• Sonic Lost World (Wii U) review: lost cause
    9 replies, posted
[url]http://www.shacknews.com/article/81771/sonic-lost-world-review-wii-u[/url]
Go back to the generations stuff please.
Less Sanic more other IPs.
The curse is back!
They made a good game with Generations, then immediately scrapped what worked. I do not understand Sonic Team.
[QUOTE=redBadger;42677472]Go back to the generations stuff please.[/QUOTE] I wouldn't mind the art style of Lost World (which the devs cited as making it a lot loss costly since they're not trying to make things so realistically detailed) and certain aspects like less-buggy wall-running and proper ledge grabbing, mixed with the level design care and detail that went into Generations. Maybe make it so the 2D / slower platforming segments don't kill the pace and are less sluggish because you're not going fast, but otherwise Generations was basically the perfection of level design in a 3D Sonic game ever since Adventure 1. [editline]28th October 2013[/editline] [QUOTE=Super Muffin;42677573]They made a good game with Generations, then immediately scrapped what worked. I do not understand Sonic Team.[/QUOTE] Sonic Team has a really annoying habit of basically trying to avoid making the same thing over and over by throwing way too much shit at the wall and seeing what sticks. This is why Sonic Adventure 1 had Sonic, Tails, Knuckles, Amy, Gamma and Big; of all that variety, most people generally only liked Sonic and Tails, Knuckles was an iffy in-between, and almost no one liked Amy (I can enjoy her slower platforming, though), Gamma and Big. This is probably why Sonic Heroes happened and then Shadow the Hedgehog ditched that but tried making variety in its multi-choice level system, and this is probably why Sonic '06 had so much pointless shit and so many playable characters that just were boring or not fun to play at all.
[QUOTE=RikohZX;42678670]I wouldn't mind the art style of Lost World (which the devs cited as making it a lot loss costly since they're not trying to make things so realistically detailed) and certain aspects like less-buggy wall-running and proper ledge grabbing, mixed with the level design care and detail that went into Generations. Maybe make it so the 2D / slower platforming segments don't kill the pace and are less sluggish because you're not going fast, but otherwise Generations was basically the perfection of level design in a 3D Sonic game ever since Adventure 1. [editline]28th October 2013[/editline] Sonic Team has a really annoying habit of basically trying to avoid making the same thing over and over by throwing way too much shit at the wall and seeing what sticks. This is why Sonic Adventure 1 had Sonic, Tails, Knuckles, Amy, Gamma and Big; of all that variety, most people generally only liked Sonic and Tails, Knuckles was an iffy in-between, and almost no one liked Amy (I can enjoy her slower platforming, though), Gamma and Big. This is probably why Sonic Heroes happened and then Shadow the Hedgehog ditched that but tried making variety in its multi-choice level system, and this is probably why Sonic '06 had so much pointless shit and so many playable characters that just were boring or not fun to play at all.[/QUOTE] Sony 06's big issue was that it wasn't done. Three different characters isn't a lot, and each had plenty of potential for a great experience. Adventure was fun because most of the character kept the same platforming gameplay, but with a bit of a twist. Knuckles had open levels where he had to find the Chaos Emeralds while listening to rap, Tails had to beat Sonic in a race, Amy escaped a robot, and Gamma shot up the free world while having a badass story. Big was dumb, but voiced Jon St. John so I can't really be upset with that. SA2 kept the stuff people liked and it was a big hit! Playing Sonic 06 was awkward, because I had a ton of fun in the Radical Train level because it actually worked. It was filled with action, decent dialogue and tons of great set pieces. Shadow's levels aren't that bad either, but again, not finished. Silver's levels were... strange. He needed his powers to fit the gameplay instead of being weird puzzle bits. I would rather have his powers help him jump higher or kill enemies faster instead of being HL2 with woodland creatures. Though Sonic has never been "perfect", playing through SA1&2 again shows just how buggy they were. But there is fun to be had. Generations was excellent. (Sorry for the massive post, I miss good Sonic games. :P)
[QUOTE=Agoat;42679263]Sony 06's big issue was that it wasn't done. Three different characters isn't a lot, and each had plenty of potential for a great experience. Adventure was fun because most of the character kept the same platforming gameplay, but with a bit of a twist. Knuckles had open levels where he had to find the Chaos Emeralds while listening to rap, Tails had to beat Sonic in a race, Amy escaped a robot, and Gamma shot up the free world while having a badass story. Big was dumb, but voiced Jon St. John so I can't really be upset with that. SA2 kept the stuff people liked and it was a big hit! Playing Sonic 06 was awkward, because I had a ton of fun in the Radical Train level because it actually worked. It was filled with action, decent dialogue and tons of great set pieces. Shadow's levels aren't that bad either, but again, not finished. Silver's levels were... strange. He needed his powers to fit the gameplay instead of being weird puzzle bits. I would rather have his powers help him jump higher or kill enemies faster instead of being HL2 with woodland creatures. Though Sonic has never been "perfect", playing through SA1&2 again shows just how buggy they were. But there is fun to be had. Generations was excellent. (Sorry for the massive post, I miss good Sonic games. :P)[/QUOTE] I miss good Sonic games too, really. And playing the Adventure games again earlier this year just made it more clear how many issues some of those games had, but at least the level design (usually, unless you were Tails/Eggman in their mechs) wasn't trying to actively murder you for the smallest provocation. I wasn't referring strictly to Sonic, Shadow and Silver either; it's all the goddamn forced Amigo bits. Why make me play Tails when his flight and controls are gimped? Why make me play as Knuckles, whose attacks hit after his delayed animations finish and gets stuck on walls? Why in the name of god does Amy suck complete and utter balls? The game might not be finished and it had a lot to do with the design overall, yes, but maybe it would've been a bit less terrible if they hadn't put so much attention on shoving the amigos into the levels, sometimes pointlessly (Tails' second run of Wave Ocean), as well as over fifty goddamn Town Missions for the sake of variety. Not to mention hard mode level tweaks, the Soleanna medals that only go towards an achievement, an [i]entire, two mode multiplayer[/i] with tweaked level designs solely for it... Sonic '06 wasn't just unfinished. It was a goddamn management mess.
I heard from the Wii U thread that while it's not a great game, there's a big learning period for the controls that you have to get through in order to enjoy it properly, and if there's one thing that reviewers simply do not have time for it's learning periods when you have to get this game done and get the review out.
[QUOTE=Reds;42680428]I heard from the Wii U thread that while it's not a great game, there's a big learning period for the controls that you have to get through in order to enjoy it properly, and if there's one thing that reviewers simply do not have time for it's learning periods when you have to get this game done and get the review out.[/QUOTE] Sonic games aren't really the kind of titles you'd expect to have a learning period for the controls, since the games were originally designed to offer a fast-paced, easy to learn type of game that allows you to breeze through everything with as little idle time as possible. If their new games requires the player to learn the controls for a long while and get used to them then the game is either a failure as a sonic game, a failure of game design in general or both.
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