If you use Hearthstone and World Of Warcraft as examples where they clearly are intended to keep you playing daily then yeah I think I could see feeling that way.
The cited example from Final Fantasy XIV however is sort of a different story. Beast Tribes are their own separate thing. You don't lose out on anything if you don't do them regularly. They are primarily an extra means of getting experience and crafting materials.
As more games keep adding that I realize they are taking time of my life, even if it's only 10 minutes it becomes more as you get into more games. Blizzard does this, yes.
Heartstone? Even if I decide to make a pause that would mean missing quest and not getting gold to unpack cards that I may not have, specially when a new expansion drop and I didn't saved gold.
Heroes of the Storm? I could do a pause since I have most heroes unlocked and at least the free rotation tend to be nice.
Thankfully Overwatch only has a "First win of the day" bonus XP. You only have to get 9 victories on arcade weekly (One lootbox every 3 victories). Although it would be best if just was matches played instead of won.
On a minor note there is Killing Floor 2. Not doing the daily quests means less dosh for your vault which means not getting those crates for a chance of a cosmetic that you may not have.
Yeah, I definitely felt this when I was into Heroes of the Storm for a while. Don't get me wrong, the game was fun as hell and the quests were really easy to do, but I did feel obligated to play pretty much every day. That being said, it was basically my only multiplayer game, so it wasn't like I was stretched thin across multiple games like some people are.
I like the way GW2 handles dailies because I don't have to go out of my way to do most of them
[QUOTE=Citrus705;52977915]I like the way GW2 handles dailies because I don't have to go out of my way to do most of them[/QUOTE]
I especially like the way they handle login rewards, you can start the game up and then immediately fuck off without playing, and it even picks up where you left of. Meanwhile for other games if you miss a single day of login rewards you get flipped off and you don't get to see that big reward at the end of the week.
Oh no doubt, in fact it's one of my main gripes with MMOs and an aspect I seldom, if ever, actually do when I play one.
[QUOTE=Gamaz;52978095]I especially like the way they handle login rewards, you can start the game up and then immediately fuck off without playing, and it even picks up where you left of. Meanwhile for other games if you miss a single day of login rewards you get flipped off and you don't get to see that big reward at the end of the week.[/QUOTE]
Warframe does the same thing now, its a slow build up to bigger and bigger rewards. The issue though is that while its still a cycle in Guild Wars 2, Warframe is one continuous track. And at every 50 days you get a reward you can only obtain through the login bonuses. That's not so bad until you look at the rewards for every 100 days which are powerful weapon mods and actual weapons that each have entirely unique mechanics unshared with any other weapon, including the other login reward weapons. So yeah, there are consequences to missing days because they just recently released the 700 day weapon. A new player would have to play every day for two years to see that. And by that point, there will be another 700 days worth of weapons stacked on unless somehow DE shows restraint and actually stops one day.
The only game where I actually really enjoyed this sort of "quests" were the daily/weekly/monthly events in Dirt Rally. Rather than being some dumb grindy objective that you have to fulfill, they actually put you in a competition against other players. The car/track/weather conditions are all pre-selected for you, you only get 1 attempt and then you try to do your best. It actually feels exciting knowing that you could finish near the top of the leaderboard if you drive well, and only a single mistake can ruin your chances.
Sure you get some in-game currency as a reward based on how well you did, but that's just a little extra on top rather than being the main focus of the challenges. You aren't forced into doing them because there's plenty of other ways to acquire the credits.
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