• Blizzard We acknowledge that Diablo 3 needs to be a better game.
    7 replies, posted
[url]http://www.pcgamesn.com/diablo/blizzard-we-acknowledge-diablo-3-needs-be-better-game[/url]
I'm glad that they acknowledge the key problem right now is the endgame. Honestly I thought it was a decent action RPG up until Inferno where it just became a poorly designed, poorly conceived mess. Up until that point it was a blast with friends. Not as great as Diablo 2 or Titan Quest imo, but not nearly as bad as people say it is. I still love how meaty my Barbarians hits feel and sound.
Too late Too late
Dueling mode is not the pvp you promised. Honestly.
pvp would never work in a game where the dps can reach 5 times the average health pool
[QUOTE=TentuZero;39353563]Dueling mode is not the pvp you promised. Honestly.[/QUOTE] If they launched the PVP they "promised" it would likely would have been bad, prompting everyone to get even more upset with Blizzard. Damned if they do, damned if they don't. I'm not particularly upset about it being delayed longer to make it work better, but what I am curious about is how it was playtested for a year and a half to be scrapped now. Was there ever a point where it had potential? Surely that is something you spend a couple months on just to go "oh well it just isn't any fun". The whole Diablo 3 development cycle doesn't feel at all like the same Blizzard that made WoW or Starcraft.
No shit Uncle Deckard; EVERYthing can be improved somehow. Personally, even though I enjoyed my time with Diablo 3 (I only got up to the second difficulty before I stopped playing, but I was intermittently playing a Witch Doctor and a Wizard), it did feel like it was lacking a little something; the whole thing with certain items being locked into the higher difficulties wasn't motivation for me to play it through ad nauseum, it was simply ANNOYING. That being said I kinda enjoyed the crafting and recycling; in the earlier difficulties I didn't really need to use masses of gold. Another thing I enjoy about games like Diablo and Path of Exile is the Gems system, wherein you have modifier items that you can slot into your items to modify them; D3 was VERY lite in this regard with only 4 flavours of Gems, whilst D2 had a lot more types of Gems, and apparently Torchlight 2 has a MASSIVE number of "Gem" types. Also I found the combat in D3 to be kind of alright, even if the abilities were all bound to hotkeys; one thing I think I'd find interesting would be if abilities were performed through combos like in fighting games, though apparently Monk was kinda similar to that in some regards. But personally, even with the enjoyment I got from D3, I still found more enjoyment in D2; hell I still have the discs for it and the expansion on my top-shelf. But for now, I'm gonna try out Path of Exile again; that game combines the Gem system with Active Skills, which is pretty crazy in terms of being awesome.
For me there just wasn't enough about a higher difficulty to entice me into playing the game again after I beat it on normal. It was a good run up until that point though.
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