if our devices are rooted, will it render us unable to play like they did for the ios version with jailbreaks?
[QUOTE=SGTNAPALM;43634222]if our devices are rooted, will it render us unable to play like they did for the ios version with jailbreaks?[/QUOTE]
Squenix eventually let jailbroken devices play, so you most likely will.
$7? No thanks.
Deus Ex: No Fucks Given.
Release it on fucking PC and consoles and maybe we'll talk.
Cool, now how about PC?
The story mode is 3 hours long and ends with a "to be continued" screen suddenly without any sort of boss fight, and it has been nearly a year since this game was released on iOS. It's an incomplete game.
I remember thinking the video announcement of this game was satire, until the thruth sank in and I was torn. Never supporting this kind of marketing decision ever.
[QUOTE=Medevila;43636705]you'd probably bitch even more if it were a PC game[/QUOTE]
For $5 or $7, no.
Thank god they made this, you know I was really thinking that deus ex would play so much better on a tiny screen with touch controls only. Thanks square enix
W-what about Windows Mobile...?
My surface RT is boring without any worthwhile games (there are none on the microsoft app store)
[QUOTE=Sam Za Nemesis;43636724]It's not expensive[/QUOTE]
From what I remember when it was released for iOS, it's not much more than a re skin mobile port of HR. I'm not paying $7 to play nearly the same game on a phone. But I'm a bit biased I guess. I'd rather not pay anything for mobile apps, not to say I would pirate anything.
[QUOTE=RainbowStalin;43637104]Thank god they made this, you know I was really thinking that deus ex would play so much better on a tiny screen with touch controls only. Thanks square enix[/QUOTE]
Don't forget the ultra ambiguous 5 second hype video they made and then the big reveal of the biggest middle finger to Deus Ex fans since Invisible War.
[QUOTE=JCDentonUNATCO;43637846]Don't forget the ultra ambiguous 5 second hype video they made and then the big reveal of the biggest middle finger to Deus Ex fans since Invisible War.[/QUOTE]
Nothing will be as bad as Invisible War.
Overhyped? Yes, not just because it's a mobile game, but because it's just HR's gameplay with a mini-story, but it's still better than Invisible War.
Welp fuck
I thought I could avoid all the touchscreen bullshit, but this game doesn't have controller support
thanks square enix
[QUOTE=Durrsly;43637866]Nothing will be as bad as Invisible War.
Overhyped? Yes, not just because it's a mobile game, but because it's just HR's gameplay with a mini-story, but it's still better than Invisible War.[/QUOTE]
Oh boy, I thought people stopped hating IW.
So, why Invisible War is bad? I bet the answer will be like "it's not as cool as DX1".
[QUOTE=SouthParkMGT;43641269]Oh boy, I thought people stopped hating IW.
So, why Invisible War is bad? I bet the answer will be like "it's not as cool as DX1".[/QUOTE]
Overly simplified mechanics (stealth was pointless and broken, the inventory was shit - it would take the same amount of space to hold a big fuck off gun as a candy bar), mediocre story, clunky interface, mainly shitty level design with a loading screen every 5 seconds, and the choices generally didn't have consequences with any decent impact. Also the graphics and voice acting were pretty bad (though the lighting was pretty neat). Oh and all the guns used the same ammo.
Compared to the original Deus Ex, where it's only main problems were graphics and voice acting (and some redundant skills like Swimming which should have been implemented better [the ps2 version of dx1 does actually make the swimming skill less useless]). IW seemed like an attempt to simplify dx1, but due to sloppy management of the project or something, they over simplified it and made it like soggy paper. Dx1 felt more like an RPG, IW felt more like an FPS. By today's action adventure semi role playing games standards (like mass effect), IW is okay, but compared to Deus Ex, it just seemed insubstantial and flimsy.
Another issue with IW is the augmentation system, it lacks depth and is overly simplified, and to top it all off, you can swap them out, so there was a lack of consequence for having a different set of augmentations than what would be best on the mission.
[QUOTE=LoLWaT?;43636021]I don't get that mentality. Even if they put it on PC and consoles it's still built like a mobile game with mobile devices in mind.
Short of asking them to completely remake it or make a true sequel, it wouldn't change anything.[/QUOTE]
I don't care. I hate mobile gaming. I hate the fact its blowing up in the market so quickly. I especially loathe touch screen controls. Its not hard to rework a game's control scheme so it works on consoles and PC, especially since its built off a game that was made for said platforms.If you're going to make a predecessor to a game you released on multiple platforms you don't make it fucking sequel exclusive to mobile devices.
[QUOTE=Coffee;43641595]Overly simplified mechanics (stealth was pointless and broken, the inventory was shit - it would take the same amount of space to hold a big fuck off gun as a candy bar), mediocre story, clunky interface, mainly shitty level design with a loading screen every 5 seconds, and the choices generally didn't have consequences with any decent impact. Also the graphics and voice acting were pretty bad (though the lighting was pretty neat). Oh and all the guns used the same ammo.
Compared to the original Deus Ex, where it's only main problems were graphics and voice acting (and some redundant skills like Swimming which should have been implemented better [the ps2 version of dx1 does actually make the swimming skill less useless]). IW seemed like an attempt to simplify dx1, but due to sloppy management of the project or something, they over simplified it and made it like soggy paper. Dx1 felt more like an RPG, IW felt more like an FPS. By today's action adventure semi role playing games standards (like mass effect), IW is okay, but compared to Deus Ex, it just seemed insubstantial and flimsy.
Another issue with IW is the augmentation system, it lacks depth and is overly simplified, and to top it all off, you can swap them out, so there was a lack of consequence for having a different set of augmentations than what would be best on the mission.[/QUOTE]
All that is because Ion Storm didn't have time to polish the game (much like KotOR 2) and also IW was made to please Xbox players (probably Eidos wanted that). To sum up, it makes IW the worst Deus Ex game, but not the game in general.
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