• New DLC Available - Metro: Last Light - Chronicles Pack
    8 replies, posted
[url]http://store.steampowered.com/news/11619/[/url]
Awesome. Time to finish up the damn Kshatriya level so I can get started on this.
[QUOTE=Watevaman;42530427]Awesome. Time to finish up the damn Kshatriya level so I can get started on this.[/QUOTE] That Polis level is so good. I'd love to do more stalking in the Metro.
Anna's mission sucks unless you want an excuse to shoot or sneak past a few more Nazis, or a short opportunity to use the heavy sniper rifle at range. It's literally the first mission above ground for Artyom, except you see it through Anna's eyes. Pavel's is a great mix of stealth, combat and exploration. You more or less start the level proper with nothing but a throwing knife, an Ashot with one shell and a combat knife and work your way up. Then when the stealth becomes harder, the game provides opportunities to acquire more combat suitable weapons. There's a lot of conversations to listen in to in the combat and non-combat areas too, and while it doesn't really do Pavel justice for how little he talks, it gives some more insight into how morally grey his life is with what you can spend bullets on at the end. Khan's mission manages to introduce more spookiness without compromising on how mysterious Khan is since you play most of it through Ulman's eyes as they play off each other for banter and teamwork. You get to see the side of Khan that kills mutants and defends doomed stations as well at the end too. Worth playing for Pavel's and Khan's missions, just like how the Faction Pack's best mission was Kshatriya. Still don't know how I feel about paying for the season pass overall though, since so much of the DLC didn't feel worth the purchase. And if Deep Silver are going to jump on this 'second DLC season' trend, I'm unsure of whether I'd pay for another pass when there's only a few missions I liked. It's all been very hit and miss.
[QUOTE=Mericet;42530931]Anna's mission sucks unless you want an excuse to shoot or sneak past a few more Nazis, or a short opportunity to use the heavy sniper rifle at range. It's literally the first mission above ground for Artyom, except you see it through Anna's eyes. Pavel's is a great mix of stealth, combat and exploration. You more or less start the level proper with nothing but a throwing knife, an Ashot with one shell and a combat knife and work your way up. Then when the stealth becomes harder, the game provides opportunities to acquire more combat suitable weapons. There's a lot of conversations to listen in to in the combat and non-combat areas too, and while it doesn't really do Pavel justice for how little he talks, it gives some more insight into how morally grey his life is with what you can spend bullets on at the end. Khan's mission manages to introduce more spookiness without compromising on how mysterious Khan is since you play most of it through Ulman's eyes as they play off each other for banter and teamwork. You get to see the side of Khan that kills mutants and defends doomed stations as well at the end too. Worth playing for Pavel's and Khan's missions, just like how the Faction Pack's best mission was Kshatriya. Still don't know how I feel about paying for the season pass overall though, since so much of the DLC didn't feel worth the purchase. And if Deep Silver are going to jump on this 'second DLC season' trend, I'm unsure of whether I'd pay for another pass when there's only a few missions I liked. It's all been very hit and miss.[/QUOTE] The dev pack mission was great fun too. You get to play with some shit that would hardly be possible in actual Metro, like actually overspinning the minigun. Also, that creepy-ass janitor lady who changes every time you don't look...
[QUOTE=Riller;42531897]The dev pack mission was great fun too. You get to play with some shit that would hardly be possible in actual Metro, like actually overspinning the minigun. Also, that creepy-ass janitor lady who changes every time you don't look...[/QUOTE] Yeah, the shooting range and arena were surprisingly good for what I was expecting, and it at least came with a proper mission. It did have me wishing that more of the DLC/unused weapons made it into the main game's shops or were left lying around as in Metro 2033 (not to the extent of finding a Volt Driver in a bandit camp or the automatic shotgun on a bed).
[QUOTE=Mericet;42532305]Yeah, the shooting range and arena were surprisingly good for what I was expecting, and it at least came with a proper mission. It did have me wishing that more of the DLC/unused weapons made it into the main game's shops or were left lying around as in Metro 2033 (not to the extent of finding a Volt Driver in a bandit camp or the automatic shotgun on a bed).[/QUOTE] Yeah, I'd have really liked if they actually intergrated the guns, instead of made a quick mission to showcase it. The bicycle-shotgun was ghetto as fuck, I loved it, but never saw it in any actual mission of any DLC or main game.
[QUOTE=Riller;42532581]Yeah, I'd have really liked if they actually intergrated the guns, instead of made a quick mission to showcase it. The bicycle-shotgun was ghetto as fuck, I loved it, but never saw it in any actual mission of any DLC or main game.[/QUOTE] You get to use the Biggun at the end of Khan's mission in Chronicles, but it's more of a symbol of Khan's eccentricity. After all, there's the Ubotnik with its similar functions, and other than weapon modding I didn't notice much difference between the two trying it on the firing range.
[QUOTE=Mericet;42533415]You get to use the Biggun at the end of Khan's mission in Chronicles, but it's more of a symbol of Khan's eccentricity. After all, there's the Ubotnik with its similar functions, and other than weapon modding I didn't notice much difference between the two trying it on the firing range.[/QUOTE] The weapons in Metro to me are just as much about design as they are function, and I love the design of it.
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