• UDK Mod Development Startup Help.
    6 replies, posted
Hello all. Let me start off by saying that I really wasn't sure where to put this thread, so if it needs to be elsewhere, can the Mod's move it for me please. Onto the meat. I've been indulging myself in level design, modelling and various mod related bits and bobs for many years now for Source, but other than dicking about in UnrealEd, have never really done anything serious with Unreal. Now, I know my way around it, and can use the inport and export tools, so I'm no noob. However, I'm thinking of starting up a small mod just to learn the basics of making one better, before going onto creating a more "full" game. I've been searching around various tutorials and the Unreal Developer network, and it's all very comprehensive other than the most basic question of all: Where do I start? When I start actualy putting this together, is there a set file structure I should follow, are there any folders I need to create for it to bake properly later on? Any help or ideas would be much appreciated.
How about you go to the UDK forum?
06'er and you don't know where to put your thread? Blasphemy!
[url]http://wiki.beyondunreal.com/External_UDK_Tutorials[/url] Go crazy.
[QUOTE=KSI;20008875]06'er and you don't know where to put your thread? Blasphemy![/QUOTE] Do you understand what that word means? [quote=Dictionary, Fo-ewl] blas·phe·my (blsf-m) n. pl. blas·phe·mies 1. [B]a. A contemptuous or profane act, utterance, or writing concerning God or a sacred entity. b. The act of claiming for oneself the attributes and rights of God.[/B] [/quote]
[QUOTE=~ZOMG;20009054]Do you understand what that word means?[/QUOTE] It's Blasphemy to his 06'ery.
[QUOTE=radioactive;20008862]How about you go to the UDK forum?[/QUOTE] I'm more familar with, and prefer the people associated with Facepuch. Facepunch isn't exactly small, I'm sure someone knows what I'm after.
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