• Resident Evil HD Impressions: A Real Biohazard
    74 replies, posted
[url]http://www.shacknews.com/article/87754/resident-evil-hd-impressions-a-real-biohazard[/url]
[QUOTE]. If a survival horror game wants to give me the slightest chance to survive its enemies, the least it could do is let me see the oncoming threat so I could react accordingly. Each time I heard a groan, I immediately started to panic in hopes that a zombie wasn’t a mere inches away from my character.[/QUOTE] [QUOTE]I’m sure the limited inventory is meant to keep the game challenging, but it hews too closely to crosses the line into an annoying artifact of its time.[/QUOTE] [QUOTE], I regret volunteering myself to play Resident Evil HD as no amount of polish can help make this shallow and boring game more appealing to me as a modern player[/QUOTE] This guy lol.
Guy sounds like a tard to me.
[QUOTE=Mabus;46966362]This guy lol.[/QUOTE] Who the fuck let this fucking retard publish this article? Seriously who the fuck was the editor who gave this piece of trash the go ahead? He complains about the fucking mechanics that make the entire game so fucking good and unique. He fucking complains that he would panic when he couldnt see an enemy but could hear it, but paints it as a fucking negative. Oh wow I wonder if such things were intentional like small inventory? TRYING TO BE PANIC AND HORROR INDUCING IN A FUCKING HORROR GAME IS NOW A NEGATIVE. Fuck you Daniel Perez, you fucking hack. You cant even critique a game or understand basic game design and you get fucking paid for it. What a joke.
wait checking site oh yeah, shreknews again
Ok Perez lets go by your logic. If the game had an infinite or larger inventory and you could see around corridors it would literally have no difficulty whatsoever. But apparently that would make it better? Right? There's a reason it's called SURVIVAL HORROR. The odds are against you so you must struggle to SURVIVE. Just another shitheel "games journalist" proving you need 0 talent or understanding of the medium to get a job in this part of the industry.
So essentially he wants quick and easy "press x to win" gameplay. Fuck this guy.
[QUOTE=HoodedSniper;46966422]Who the fuck let this fucking retard publish this article? Seriously who the fuck was the editor who gave this piece of trash the go ahead? He complains about the fucking mechanics that make the entire game so fucking good and unique. He fucking complains that he would panic when he couldnt see an enemy but could hear it, but paints it as a fucking negative. Oh wow I wonder if such things were intentional like small inventory? TRYING TO BE PANIC AND HORROR INDUCING IN A FUCKING HORROR GAME IS NOW A NEGATIVE. Fuck you Daniel Perez, you fucking hack. You cant even critique a game or understand basic game design and you get fucking paid for it. What a joke.[/QUOTE] According to his bio at the end, he is an editor, he probably gave his trash article the go ahead himself
[QUOTE=Rika-chan;46966489]According to his bio at the end, he is an editor, he probably gave his trash article the go ahead himself[/QUOTE] Man thats just so fucked up. Why is shacknews even still on here? This guy tries to pull the fucking nolstagia card with REmake. Its fucking retarded. For fucksakes, REmake is honestly one of the best Survival Horrors ever made, in every sense of the word and genre. It might be the best Survival Horror game. I havent played Sirens or Fatal Frame but just think about REmake compared to something like SH. SH is arguably more scary, but its survival aspect has always been pretty fucking easy, at least in 1-3. REmake REALLY doesnt fuck around when it says "survival", its one of those games where you can end up having to restart because you just used up too many resources too quickly and you kinda put yourself into a corner. Some idiots would argue thats bad game design, but not when you can be good at REmake and have a fucking stash full of goodies, plenty of bodies burned, tons of health items, all on the highest difficulty because you KNEW how to survive. Out of all the horror games ive played, REmake is the only one that really made me tense on survival but it always felt fair. I cant think of a single moment in REmake where I thought something was bullshit.
what a shit article why aren't reviewers ever good at video games?
I don't think he knows what "Survival Horror" means.
[QUOTE=Rusty100;46966580]what a shit article why aren't reviewers ever good at video games?[/QUOTE] Part of it is the legitimate ones often not having a whole lot of hands-on time with a game. A day or two at best of several hours playing alongside all the shit they have to do as part of their regular schedule. But they still try to do it out of love for the industry, even if they can't form entirely accurate or complete, comprehensive views as a result. Other times, it's people like this, who play games while going, "hey yeah i play old games all the time," but don't actually seem to quite care for the games they talk about or don't understand them; the kind that would probably rather just pop in a quick modern action game than anything like the old Resident Evil games, despite claims to the contrary. To them, it's probably just a job and little else.
Better just say the mechanics that people would want in a remake are total shit, did this guy even play the first few RE games.
Auto aim and the item boxes immediately render his points moot. I mean, I could possibly see that fixed angles might be annoying to someone who has never played an older survival horror game, but come the fuck on.
I was 13 when I reviewed games myself. I put a lot of effort into this and wrote some articles where I've also talked about the mechanics, how well it was implented and how it worked in context with the game itself. I did a better job with 13 than this guy who probably ate some fucking Doritos and spilled his Mountain Dew while reviewing the game. Fuck this guy
[QUOTE=JackDestiny;46966972]I did a better job with 13 than this guy who probably ate some fucking Doritos and spilled his Mountain Dew while reviewing the game. Fuck this guy[/QUOTE] [url]http://niceme.me/[/url]
This is why there's no hope for modern gaming. Everyone wants the same old boring mechanics. This article is a travesty. He's knocking the game for all the reasons that make the game good. EDIT: it reminds me of the journalists who were knocking Alien Isolation last year. The whole concept of actual survival/horror goes over these idiots heads.
I'm finding it hard to believe that this article isn't satire of the "modern idiot gamer". It's too perfectly dumb.
Is this guy retarded? This is a top contender for worst Shacknews article. [I]Almost[/I] makes me pine for RPS...
The end of the article were he's like "oh i love playing old games" doesn't fit the rest of the article were he's complaining about outdated mechanics. Not to mention the comments he made in the article comments. in response to someone wondering if he was expecting a brand new game: [quote]I knew what I was getting into since I've been keeping an eye on this game for some time. I played the original RE, and I enjoyed it at the time. I missed out on the GameCube version, so I was genuinely excited to pay RE HD. If you listened to this week's podcast, I said I'm all about nostalgia. I still play older games from time to time to scratch my nostalgia itch. [b]I just can't get back into RE considering how much survival horror games have advanced over the years.[/b] It just feels really dated.[/quote] The bolded bit basically says, to me at least, that he likes the shit "survival horror" games like RE4/5/6 and evil within. There's also another response from him complaining about how its hard to aim at and or headshot zombies without using analog sticks and "proper aiming mechanics"(aka crosshairs) and that he "didn't know there was autoaim" which just requires you to hold the aim button: [quote]I didn't notice the gun automatically targeting zombies. I guess in my complete terror of being attacked by a zombie, I didn't realize it. Still, performing a headshot or shooting at zombies coming from above or below you is still pretty difficult with the lack of a proper aiming mechanic. I'm obviously not a developer, but would it really be that difficult to actually support analog sticks at this point? [/quote] also in response to someone saying inventory management is part of RE he said he knows that and: [quote] Like I said, I know I've been spoiled with inventory systems of modern-day games[/quote] aka "i can pickup and carry 12 different weapons and 40 different keys/puzzle pieces in my <thin air> why cant i do it in this game???" [editline]19th January 2015[/editline] also who the fuck carries their ink ribbons??? [editline]19th January 2015[/editline] fuck it im done reading this morons comments... [quote]As a reminder, this is my own opinion of the game. If you enjoyed RE, especially the GameCube remake, then you'll probably enjoy this. I don't know how, but hey, to each their own. [/quote] "i dont know how anyone could enjoy this game" why the fuck was he chosen to do this fuckin article then????
Ahahaha I just noticed that, there are like three typewriter in the whole game that aren't two steps from an item box
[QUOTE=Zeos;46967693]Ahahaha I just noticed that, there are like three typewriter in the whole game that aren't two steps from an item box[/QUOTE] Same can be said for RE2 and RE3. There was almost NEVER a room with either an item box or typewriter. Usually they were both in the same room less than 10 feet from each other.
Why can't I see the enemies before I hear them?! IF I CAN'T FUCKING SEE THE THREAT, HOW AM I SUPPOSED TO SHOOT IT WITH MY GUNS?! If the game didn't have these stupid, primitive, preset camera angles, it'd be much easier to just run and gun and not have to pay attention to the environment! Resident Evil? More like...Resident This-Game-Sucks! And even when I try to shoot the zombies, I don't get to actually aim over the shoulder aim like in the far superior Resident Evil games! I MEAN FUCK! Enemies don't even drop AMMO in this game and I constantly find myself running low on ammunition! WHAT KIND OF GAME MAKES YOU GO OUT OF YOUR WAY TO FIND AMMO!? THERE ISN'T EVEN ENOUGH AMMO TO KILL ALL THE ENEMIES! What a bunch of bullshit! Now I find myself trying to avoid certain enemies because it's like the game doesn't want you to kill everyone; it's so fucking hard it's not fun at all! AND THERE ISN'T EVEN REGENERATING HEALTH! Everyone knows that regenerating health is one of the best mechanics ever and every game should have it! Instead, I have to try and find these stupid herbs that are pretty much worthless unless you save them and mix them! It's just dumb and I think the developers must have been smoking some herbs while making this game because it's just retarded! Resident Evil is a terrible game and I have no idea how anyone could like it. You might like it, but I don't see a SINGLE good thing about it! If you like this game, then you must be a fucking imbecile because modern horror games are much better since you get lots of cool weapons and don't have to fucking deal with all this outdated bullshit. The final straw for me was when I got killed after finding the Shotgun. I went into a room and then got killed by a trap! The game won't even give you a better gun without punishing you! 0/10 - Don't play this game.
[QUOTE=HoodedSniper;46966422]Who the fuck let this fucking retard publish this article? Seriously who the fuck was the editor who gave this piece of trash the go ahead? He complains about the fucking mechanics that make the entire game so fucking good and unique. He fucking complains that he would panic when he couldnt see an enemy but could hear it, but paints it as a fucking negative. Oh wow I wonder if such things were intentional like small inventory? TRYING TO BE PANIC AND HORROR INDUCING IN A FUCKING HORROR GAME IS NOW A NEGATIVE. Fuck you Daniel Perez, you fucking hack. You cant even critique a game or understand basic game design and you get fucking paid for it. What a joke.[/QUOTE] it's people like him and the dipshit that sad Alien A : I was to hard in A : I is why we have a lack of good horror game's( AAA wise anyway)
[QUOTE=LoLWaT?;46967902]So they blatantly admit that modern game mechanics have spoiled them before criticizing the fact that they weren't able to readapt. It's outdated for sure but hella more refreshing than where things have been headed in the last however many years.[/QUOTE] It's sad when these days I'm more excited by re-releases of older games because they're at least offering gameplay that's different from the norm.
shit like this is why youtube is killing games journalism, because youtubers actually fucking play video games
when i saw those dumbs i got worried thinking the article is saying that the game is a shitty port or something like that
[QUOTE=e_k_M;46967997]when i saw those dumbs i got worried thinking the article is saying that the game is a shitty port or something like that[/QUOTE] Nah if it was a shitty port people would rate it funny.
[quote]If a survival horror game wants to give me the slightest chance to survive its enemies, the least it could do is let me see the oncoming threat so I could react accordingly. Each time I heard a groan, I immediately started to panic in hopes that a zombie wasn’t a mere inches away from my character.[/quote] Can we get a gofundme page to get this guy a dictionary? Clearly he hasn't got one, considering he doesn't know what 'horror' means.
God this is the same kind of idiot who complained that you can't save anywhere in Alien: Isolation. For these people everything has to be an easy action game or it sucks. The kind of idiot who asks why they have to try to survive in a fucking survival horror game, the kind of idiot who asks why they have to sneak in a stealth game, the kind of idiot who complains that you can't mash attack in a character action game. How these people end up writing about games, and becoming editors even, when they can barely play them is fucking mind boggling.
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