It feels a lot like Arkham City's controls and combat transplanted onto the world of Assassin's Creed (the climbing feels super awkward because it uses the very simplistic Arkham controls and move style for much more complex geometry), and the one benefit is that those little busywork siege sections you find in that type of game are essentially infinite, because of the nemesis system. So if you really like siege missions, you'll love this game. If not, it's just another AC clone when you get right down to it, with a couple of extra quirks.
Also this one Uruk got so scarred over the course of different battles that he once came up to me with a burlap sack tied around his head.
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