• Star Wars: Battlefront has no squads or classes
    37 replies, posted
[url]http://www.pcgamesn.com/star-wars-battlefront/star-wars-battlefront-has-no-squads-or-classes[/url]
Sounds good to me, although I'm still cautiosly optimistic about this.
On one hand, this is actually a departure from the originals, as they were class based. On the other hand, I hate class based games anyway so this will probably be an improvement. Probably.
I like that partner system. I'd always only spawn at that one friend in bf4 anyways
the class based system in Battlefront was never a great one
im just really glad theres no ironsights
I really like the idea of squads so I wouldn't have minded having them in here.
hey're taking away space battles, they're taking away classes, what next?
just because squads are in battlefield doesn't mean it's a bad idea, it's definitely something that i would have liked to see in this game
No space battles, no buy.
[QUOTE=Mellowbloom;47701377]hey're taking away space battles, they're taking away classes, what next?[/QUOTE] Taking away Galactic Conquest.
[QUOTE=EditOutJ;47701493]No space battles, no buy.[/QUOTE] There will still be fighter craft and flying around in big open spaces. One article stated that some maps would have star destroyers in low atmosphere to fight around [editline]11th May 2015[/editline] [QUOTE=Jackald;47701807]What's even the point of making a sequel of it's inferior to its predecessor in literally every single way apart from graphics?[/QUOTE] It isn't a sequal. It is a reboot. They have been saying this from day one. They're just cashing in on the name [editline]11th May 2015[/editline] Really I don't think they should have called it Battlefront, or related it to battlefront in any way. Also EA should have gave them more then 2 years to work on it.
[QUOTE=Tuskin;47701813]There will still be fighter craft and flying around in big open spaces. One article stated that some maps would have star destroyers in low atmosphere to fight around [editline]11th May 2015[/editline] It isn't a sequal. It is a reboot. They have been saying this from day one. They're just cashing in on the name [editline]11th May 2015[/editline] Really I don't think they should have called it Battlefront, or related it to battlefront in any way. Also EA should have gave them more then 2 years to work on it.[/QUOTE] I don't think them just saying "It's not a sequel!" should make it alright that it has less content than the other games and removes lots of important features. Even if it's not a direct sequel, it's still going to be compared to the previous games and so far doesn't seem to improve on much other than graphics. Deciding to not call it a sequel doesn't suddenly make it all fine or make it look any better compared to the rest of the series. I'm fairly sure that even the PSP games, which were spin-offs and not sequels, kept more of the original game than this seems to and improved upon them without cutting out huge amounts of content.
I liked the class layout in Battlefront 2. Every class felt distinct. Having said that, having the ability to instead create our own layout sounds like it has its advantages.
Im cool with not having classes, but not having squads seems kinda dumb I mean I routinely game with 3-4 people over VOIP, and I imagine others do too. Are people on your friends list at least going to pop up on your HUD or something? Coordinating is gonna be a royal pain in the ass otherwise. [editline]11th May 2015[/editline] Equipment sharing between partners is definitely a cool idea tho
[QUOTE=Solo Wing;47701969] Having said that, having the ability to instead create our own layout sounds like it has its advantages.[/QUOTE] I once asked someone why they hated the lack of classes, they said they were afraid someone would find one a optimal loadout and then everyone would use it. but that doesn't make sense, if everyone used it, no-one would have the advantage :v: [editline]11th May 2015[/editline] [QUOTE=nightlord;47701950]I don't think them just saying "It's not a sequel!" should make it alright that it has less content than the other games and removes lots of important features. Even if it's not a direct sequel, it's still going to be compared to the previous games and so far doesn't seem to improve on much other than graphics. Deciding to not call it a sequel doesn't suddenly make it all fine or make it look any better compared to the rest of the series.[/QUOTE] The new Tomb Raider game isn't anything like the old. Didn't make that a bad game.
[QUOTE=General J;47701171]the class based system in Battlefront was never a great one[/QUOTE] Most modern shooters have no busines having classes. In TF2 classes change your HP and you Move Speed. In most modern shooters, it just changes what you can equip.
[QUOTE=Ragekipz;47702110]Most modern shooters have no busines having classes. In TF2 classes change your HP and you Move Speed. In most modern shooters, it just changes what you can equip.[/QUOTE] This can work perfectly fine when implemented properly. See RTCW and Wolf:ET
It's rather concerning that with every article or bit of news about Battlefront, it's about something that is being removed or just won't be present. Galactic Conquest, space battles, iron sights, and now squads and classes? Is it really even worthy of being called a Battlefront game with more and more being trimmed from it?
[QUOTE=Tuskin;47701997] The new Tomb Raider game isn't anything like the old. Didn't make that a bad game.[/QUOTE] That's not the same situation. With a multiplayer-focused game like Battlefront, comparisons to the rest of the series matter more than with a single-player focused game. Being a good game doesn't necessarily make it better than the previous games in the series. The new Dungeon keeper wasn't anything at all like the rest of the series, it wasn't a sequel yet no one tried to defend it because of that. Saying it's not a sequel does not make it any better.
[QUOTE=lilguy;47702160]It's rather concerning that with every article or bit of news about Battlefront, it's about something that is being removed or just won't be present. Galactic Conquest, space battles, iron sights, and now squads and classes? [/QUOTE] Battlefront didn't have Squads or Iron Sights though. Those were Battlefield features. So technically they were not removed.
[QUOTE=Jackald;47701807]What's even the point of making a sequel of it's inferior to its predecessor in literally every single way apart from graphics?[/QUOTE] Not cramming in more features doesn't mean it's inferior. Can't judge the quality of the game before it's even finished, let alone playable.
I love when there's a new entry to a series and people flip their shit because X feature wasn't re-implemented (mmmm, sims 4 pools). This case is even worse because not only did the features not exist in this series before, but they explicitly existed in the series these same complainers don't want battlefront to turn out like. imagine how fast people would declare this a flop if it was a total feature carbon copy of the originals. The old battlefronts had some fun charm to them for the day and age, but gameplay and general finish was mediocre. If they weren't under the star wars flag they'd have been forgotten pretty fast
I think squads should be included. Also, please limit the amount of snipers per team, thanks.
[QUOTE=dai;47702582]I love when there's a new entry to a series and people flip their shit because X feature wasn't re-implemented (mmmm, sims 4 pools). This case is even worse because not only did the features not exist in this series before, but they explicitly existed in the series these same complainers don't want battlefront to turn out like. imagine how fast people would declare this a flop if it was a total feature carbon copy of the originals. The old battlefronts had some fun charm to them for the day and age, but gameplay and general finish was mediocre. If they weren't under the star wars flag they'd have been forgotten pretty fast[/QUOTE] People aren't asking for it to be exactly like the previous two, but for a game called Battlefront I don't think it's unreasonable for people to think it would build upon concepts from the previous games rather than remove them.
Really, the only things missing so far are Space Maps, Classes and driveable AT-ATs in one game mode. Everything else is still there so far. Heck they re-added Atmospheric fights from Battlefront 1, they were removed in 2.
[QUOTE=dai;47702582]I love when there's a new entry to a series and people flip their shit because X feature wasn't re-implemented (mmmm, sims 4 pools). This case is even worse because not only did the features not exist in this series before, but they explicitly existed in the series these same complainers don't want battlefront to turn out like. imagine how fast people would declare this a flop if it was a total feature carbon copy of the originals. The old battlefronts had some fun charm to them for the day and age, but gameplay and general finish was mediocre. If they weren't under the star wars flag they'd have been forgotten pretty fast[/QUOTE] People are complaining because the games aren't like the originals though, saying they'd be complaining if they were like them doesn't make much sense. The problem isn't just that it doesn't have the same features, it's that it doesn't have the same features and based on what we've seen doesn't seem to actually be much of an improvement other than the graphics - it's just a big list of things that have been removed so far. Nothing so far suggests removing all those important features has done anything to improve the game. I haven't seen any features that people want that weren't in the series, what are they? [QUOTE=Tuskin;47703058]Really, the only things missing so far are Space Maps, Classes and driveable AT-ATs in one game mode. Everything else is still there so far. Heck they re-added Atmospheric fights from Battlefront 1, they were removed in 2.[/QUOTE] No, there's far more than that is missing. Space Battles, classes, driveable AT-ATs, galactic conquest mode, a story mode (regardless of it not being too good in previous games, it was still there), more than 4 planets (so lots of iconic locations missing), instant action and bots in the same way as previous games all aren't included from what i've read so far. The lack of planets and space battles will also mean there are likely to be a few missing vehicles. It also has smaller battles.
[QUOTE=Durrsly;47702964]People aren't asking for it to be exactly like the previous two, but for a game called Battlefront I don't think it's unreasonable for people to think it would build upon concepts from the previous games rather than remove them.[/QUOTE] I think it's reasonable to remove concepts that don't work well when translated up, and I'd say removing classes is anything but 'removing features' in the first place, just removing restriction (which will probably call for more balance to keep people using all the tools available). On other things like ironsights and squads, it never existed, but could be useful to various preferred playstyles. The bigger things like space battles were cool, but what did they add to the game other than a black backdrop and less jedi melting your face off? Air support is great in these games but I don't think a first person shooter game studio is really required to spend time building a full scale space flight sim. tYou're still likely to get atmospheric fights around your battlefield anyways, though as with how this studio balances things, vehicles are [i]supplementary[/i] to ground battles, not designed to just live off in their own little world separate from the focus of the game. Where would this fit in what looks like a gritty realistic first person shooter? [quote][media]http://www.youtube.com/watch?v=MNbXqrbUG30[/media][/quote] You may as well start developing star citizen lite if you want proper space battles, and if people are also saying this game needs more time in development than it's being allotted, I'd be worried about more features being cramped in just for the sake of what amounts to a gimmick [editline]e[/editline] [QUOTE=nightlord;47703115]and based on what we've seen doesn't seem to actually be much of an improvement other than the graphics[/quote] whAT
[QUOTE=nightlord;47703115] a story mode[/QUOTE] The Co-op/VS1 Missions mode is going to have Story in some way. The official page mentions C-3P0 and R2D2 are in the game.. I'm not sure how they would fit into MP, so I would assume they would be in that missions mode. [quote]The lack of space battles will also mean there are likely to be a few missing vehicles. It also has smaller battles.[/quote] So far we have Confirmed: X-Wings, Tie-Fighters, Y-Wings, AT-AT's (well, the guns at least) AT-STs and the Speeder bike. the Falcon was also seen in the trailer, it will probably be a Hero unit. If there are Y-Wings, there will probably be TIE-Bombers. So what are we missing from that list Tanks, Transports and Interceptors. [url]http://battlefront.wikia.com/wiki/Vehicles[/url]
Not totally sure about the lack of classes, but as long as we get more [I]character[/i] customization, I'll be okay
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