I think I'd get sick playing this
Like actually sick
[QUOTE=DEMONSKUL;51789934]I think I'd get sick playing this
Like actually sick[/QUOTE]
Avatar relevant.
Motion Sickness Simulator 2018.
download link in case anybody wants to try it for themselves
[url]https://ubihard.itch.io/demise[/url]
Reminds me of some of those crazy quake view mods that tried all kinds of different projections to give you as close to 360 degree vision as possible to improve your awareness of the game.
Oh man, that's fantastic.
And massively disorienting.
That was fun, not hard at all and didn't even get sick. WTF
[quote]
CHANCE OF SURVIVAL: 1%
Requires the use of a game controller.
[/quote]
:mysterysolved:
[QUOTE=froztshock;51790054]Reminds me of some of those crazy quake view mods that tried all kinds of different projections to give you as close to 360 degree vision as possible to improve your awareness of the game.[/QUOTE]
[video=youtube;f9v_XN7Wxh8]https://www.youtube.com/watch?v=f9v_XN7Wxh8[/video]
[QUOTE=Mattk50;51790379][video=youtube;f9v_XN7Wxh8]https://www.youtube.com/watch?v=f9v_XN7Wxh8[/video][/QUOTE]
Holy crap, give me an ultrawide monitor and that panini projection with ~180-200 horizontal FOV and I'd use that in all games every day if I could. You can basically match your real life FOV without any annoying stretching that high FOVs give you with a standard perspective projection.
God, I'd have a stroke midway through if I tried to play that.
This is like the only game a 3 monitor set up would benefit from
for pretty much 99.99$ of all games that set up is absolute shit tier really
[QUOTE=pebkac;51790479]Holy crap, give me an ultrawide monitor and that panini projection with ~180-200 horizontal FOV and I'd use that in all games every day if I could. You can basically match your real life FOV without any annoying stretching that high FOVs give you with a standard perspective projection.[/QUOTE]
Unreal Tournament apparently uses this for high fields of view. It's built right into Unreal Engine.
[QUOTE=El Periodista;51790624]Unreal Tournament apparently uses this for high fields of view. It's built right into Unreal Engine.[/QUOTE]
You mean the new one? It's been quite a while since I last played it, did they only recently add that projection? Cause I used to play it at 105 FOV or something like that and the projection looked pretty standard.
[QUOTE=pebkac;51790862]You mean the new one? It's been quite a while since I last played it, did they only recently add that projection? Cause I used to play it at 105 FOV or something like that and the projection looked pretty standard.[/QUOTE]
[URL="https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PaniniProjection/"]I have no idea. Here's the wiki page.[/URL]
I'll pass on this one
[QUOTE=Mattk50;51790379][video=youtube;f9v_XN7Wxh8]https://www.youtube.com/watch?v=f9v_XN7Wxh8[/video][/QUOTE]
wow some of those projections actually make a 360 degree view somewhat usable
Doesn't bother me at all, I just look at the center of the screen and I seem to be able to keep track of everything happening just fine.
Cool stuff.
[QUOTE=El Periodista;51790947][URL="https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PaniniProjection/"]I have no idea. Here's the wiki page.[/URL][/QUOTE]
Ah, so the engine supports it, but then it's up to the game to implement it. I can't find anything about it actually being used in UT right now. Also it's just a postprocess on the original perspective-projected image, so I doubt it can even support FOVs of >180 degrees. It'd probably look terrible with super high FOVs cause you lose all the resolution in the middle of the screen.
ayye ParagonX9 nostalgia
Holy shit I played through the demo, once you get the hang of it you just feel like a god. The most disorienting bit is going back to normal human fov after.
Would seriously buy this if it was full game.
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