[quote]The full breakdown also confirms suspicions about how Quantum Break is rendered—it's not native 1080p. À la Xbox One, images are constructed from four buffer images rendered at two-thirds of the chosen resolution with 4xMSAA. "Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples." In other words, it's permanent.[/quote]
How does this look compared to normal 1080p?
[QUOTE=Humin;50124806]How does this look compared to normal 1080p?[/QUOTE]
a little soft and slightly blurrier but not awful based on a similar technique in Rainbow Six Siege
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