Well, at least someone is developing for the vr, even though I'm pretty sure every company is gonna wanna jump on this device.
They'll make another Assassin's Creed with VR support, so you can use Virtual Reality while using Animus so you can be double-virtual.
Will the games be 10FPS and 320p locked
Let's see if this is gonna make climbing towers to clutter the minimap in collectibles any more engaging.
I see an on rails hidden blade sim.
[QUOTE=Citrus705;47715284]Will the games be 10FPS and 320p locked[/QUOTE]
Soon, nobody can upload videos of games to YouTube because it'll have to many artifacts in the recording to be seen properly, so you'll have to buy it yourself to even see the game. Brilliant!
Watching Ubisoft try to optimize their titles for stable 90fps @ 1440p should be pretty interesting.
Well, I guess they can pull of a good VR game if it's like Far Cry or something, but if it's any other existing franchise, no.
The VR Raving Rabbids game is going to be amazing.
Will it make you puke and lose your skin?
ubisoft making games requiring rock solid performance?
HA
You know, none of my games will probably ever get far enough to make it reasonable but, I would someday, like to make some of them have Oculus support. Like DiD, but I have so many other issues I got to get over first.
[QUOTE=Orkel;47715736]Watching Ubisoft try to optimize their titles for stable 90fps @ 1440p should be pretty interesting.[/QUOTE]
They just normally have different priorities in performance/graphics.
If you'd optimize the engine to 60fps, for half the team that means they just got the green light to add just enough performance intensive stuff to drop it to 30 again because thats what they consider the target.
I am sure they'll be fine, there are just different choices to be made when targeting 90fps 1440p.
[QUOTE=Citrus705;47715284]Will the games be 10FPS and 320p locked[/QUOTE]
Ubisoft announces its own VR tech.
[img]http://static.guim.co.uk/sys-images/Arts/Arts_/Pictures/2008/07/30/viewmaster460.jpg[/img]
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