• Now Available - Ace of Spades
    62 replies, posted
[url]http://store.steampowered.com/news/9579/[/url]
I thought the trailer they had posted was hilarious.
I think I preferred the older version to this
[QUOTE=Banned?;38804978]I thought the trailer they had posted was hilarious.[/QUOTE] Looks good to me
Looks fun. Heard about this but never bothered to check it out before :v:
[QUOTE=EliteGuy;38805043]Looks good to me[/QUOTE] I didn't say it was bad.
J-J-Jetpacks!?!? They just ruined the game.
I'm interested in getting it, but 10 dollars is 10 dollars. Does anyone else own it? Is it good? [editline]12th December 2012[/editline] How does it compare to the early version?
[QUOTE=Banned?;38805147]I didn't say it was bad.[/QUOTE] I'm agreeing with you
I don't know about you guys but I don't remember school teaching me about moon bases and jet packs in WWI
[QUOTE=EliteGuy;38805234]I'm agreeing with you[/QUOTE] I'm glad we agree.
[QUOTE=meppers;38805288]I don't know about you guys but I don't remember school teaching me about moon bases and jet packs in WWI[/QUOTE]AoS dropped the WW1 aspect loooong ago.
[QUOTE=meppers;38805288]I don't know about you guys but I don't remember school teaching me about moon bases and jet packs in WWI[/QUOTE] I think they didn't notice or just didn't care for the WWI aesthetic. Going off what I've seen: It's basically a build-and-destroy, class-based, 'cartoony' FPS now. The Miners can launch super-drills and plant timed dynamite to destroy large amounts of land/blocks, there's the aforementioned jetpacks for the Rocketeers and the Rocket Launchers for the Commandos, everyone's apparently a bulletsponge that can soak up almost an entire mag as long as they aren't headshots from a Marksman, and dying leaves behind a giant gravestone that also explodes and damages the walls/ground next to it for some reason. It almost seems like there's no point in building at all if the Commando and Miner can just annihilate your constructs so fast.
I really enjoyed the original but now it looks silly in terms of the art direction. Does the gameplay still hold up?
Building fortifications (which was one of the most fun things to do) doesn't have any use if one of those jetpack dudes or miners can just completely wrecks it within a second.
Didn't they get rid of custom maps? And custom servers?
I don't know how well it's executed, but I think a more specialized class based system instead of everyone sitting around with sniper rifles would be more fun. Personally, I find just popping out of trenches every once in a while boring as hell.
It went from WWI with Lego, to TF2 with Lego. This saddens me. So, who wants to take bets on how long it will take this to go F2P?
This isn't the Ace of Spades I used to spend hours to try and get online. I always liked AoS for how simple it was, true to the concept of being a really simple voxel-based shooter. Now it's all fancied-up, trying to be all cool and stylized with fancy classes and particle effects and what not. How did this happen? Progress on the game always was really slow and community driven. Who is developing it, did the one dude who originally worked on it sell it?
[QUOTE=H4ngman;38805850]This isn't the Ace of Spades I used to spend hours to try and get online. I always liked AoS for how simple it was, true to the concept of being a really simple voxel-based shooter. Now it's all fancied-up, trying to be all cool and stylized with fancy classes and particle effects and what not. How did this happen? Progress on the game always was really slow and community driven. Who is developing it, did the one dude who originally worked on it sell it?[/QUOTE] Jagex bought Ace of Spades and reworked it into something else that will probably get P2W packs or such in the future if the Classes have extra slots for more weapons. Jagex is known for Runescape, if you wanted to know who they are.
What the fuck did they do to the game? Jesus Christ.
Honestly I liked the old one and I like this new one too As long as you dont play TDM, fortifications are still totally relevant and necessary if you want to win. The new classes make things a bit more interesting and prevent things from going into the classic "stalemate with everyone on both team oneshotting each other in the head" Honestly my only complaints are the new graphical style and the lack of fortification weapons (like the promised mounted MGs and such).
This game is now for runescape audience.
I expected it to be an expanded and polished version of the original game, not this. Leave it to Jagex to completely ruin a great concept.
basically lost all of its charm
this game is laggy as fuck
[QUOTE=dragon1972;38806863]I expected it to be an expanded and polished version of the original game, not this. Leave it to Jagex to completely ruin a great concept.[/QUOTE] What? How is it different, everything I've seen makes it look like it's the same game but made better.
[QUOTE=simkas;38807011]What? How is it different, everything I've seen makes it look like it's the same game but made better.[/QUOTE] First it used to be a blocky WW1 simulator, now its Block-O-Doody Modern Spadefare
[QUOTE=pip12345;38807144]First it used to be a blocky WW1 simulator, now its Block-O-Doody Modern Spadefare[/QUOTE] I assume you haven't played it because its basically nothing like that at all really
I haven't played it so I don't know how it turned out exactly, but I really don't see what's so bad about this direction. The gameplay features are still totally unique and I think they introduced a lot of interesting concepts. I think the judgments here are more than jumping the gun a bit.
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