• New balance changes are coming to Team Fortress 2 in a 'major update'
    5 replies, posted
[url]http://www.pcgamer.com/new-balance-changes-are-coming-to-team-fortress-2-in-a-major-update[/url]
Sure, because what the engineer really needed was more nerfs. [editline]21st June 2017[/editline] Betcha Heavy, too, is gonna be nerfed because he's still too difficult to kill if you're playing with only your feet.
no medic nerfs plz its probably the hardest class to play effectively and the least credited [editline]21st June 2017[/editline] When you DO play medic effectively you are a god but its very tricky. it's not just a matter of shooting fast and jumping well after all.
"balance" that's just going to break the game even further
Actually quite surprised at some of these changes, while some of them are questionable like the Ambassador nerf I think other ones are pretty good when you look at the comp scene. Scout, for example, has the most banned weapons in comp right now, so they're nerfing some of those banned weapons in hopes they get unbanned. It's a shame there's always going to be a divide between comp and casual players, cause these balance changes are definitely leaning towards comp more.
Kind of in disagreement with the Vita Saw change. Yes, i understand that the "preserve uber on death" thing is kind of BS, though i think the intention behind the weapon was pretty good, in that randumb spam is the Medic's hard counter. IMHO, i think it would've been better to have implemented a dodge mechanic (i.e: Lo Wang's sidestepping), although have it cost uber
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