It's going to be big, but far less than people make it out to be. It will just be another extra peripheral to enhance the experience, like joysticks and car wheels. Most gamers will probably have it, but it will most likely be lying around more often than being on your head.
It needs it's own custom-tailored games with it's own ideas. FPS will only ever truly work with full body simulation, and then it's the good old problem of who the fuck wants to stand up and walk around and move their body for hours just for the immersion? It's less precise and quite the hassle. It's for that seldom time once in a while.
Racing games and walking simulators will have a field day with VR, open-world games will probably be good. FPS and third person games, not so much. Tech demos will be all the more impressive.
When we have full-body simulation though, the holodeck is quite near. Add to the virtual penis and vagina peripherals and porn will have it's own little revolution.
It's certainly going to be a niche for a while. Adoption rate will mostly depend on how quickly it catches on in mainstream services outside of gaming I believe. As for gaming itself, it won't suddenly change how we play all our games. VR games have their own set of rules and not all our current genres and game mechanics translate well.
I won't doubt their claim
But remember, these are the people who make a spreadsheet simulator :v:
But getting back onto point
What's currently being made as VR is still a stepping stone to what could be made by future generations
What's being made still isn't perfect, but that perfection is really hard to achieve, and currently what we can create in VR is still very limited.
But that won't stop developers from expanding the technology and the functionality
If it was really going to flop, the VR market would become a niche market, in my opinion
[editline]4th May 2015[/editline]
[QUOTE=Clavus;47656386]It's certainly going to be a niche for a while. Adoption rate will mostly depend on how quickly it catches on in mainstream services outside of gaming I believe. [/QUOTE]
How quick are we talking?
As in Facebook already own and have already made plans for Oculus?
I'm sure its going to explode for a while once Oculus, the HTC Vive and Sony's Morpheus are on the market but the real issue is going to be with developers since they are the driving force for the success of those things.
Look at the Kinect and Playstation Move, both pretty much failed thanks to the lack of support so in order for VR to continue being developed and to actually make it big the developers also need to come on board but VR already has a pretty high jumpstart since already there are quite a lot of games that support VR, its just that besides that you are in the game they should also start making gameplay around the use of VR.
In short: The success of VR is in the hand of game developers.
[QUOTE=darth-veger;47656442]Look at the Kinect and Playstation Move, both pretty much failed thanks to the lack of support so in order for VR to continue being developed and to actually make it big the developers also need to come on board but VR already has a pretty high jumpstart since already there are quite a lot of games that support VR, its just that besides that you are in the game they should also start making gameplay around the use of VR.
In short: The success of VR is in the hand of game developers.[/QUOTE]
VR has the advantage that it's much more compelling, much more magical than the Kinect or other wand waving shit ever was. The fact VR has had a community following since the very start speaks volumes. You just put on a VR HMD with a good demo and you have a new believer.
I feel like VR is going to a good alternate/option at best. Its never going to be the go to thing.
[QUOTE=megafat;47656458]I feel like VR is going to a good alternate/option at best. Its never going to be the go to thing.[/QUOTE]
Even now there are VR-exclusive titles in the works from surprisingly big studios. Whether it'll be profitable the first few years remains to be seen, you can't really expect much from a brand new platform.
as long as it has a bigger market than the kinect and eyetoy bullshit im happy
It will take a long time for VR to become the go-to gaming platform. The first 2-3 years will definitely have it be a niche thing not only because of the need of a powerful gaming computer, but because of the level of technology.
That's a pretty misleading title imo, it's making it sound like Mr. Pétursson believes VR will stay niche when really he's just saying it's not gonna be big next year specifically, comparing it to how 3D cards and cell phones took several years to actually catch on.
And I feel like that's a very deliberate comparison seeing how 3D cards and cell phones are standard today. Like he said: “People tend to overestimate what we will accomplish in five years. But they tend to underestimate where we’ll be in 10 years.”
[QUOTE=Orkel;47656694]It will take a long time for VR to become the go-to gaming platform. The first 2-3 years will definitely have it be a niche thing not only because of the need of a powerful gaming computer, but because of the level of technology.[/QUOTE]
I don't think we'll be seeing VR as the go-to gaming platform on the next 15 years. There's a lot of games that simply don't require VR and that are many others where VR doesn't add anything at all.
Having to use a VR gear for a casual will seem like an overkill, it'll be hard to convince them that the experience will be better than just sitting on the couch with a wireless controller.
And also you have to consider that the most console hardwares are pretty shitty nowadays. FPS drops in VR will be really annoying.
VR will be the next swimming pool
[QUOTE=Ragekipz;47657151]I don't think we'll be seeing VR as the go-to gaming platform on the next 15 years. There's a lot of games that simply don't require VR and that are many others where VR doesn't add anything at all.
Having to use a VR gear for a casual will seem like an overkill, it'll be hard to convince them that the experience will be better than just sitting on the couch with a wireless controller.
And also you have to consider that the most console hardwares are pretty shitty nowadays. FPS drops in VR will be really annoying.[/QUOTE]
The biggest problem at this moment is the hype train is largely populated by people who don't know its limitations yet. People assume it's trying to [i]entirely replace[/i] how we view video and play games. Don't look at VR as "the next step after TV", it's its own additive thing, [i]and it requires experiences to be built around its limitations (and lack thereof)[/i].
There's tons of game genres that would lose their zing or be awfully disorienting (twitch shooters in particular), there are others that would have a unique advantage (imagine a top-down RTS where you're basically looking at a giant table in front of you). Personally I feel it's the best way to experience driving and flying games (since you as the person ingame are seated in a visible cockpit that grounds you to your surroundings), and of course it really shines in just having explorable demo scenes.
I'm making my money right now building VR tours in UE4 for use with oculus, as it's a powerful tool to help architects understand the sheer size of a space. Hopefully the hype phase dies down sooner than later so VR devices are seen more as the tools they are, instead of magic curiosities
[QUOTE=dai;47657557]The biggest problem at this moment is the hype train is largely populated by people who don't know its limitations yet. People assume it's trying to [i]entirely replace[/i] how we view video and play games. Don't look at VR as "the next step after TV", it's its own additive thing, [i]and it requires experiences to be built around its limitations (and lack thereof)[/i].
There's tons of game genres that would lose their zing or be awfully disorienting (twitch shooters in particular), there are others that would have a unique advantage (imagine a top-down RTS where you're basically looking at a giant table in front of you). Personally I feel it's the best way to experience driving and flying games (since you as the person ingame are seated in a visible cockpit that grounds you to your surroundings), and of course it really shines in just having explorable demo scenes.
I'm making my money right now building VR tours in UE4 for use with oculus, as it's a powerful tool to help architects understand the sheer size of a space. Hopefully the hype phase dies down sooner than later so VR devices are seen more as the tools they are, instead of magic curiosities[/QUOTE]
ArmA or any other tactical shooter/milsim would be great with VR.
So would mech combat be. Especially if you could do a hybrid augmented/virtual reality where the cockpit is semi-real with controllers, keypads, joysticks, etc.
Hell a flight simulator.
I'd generally just love VR for first person perspectives.
[QUOTE=NeverGoWest;47657610]ArmA or any other tactical shooter/milsim would be great with VR.
So would mech combat be. Especially if you could do a hybrid augmented/virtual reality where the cockpit is semi-real with controllers, keypads, joysticks, etc.
Hell a flight simulator.
I'd generally just love VR for first person perspectives.[/QUOTE]
Someone that plays on a normal screen would have advantage over VR users. Looking all over the place seems to be tiring as hell.
There are some games where VR would be pointless. But there's a lot of games where VR would even make TrackIR and expensive triple monitor setups obsolete.
It's going to be like TrackIR but slightly more popular and compatible with far more games, I think
Flight sims, racing games, any game with free look are definitely going to be in a new era with VR (As long as the resolution is good) And even with games with a fixed perspective that you only control with your mouse will see people using it because of the 3D. Good, 3D, too. Not some headache inducing pair of glasses that probably wouldn't even work worth a shit unless you could maintain a very specific frame rate
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