[quote]Player HUD now hidden on death.
- Dedicated server - max players can now be set before adding any maps to the rotation.
- Kill notifications should no longer occasionally show the wrong victim or killer.
- Wind now correctly disabled when set to None in the server settings.
- A new best shot score or best shot distance in an individual session will no longer overwrite the best for all sessions (unless it is the best overall).
- When dead in multiplayer, input in the game menu will no longer be used to respawn the player.
- Multiplayer server list now populates while searching, instead of only when the search completes.
- Multiplayer game time now only starts when the warmup time has elapsed.
- Attempting to join a passworded server through the Steam overlay or friend invites will now bring up the password entry box.
- Player connection and disconnection notices now shown in the chatbox.[/quote]
Rushed multiplayer much?
[QUOTE=Qwerty Bastard;35954172]Rushed multiplayer much?[/QUOTE]
At least they fixed it.
Also, you skipped right over this part
[quote]featuring two brand new multiplayer maps for Team Death Match – Opernplatz and Black Market! [/quote]
Something you don't often see now-a-days without a $10-15 price tag.
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