• Hammer Editor Question.
    5 replies, posted
Alright, I place a prop in Hammer Editor, and when I play the map in Garry's Mod, I just touch it (hit it/run into it) and it falls over. Is there a way I can make it just stay there? If you need additional information, I'll be happy to provide. Also, here's a video of my problem: [url]http://www.youtube.com/watch?v=kflcTYaX6eQ[/url]
Most likely wrong forum. Anyways, if you turn it into a prop_static it won't move
[QUOTE=FPSMango;26442355]Most likely wrong forum. Anyways, if you turn it into a prop_static it won't move[/QUOTE] Oops, Okay, thanks!
I'm pretty sure prop_statics don't work with everything. You can try the one you use right now and use the 'freeze' flag or whatever it's called
That certain type of prop and or entitie is prop_physics, Move-able. Simple Breakdown for you. [b]Prop_physics[/b] - The props that are move-able/able to pick up like Soda cans, Barrels, and multiple other props. [b]Prop_static[/b] - The prop that does not move at all, like for example: Rocks, Trees, Multiple other environment type props, though it is usable on the props the characters interact with. [b]Prop_dynamic[/b] - To be quite honest i have no clue. Probably a prop that interacts with the dynamic part of the environment(?). Hope this solves your question, Halflifefan84, also Enjoy with your map and you're newly found knowledge.
[url=http://developer.valvesoftware.com/wiki/Prop_static]prop_static[/url] [url=http://developer.valvesoftware.com/wiki/Prop_dynamic]prop_dynamic[/url] [url=http://developer.valvesoftware.com/wiki/Prop_physics]prop_physics[/url]
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