Pretty fun game, specially so considering it's F2P.
Gameplay is fun, Classes are cool, but it's pretty linear is my only gripe.
[editline]25th August 2013[/editline]
Bonus: It's Dungeons and Dragons so +5 awesomeness.
[QUOTE=Chickens!;41957183]Pretty fun game, specially so considering it's F2P.
Gameplay is fun, Classes are cool, but it's pretty linear is my only gripe.
[editline]25th August 2013[/editline]
Bonus: It's Dungeons and Dragons so +5 awesomeness.[/QUOTE]
I feel like combat is my biggest gripe. It's good for a while until you realize that all you do is hold left mouse button and press qer then sometimes dodge a little.
[QUOTE=Fish_poke;41957218]I feel like combat is my biggest gripe. It's good for a while until you realize that all you do is hold left mouse button and press qer then sometimes dodge a little.[/QUOTE]
It's still more engaging than most MMORPGs.
[QUOTE=Bi0hazard;41957609]It's still more engaging than most MMORPGs.[/QUOTE]
When it comes down to it, I find it less engaging. Ability bloat is a bad thing, sure, but having too few abilities at any one time is really monotonous. Plus the only really engaging thing that persisted over time in combat was dodging, and I could play Guild Wars 2 for a game with dodging in combat.
[QUOTE=Fish_poke;41957628]When it comes down to it, I find it less engaging. Ability bloat is a bad thing, sure, but having too few abilities at any one time is really monotonous. Plus the only really engaging thing that persisted over time in combat was dodging, and I could play Guild Wars 2 for a game with dodging in combat.[/QUOTE]
The difference I see in Neverwinter's abilities is in their strength and timing. From my experience, the kinds of abilities MMOs often give you are things like "Add one stack of bleed to the target for 2 seconds" and the effect isn't even noticeable. You often use a set of 2-4 low-cooldown abilities in a specific order, over and over for every fight; but in Neverwinter the abilities have longer cooldowns and a much larger impact on battle, such as stunning an enemy for 5 seconds. This erases a good bit of the repetition that kills most MMOs for me.
I'm not saying that Neverwinter is the best MMORPG, but it makes combat feel more like combat and less like button pressing, which is something that I think the MMO genre needs to improve on.
The mouse-look control scheme also helps a [I]lot.[/I]
I really like the combat, the spell mastery is cool. Control wizard is my favorite so far, some of the special spells are so cool looking.
No game of this type has perfect combat but I feel that the high impact skills on Neverwinter are better than other games where you just strafe an enemy waiting for cooldowns.
Yeah. I really like the combat system. It could be better of course, but it could be the far worse bog standard you get from most MMOs. I actually like the stuff Cryptic makes. Maybe its not some high-budget masterpiece, and they always have a cash shop, but they're always really fun which is a major factor to me.
I tried it and didnt like the combat that much and the fact that it wasn't open world like WoW or other MMOs and the whole instanced servers thing. The character customization was cool though.
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