• Oculus creates a new, open source unit of time to measure frame rates
    2 replies, posted
[url]https://arstechnica.com/?p=1248729[/url]
what are the chances that itll be integrated into the steam fps overlay?
[QUOTE=WrathOfCat;53078009]what are the chances that itll be integrated into the steam fps overlay?[/QUOTE] It's going to depend on simulations using the time unit first
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