-last game was made in 2012 (Dota 2 was "released" in 2013 but it still took them another 3 years to actually port over all the content from Dota Allstars)
-complete refusal to talk about HL3 and whether or not it's happening for 9 years (probably isn't happening)
-launched Portal 2 with microtransactions
-incredible lack of community interaction (Diretide anyone?)
-infrequent updates to their big 3 games (Dota 2, CS:GO, TF2) leaving in bugs for months at a time (years in Dota 2's case)
-Valve time (basically delivering late on nearly all their promises)
-2 years since their last TF2 comic update
-made sprays a microtransaction in CS:GO (with limited uses and no customisability)
-banwaves happen at sporadic times
-created cancerous "economies" within their video games, attracting all sorts of gay nerds to their games
-made TF2 F2P
-PAID MODS
Just what the heck Valve? What the fricking heck.
So what's your view on the matter? Do you still think Valve is a godsend in the gaming industry, or do you think they've fallen from grace?
TF2 going f2p was bad?
[QUOTE=SXBIG;51197095]TF2 going f2p was bad?[/QUOTE]
Yes.
[QUOTE=SXBIG;51197095]TF2 going f2p was bad?[/QUOTE]
I wouldn't say the act of TF2 going F2P itself was bad but god damn did the amount of community servers go straight down the drain in favor of 24/7 Dustbowl after it happened.
[editline]13th October 2016[/editline]
Not that that's anything Valve could actually control.
I'm sure the downtime between games has probably been them implementing and working on Source Engine 2 so that they can do so.
[QUOTE=shota eater;51197092]
-created cancerous "economies" within their video games, attracting all sorts of [B]gay nerds[/B] to their games
[/QUOTE]
Also this doesn't help your case
I don't feel that Valve has fallen from grace, just slipped a few notches down the ladder. I'm not overly concerned with them not having released any games since 2013 because everyone should know by now that Valve Time is an industry term for a reason. Their refusal to talk about HL3 is a non issue to me by now simply because I don't care anymore. If it comes out, yay, if not, oh well, no use crying over non-existant spilt milk.
Their lack of community interaction is a bit of an odd one. Some of the guys at Valve talk to the community pretty regularly, (look at TF2's community updates, they had to have had a contact in Valve). But it certainly appears as a company Valve really needs to start being a bit more vocal with things, like they used to with the old TF2 blog posts.
Infrequent updates are most likely because of Valve's corporate structure, or rather, lack of one. Because people only work on what they want to work on, updates will only happen if people want to fix bugs/make new content.
I totally agree that the TF2 comic that was supposed to be bi-monthly really is inexcusable. The artist can't have been that busy that she didn't manage to complete the remaining comic(s?) in 2 years.
Banwaves happening infrequently are actually a good thing, VAC works on a delayed timer so that the cheat/hack makers have no easy way of knowing what exactly set off VAC which does make it harder for them to com back.
Valve never created the "cancerous" economies of their games, that was all the players. Valve simply created the framework by creating trading, which they then managed to half kill thanks to the community marketplace.
TF2 going F2P is just an opinion. It certainly wouldn't be as alive as it is today if you had to pay for it.
Also, your Diretide argument doesn't hold up at all. Okay, so they caused internet-wide panic once in 2013. Then, every year afterwards, they told us if there isn't going to be a Diretide (which is unfortunate but they don't do Diretide anymore so they can put more time and work into more substantial updates, which directly benefits the game's normal target audience). Unless you're saying that example of their lack of community interaction IS the fact that they don't do Diretide anymore?
Why would they talk about Half-Life 3?
You're not entitled to any information about it. Valve are a private company and can do whatever they want.
[QUOTE=Butthurter;51197104]just how old are you exactly
[editline]13th October 2016[/editline]
neither, i really wish people would stop having kneejerk reactions from whatever the devs responsible for their favorite childhood nostalgia are/arent doing[/QUOTE]
Old enough to not ask shitty bait questions that don't promote discussion. Dota 2 and CS:GO really shouldn't be affected by nostalgia considering how recent those games were released, (I suppose you could argue for the history of the games though) and the problems brought up in the OP are actual problems. Community interaction sucks just as it always has, the general way they've been handling their biggest games is lacking and some things just seem like they're a spit in the face to the consumer, namely sprays costing money and microtransactions launching with Portal 2.
Valve has gone from "awesome" to "okay most of the time". Nowhere near as bad as what people scream when they do the smallest thing wrong, but yeah no big deal.
[QUOTE=devon_wargod;51197123]Also, your Diretide argument doesn't hold up at all. Okay, so they caused internet-wide panic once in 2013. Then, every year afterwards, they told us if there isn't going to be a Diretide (which is unfortunate but they don't do Diretide anymore so they can put more time and work into more substantial updates, which directly benefits the game's normal target audience). Unless you're saying that example of their lack of community interaction IS the fact that they don't do Diretide anymore?[/QUOTE]
Diretide is just another example of people becoming frustrated at the complete lack of community interaction with Valve. If you want a more recent example, check out this thread on Reddit:
[url]https://www.reddit.com/r/GlobalOffensive/comments/4usfwb/why_valve_is_truly_a_terrible_company/[/url]
The lack of bug fixes is the only thing bothering really. I couldn't give less shits as long as the the microtransaction stuff they release actually affect gameplay, like sprays did since parts of a spray on cs behind a box can be mistaken for a player and make you reveal your position when you don't have to. other than that weapons skins and character skins in dota don't really affect gameplay.
[QUOTE=Coffee;51197127]Why would they talk about Half-Life 3?
You're not entitled to any information about it. Valve are a private company and can do whatever they want.[/QUOTE]
Of course they're not entitled to giving us information, it doesn't make it any less discouraging for the consumer. They've left Half-Life on a cliffhanger for 9 years, it's more than disheartening for the fans of the product at this point. It shouldn't be hard to understand that people that were invested in that story are a [I]little[/I] upset.
[QUOTE=shota eater;51197134]Diretide is just another example of people becoming frustrated at the complete lack of community interaction with Valve. If you want a more recent example, check out this thread on Reddit:
[url]https://www.reddit.com/r/GlobalOffensive/comments/4usfwb/why_valve_is_truly_a_terrible_company/[/url][/QUOTE]
Ah, so you don't actually play Dota. Roger.
They have made many bad decisions throughout years. More in the past 5 years than since they existed. Some of them I can forgive like Portal 2's microtransactions because it didn't work anyway and other microtransactions in Dota 2 and CSGO because they don't lock you out of gameplay crucial things (except the sprays now).
I can also understand that they don't want to talk about HL3 because they have learned that it's bad to talk about stuff that isn't "ready" to be talked about. What would have happened if they started to talk about Half Life 3, let's say in 2013 or 2014? If they realized that something didn't work and they had to postpone it to 2017 or 2018 then nobody would have gotten anything from it. I'm not someone who believes that it's in active development but I'm also not someone who thinks that it's not being worked at all. With Source 2 around the corner and with some of its impressive features I believe that they will have something up their sleeve in the future. Until that happens I will do other things in my life and get excited about stuff when it's official.
But to get back to the original point, I think Valve lacks people who want to take responsibility. As it looks now, it seems Valve doesn't have many "project leaders" around. I know about their flat management structure and that they have no "active" positions but when I look at Dota 2 and its project leader Icefrog who really cares about it, then I wonder why they can't find or don't want anyone to be project leaders for CSGO (R8, sprays) or Steam development (paid mods) and actively listening to feedback. It seems nobody wants to take responsibility for decisions that turn out to be bad. It looks like someone thinks up "oh hey, how about [I]this [/I]or [I]that"[/I] and as there is no one who takes responsibility or gives a second thought to it, they go with it and simply release it. Which is something we have gotten many times now and more than compared to many years ago.
Not even Valve's quality promise from many years ago completely applies anymore. Back then they really tested lots of things and gave careful thoughts to it and it's not the same anymore. TF2 going free2play was kind of a good decision to keep it alive and the skin economy brought back many players to CSGO so they are good decisions for me although they opened a bad path for the future of multiplayer games. The aftermath of other developers going the same path because they see how successful Valve is, well, I couldn't give less shit about it, it's just the way it is now. It wasn't a good aftermath for the future of MP games but it's also already too late to change it now.
[QUOTE=devon_wargod;51197138]Ah, so you don't actually play Dota. Roger.[/QUOTE]
I play Dota 2 religiously actually, I'm not sure why brining up another example would nullify that.
[QUOTE=shota eater;51197142]I play Dota 2 religiously actually, I'm not sure why brining up another example would nullify that.[/QUOTE]
[QUOTE=shota eater;51197092]-incredible lack of community interaction (Diretide anyone?)[/QUOTE]
Oops
If you play Dota religiously, surely you'd realize that, when it does come to Dota (considering it has a coherent project lead) community interaction is something Valve does not have an incredible lack of.
[QUOTE=shota eater;51197092]-last game was made in 2012 (Dota 2 was "released" in 2013 but it still took them another 3 years to actually port over all the content from Dota Allstars) [/QUOTE]
The Lab doesn't exist. Sure, it's a small game but it's still a [I]game.[/I]
Valve will forever be literally Hitler until they make another sequel to a hyperlinear, heavily-scripted first person shooter. Now, let me tell you how Activision are literally Hitler for making sequels to a hyperlinear, heavily-scripted first person shooter...
[QUOTE]-infrequent updates to their big 3 games (Dota 2, CS:GO, TF2) leaving in bugs for months at a time (years in Dota 2's case)[/QUOTE]
Uh CSGO and Dota 2 get almost weekly updates.
Idk about tf2 so i cant comment on that.
Valve's updates for CSGO are so more frequent than other games and its nice.
There are many devs where you dont hear about anything for two months and then a patch drops fixing bugs that have existed for over amonth.
[QUOTE=shota eater;51197092]
-created cancerous "economies" within their video games, [b]attracting all sorts of gay nerds to their games[/b]
[/QUOTE]
There could have been a million other ways you could have worded this, and you choose this. This just makes your argument sound incredibly petty.
[QUOTE=shota eater;51197092]
-created cancerous "economies" within their video games, attracting all sorts of gay nerds to their [/QUOTE]
Are you fucking homophobic?
[QUOTE=shota eater;51197092]-infrequent updates to their big 3 games (Dota 2, CS:GO, TF2) leaving in bugs for months at a time (years in Dota 2's case)[/QUOTE]
Years? What bugs are you talking about, dude?
I speculate it has to do with them having so much on their plate at once. They're working on TF2, CS:GO, DOTA2, Steam, Steam Hardware, VR, Gabe's knife collection, and they have just 300 people for all that. Essentially for most projects they have less devs than it would take to make a decent indie studio. No wonder they're stagnating and pulling cheap cashgrabs, they're too fractured for anything else.
[QUOTE=pedrus24;51197174]Years? What bugs are you talking about, dude?[/QUOTE]
Well there WAS that one bugfix that nuked my homeboy over
<--- yonder
Wish they could have taken a few more years on that :cry:
Valve still has my vote. Apart from making games they still manage Steam. It's a service I use every day for talking with friends and I buy most of my games on it.
I'm not going to label them a shit company and shun them just because they made a few poopy decisions with games I don't even play much or at all.
[QUOTE=Drury;51197181]I speculate it has to do with them having so much on their plate at once. They're working on TF2, CS:GO, DOTA2, Steam, Steam Hardware, VR, Gabe's knife collection, and they have just 300 people for all that. Essentially for most projects they have less devs than it would take to make a decent indie studio. No wonder they're stagnating and pulling cheap cashgrabs, they're too fractured for anything else.[/QUOTE]They seem to be paying attention to their size - they're moving to a much larger office space next year, giving them more room to expand.
[QUOTE=pedrus24;51197174]Years? What bugs are you talking about, dude?[/QUOTE]
Let's start with the biggest example, one that carried over from Source 1 to Source 2:
Seeing particle effects in the fog of war. I've won games because I could see what was going on in the Rosh Pit thanks to Necrophos's death balls emanating from within
Spells with no cast time can be cast immediately after Song of the Siren or any aoe silence spells (smoke screen)
Portrait not working with quick cast
Leaver's gold not being shared among team
Not being able to sell leaver's items
There are more, I can't be bothered going through the ones I remember at this point so I'll link you here: [url]http://dev.dota2.com/showthread.php?t=127919[/url]
[QUOTE=The Kins;51197156]Valve will forever be literally Hitler until they make another sequel to a hyperlinear, heavily-scripted first person shooter. Now, let me tell you how Activision are literally Hitler for making sequels to a hyperlinear, heavily-scripted first person shooter...[/QUOTE]
A false equivalence that doesn't discuss any of the issues raised in OP.
[QUOTE=devon_wargod;51197151]Oops
If you play Dota religiously, surely you'd realize that, when it does come to Dota (considering it has a coherent project lead) community interaction is something Valve does not have an incredible lack of.[/QUOTE]
I suppose I should've illustrated my point clearer, but games that aren't Dota 2 don't even exist to Valve. The Diretide example is used because it is the single biggest example of community outcry as a result of Valve not just fucking saying "there won't be a Diretide this year."
They gave the finger to Half-Life fandom. It`s something i can`t just forget. I don`t hate them, they are a company after all and their priority is to make money, but i don`t care much about anything they released or did after Left 4 Dead 2. Half-Life used to be my favorite video game, literally. Sad it ended like that.
Valve just recently had Dev Days, where they revealed a new prototype for the VR controllers.
My guess is they are going haaaard on the VR.
Also people need to stop comparing them to the old regular run of the mill game developer, Valve develops a whole lot more than just games, and if you want games from them, i would suggest not rushing them.
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