• Valve releases a new CS:GO Operation: Breakout
    30 replies, posted
[url]http://blog.counter-strike.net/index.php/2014/07/9804/[/url] [quote=Valve]Operation Breakout has arrived, bringing ALL CS:GO PLAYERS unlimited access to a collection of six top-rated community maps! Get the most out of Operation Breakout by purchasing an All Access Pass! With an activated pass, you’ll get an upgradable Challenge Coin along with a huge list of features.[/quote]
This promo image for it is pretty cool [IMG]http://media.steampowered.com/apps/csgo/blog/images/operationbreakout/blog_breakout.png[/IMG] and they added a butterfly knife fuck me that's awesome [IMG]http://media.steampowered.com/apps/csgo/images/operationbreakout/slides/operation_breakout_01.jpg[/IMG]
Elites: — Reduced price to $500 omfg fuck yes, 700$ was to high, now these will be awesome pistol round. [editline]2nd July 2014[/editline] - Removed tree boost spots. NOOOO
Shit, I want a butterfly knife like that for realises. The cool factor of flipping and flopping a butterfly knife around never gets old, especially when people around you don't know how they work.
Holy fuck buttetfly knife A dream come true
This update was all around very well done, and the new maps are great
[QUOTE=CakeMaster7;45269427]This update was all around very well done, and the new maps are great[/QUOTE] The oil rig map is fuckin shit. So many camping spots it's ridiculous.
[QUOTE=aydin690;45269593]The oil rig map is fuckin shit. So many camping spots it's ridiculous.[/QUOTE] If it's blackgold, then it was made by a fper.
The oilrig map is pretty fun but overall I feel like the new maps are way too cluttered with noisy shit like vegetation and other high detail props, are far too open and also too foggy. All which encourages camping with snipers. Also I wonder if the mission drops are based on time passed somehow. Sure hope so because in 50% of the servers I join one of the teams is just suiciding to get to the drops quicker.
[QUOTE=nomad1;45269753]If it's blackgold, then it was made by a fper.[/QUOTE] It was made by Horse Strangler(Env Art), Az(Env Art) and I (Level Design) [QUOTE=aydin690;45269593]The oil rig map is fuckin shit. So many camping spots it's ridiculous.[/QUOTE] It was our first map made and I can understand some unlikable aspects of it some CS:GO players may have, but we extensively worked on it with Valve and the final product isn't that far off from standard CS:GO maps. Its most closely related to Train with the # of encounter spots + "Hiding Spots" except we just have a smaller rotation. Overall we learned a lot and hopefully our future maps will be better and more enjoyable to play.
fuckin castle is amazing, that's the only map i've played on so far but goddamn is it a prime map
Invasion is so fucking foggy and Rush is heavily CT sided
Insertion is the worst fucking map.
[QUOTE=Tetsmega;45270574][B]myst[/B] is the worst fucking map.[/QUOTE]
Time to make $10 off a $5 pass
[QUOTE=Tetsmega;45270574]Insertion is the worst fucking map.[/QUOTE] Mind giving some feedback? My friend created it and I helped test it a lot with us a group of friends playing it at Lan parties extensively. He would appreciate the feedback.
The missions are pretty cool, but they're also pretty goddamn rage inducing when the objective requires you to go to casual.
[QUOTE=HoliestCow;45270246]It was made by Horse Strangler(Env Art), Az(Env Art) and I (Level Design) It was our first map made and I can understand some unlikable aspects of it some CS:GO players may have, but we extensively worked on it with Valve and the final product isn't that far off from standard CS:GO maps. Its most closely related to Train with the # of encounter spots + "Hiding Spots" except we just have a smaller rotation. Overall we learned a lot and hopefully our future maps will be better and more enjoyable to play.[/QUOTE] Kudos to you guys for making the most enjoyable map in the pack. Could have maybe used with some less pipe props in some areas but it is definitely the most viable Counter-Strike map as far as balance and readability goes. [editline]2nd July 2014[/editline] [QUOTE=Gatekeeper828;45271295]The missions are pretty cool, but they're also pretty goddamn rage inducing when the objective requires you to go to casual.[/QUOTE] I would say that being forced to play a round of competitive Castle is way worse.
I like how the virtual CS:GO butterfly knife is more expensive than some of the butterfly knives I own.
[QUOTE=Ericson666;45271264]Time to make $10 off a $5 pass[/QUOTE] How?
I wish they would add some arms race maps.
[QUOTE=LATTEH;45271845]I wish they would add some arms race maps.[/QUOTE] I wish they would fix all the memory leak issues instead of releasing more skins.
Valve really know how to make ridiculous amounts of money for doing virtually nothing.
It's pretty cool that the mapping scene for this game is so small. I recognize all the maps in this operation from when they were works in progress on different mapping forums. The Castle map is also by a Facepuncher, Yanzl, who is massively talented.
blackgold is fun for dm and casual but it always bugs out for me, some textures turn pure black for a couple of rounds and it is very distracting otherwise the maps are good. the t side blends in on rush too much too honestly
I bought the pass but did not receive the butterfly knife...
[QUOTE=Alyx;45272403]I bought the pass but did not receive the butterfly knife...[/QUOTE] ok?
[QUOTE=Alyx;45272403]I bought the pass but did not receive the butterfly knife...[/QUOTE] Because it's a random drop from the Breakout cases. Is reading so hard these days?
[QUOTE=Alyx;45272403]I bought the pass but did not receive the butterfly knife...[/QUOTE] what a tragedy
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