Assign ShadowPlay to MouseWheel button? or alternative push to talk solution?
9 replies, posted
Hey, I am playing games with my friends and we talk on TS3, when using ShadowPlay it only records their voices from game not mine.
TS3 has push to talk button assigned to MouseWheel.
I want to assign shadowplay push to talk button to same button, so when I talk on TS3 it would also record in shadowplay.
Is it possible? Or are there any alternative solutions?
I was thinking:
Assign ShadowPlay button to say PgUp and somehow make OS trigger PgUp button with MouseWheel click.
Whats the point in recording frequent small bits of shadowplay footage?
[QUOTE=Killervalon;47630656]Whats the point in recording frequent small bits of shadowplay footage?[/QUOTE]
This isn't relevant or helpful.
There is a setting in shadowplay that lets you enable a push to talk microphone setting. In my testing with shadowplay it was exceedingly buggy, and half the settings reset every time there was a driver patch. Best bet is probably to use OBS with the shadowplay hardware. Literally all the benefits, and none of the downsides. The container(s) used by shadowplay are awful, and using OBS bypasses that, letting you record until you run out of drive space.
what the fuck even is shadowplay
i was under the impression that it was an nvidia tech meant for streaming to handheld devices but clearly i'm wrong
It's essentially just hardware H264 encoding built into recent cards.
Shadowplay itself is the software (access via geforce "experience") nvidia ships to utilize that hardware. It's just another (very limited) screen recording system that doesn't impact your system performance majorly because it's all done with hardware.
[QUOTE=Zephyrs;47630749]This isn't relevant or helpful.
There is a setting in shadowplay that lets you enable a push to talk microphone setting. In my testing with shadowplay it was exceedingly buggy, and half the settings reset every time there was a driver patch. Best bet is probably to use OBS with the shadowplay hardware. Literally all the benefits, and none of the downsides. The container(s) used by shadowplay are awful, and using OBS bypasses that, letting you record until you run out of drive space.[/QUOTE]
Well only feature of shadowplay I love is shadow recording, I always end up having tonn of epic moments which I wasn't recording yet shadowplay captures it.
[editline]1st May 2015[/editline]
[QUOTE=lavacano;47634754]what the fuck even is shadowplay
i was under the impression that it was an nvidia tech meant for streaming to handheld devices but clearly i'm wrong[/QUOTE]
It's basically if you have shadowplay enabled:
It's recording past 5 minutes (configurable up to 20 minutes), so if something happens in game, and you didn't record it manually - you can press Alt + F10 (default) to save past 5 minutes of gameplay.
[editline]1st May 2015[/editline]
[QUOTE=Zephyrs;47630749]This isn't relevant or helpful.
There is a setting in shadowplay that lets you enable a push to talk microphone setting. In my testing with shadowplay it was exceedingly buggy, and half the settings reset every time there was a driver patch. Best bet is probably to use OBS with the shadowplay hardware. Literally all the benefits, and none of the downsides. The container(s) used by shadowplay are awful, and using OBS bypasses that, letting you record until you run out of drive space.[/QUOTE]
isn't OBS causing frame drop when recording like fraps?
[QUOTE=arleitiss;47638089]isn't OBS causing frame drop when recording like fraps?[/QUOTE]
OBS set to use the native hardware like Shadowplay barely incurs a performance hit.
[QUOTE=arleitiss;47638089]isn't OBS causing frame drop when recording like fraps?[/QUOTE]
No idea where you heard this from. It only causes problems when you are trying to break things and record at more than 60 fps. Some people can't run certain NVENC presets depending on which model of GPU they have. Using NVENC with OBS is literally doing the same thing as Shadowplay, just with software that isn't bloated, missing every possible feature, and not dumping the output into a crippled container (Shadowplay has a 4GB file size limit. OBS will happily write a 2TB video file if you let it run for a week with no issue.)
I use this for high quality local recordings. It's not lossless (if you want that you probably have to use dxtory), but it's VERY high quality.
[IMG]http://athousandpandas.club/Random Temp Shit/OBS.png[/IMG]
or you can try to use Bandicam, Fraps and other [URL="http://www.apowersoft.com/free-game-recording-software.html"]game recording software[/URL] to record game play and the sound from both your friends and yours. They all work fine, you can try it yourself.
Sorry, you need to Log In to post a reply to this thread.