be rather heavy, which is a concern as well. [url]http://arstechnica.com/gaming/2016/03/amd-powered-sulon-q-is-like-wearing-a-vr-capable-windows-pc-on-your-head/[/url]
So pretty much a PC you strap to your head. Seems pretty cool though the weight of it might be a bit of problem for some longer times. I also wonder if you could connect it to your normal PC and set up some kind of dual processing for higher performance though not much hopes for that.
Thing must be heavy as fuck, and how large is the battery?
Basically a beefed up Samsung VR with additional features? I'm interested.
let the VR wars begin
That looks really heavy, it's almost sad they didn't go the Microsoft hololense alpha way and do a small side mounted battery/computer, still, being portable or at least wireless is pretty powerful
I hope this is a cool running processor. An AMD chip right on my head makes me think it's going to cook my brain.
[QUOTE=Snickerdoodle;49948457]I hope this is a cool running processor. An AMD chip right on my head makes me think it's going to cook my brain.[/QUOTE]AMD APU's have pretty impressive TDP's if I remember correctly.
[QUOTE=AtomicSans;49948631]AMD APU's have pretty impressive TDP's if I remember correctly.[/QUOTE] The A8 series are pretty damn impressive for a 65w package.
Now the race begins there will most definitely be more of these to come.
[QUOTE=Levelog;49948897]The A8 series are pretty damn impressive for a 65w package.[/QUOTE] 65w is gonna be a fat drain on a battery tho', and with the resolution mentioned then it'll be needing that for such specifications. No clue how they'll make it light without dumbing it down, it goes against all calculations.
tbh I don't think tech is QUITE there for good true mobile VR but hopefully I'm wrong
i'd rather have something like a backpack to house any processing and battery units than have it all completely in the headset
[QUOTE=Tools;49949989]65w is gonna be a fat drain on a battery tho', and with the resolution mentioned then it'll be needing that for such specifications. No clue how they'll make it light without dumbing it down, it goes against all calculations.[/QUOTE] 65w in a full desktop very budget processor though. [editline]17th March 2016[/editline] I mean yeah, there's definitely going to be sacrifices. My guess is it ends up being a beefed up Samsung vr like I said earlier. You can definitely go heavier and higher powered than one is though. Maybe altering things in the room using the spacial processor.
[QUOTE=Ninja Gnome;49950004]i'd rather have something like a backpack to house any processing and battery units than have it all completely in the headset[/QUOTE] I would too but I imagine that's 500x times less appealing to the public having a lightweight bag would be excellent as it would give you tons of power + you could have the battery on your belt to distribute weight.
[QUOTE=Tools;49949989]65w is gonna be a fat drain on a battery tho', and with the resolution mentioned then it'll be needing that for such specifications. No clue how they'll make it light without dumbing it down, it goes against all calculations.[/QUOTE] Not to mention it's going to get hot as fuck. My phone already gets to like 70 degrees at 2 (I [I]think[/I], I'm bad at maths) watts. I don't see any way you can cool 65 without fans and a heatsink. Certainly not without it being obnoxiously loud for something attached to your face.
I am very skeptical about R7 series GPU ability to handle VR
I really don't like the idea of putting a PC inside the HMD while they are still a new tech. Since it's advertised as tetherless, the PSU must be on the thing. I don't even wanna imagine a power failure on my face.
the real game here is trusting amd technology being this close to your face
[QUOTE=massaki;49950435]the real game here is trusting amd technology being this close to your face[/QUOTE] Someone call 911 I just saw a [i][b]FUCKING MURDER[/b][/i]
[QUOTE=massaki;49950435]the real game here is trusting amd technology being this close to your face[/QUOTE] better than strapping an nvidia gpu to your head which would be suicide
This seems like the worst possible setup for a VR headset. It lacks the power of a Vive/Rift and yet is bulkier than Gear/Cardboard.
A wearable battery would be cooler like an arm strap or somethin, have VR companies thought about if it's bad for your neck to have lopsided weight on either side? Or does the straps fix that?
This sounds too good to be true. Then again, it doesn't seem all that great. I think I'd rather have a standard VR set than something like this.
[QUOTE=mr apple;49961991]A wearable battery would be cooler like an arm strap or somethin, have VR companies thought about if it's bad for your neck to have lopsided weight on either side? Or does the straps fix that?[/QUOTE] put the battery and/or pc on the reverse side to balance the load out Tho tbh, a backpack or manpurse or something would be so much better
another vr headset that squeezes the screen against your face why can't we get more headsets that hang the screen in front of your face like PSVR?
[QUOTE=meppers;51878606]another vr headset that squeezes the screen against your face why can't we get more headsets that hang the screen in front of your face like PSVR?[/QUOTE] Check the date, man. [editline]26th February 2017[/editline] [QUOTE=Lolkork;51878616]i got surprised when I noticed one of my own posts in a "new" thread[/QUOTE] Imagine how surprised I was to see myself as OP :v:
I'd be surprised if this could deliver Oculus quality but it seems like the perfect middle of the road solution for VR "experiences" and non-game content, like [URL="https://www.youtube.com/watch?v=PT3jZyOXqzU"]The Foo Show[/URL] The other obvious concern is battery life, but given the small display and TDP I bet a belt pack should give you some decent autonomy, and even a mounted battery would be enough to demo it or watch a couple videos or whatever. edit: seems like there haven't been any news besides a couple reviews after gdc 2016, RIP
I wanna see more competition against Vive and Oculus at the moment. This is cool but core VR could do with some bigger players.
oh god I succumbed to guests pushing old shit into the popular page
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