• Radical Entertainment shut down
    56 replies, posted
[url]http://www.shacknews.com/article/74570/radical-entertainment-shut-down[/url]
/activision Shit, or any major publisher. Don't sell millions and millions of copies to make up for the ridiculous marketing costs and success of other franchises? You're fucked.
Wow those are some terrible numbers I was actually thinking of buying this at some point since I had a blast playing with super powers in the first game
The first game was alright but it got old pretty damn fast, and Prototype 2 seemed like it didn't fix that.
1:11 [video=youtube;n8pfzKGSrak]http://www.youtube.com/watch?v=n8pfzKGSrak[/video]
it never went out for PC?
[quote]Although it topped NPD sales during its month of release, it managed to sell fewer than 250K copies.[/quote] That's quite sad.
aww, fuck, I loved Prototype Well that's shit.
[QUOTE=werewolf0020;36538834]it never went out for PC?[/QUOTE] You can bet that Activision will continue selling it, but now we're short the original development team for support. And wasn't Prototype 2 meant to be supported for awhile by the RADNET challenges? This is fucked up. It hasn't even come out on PC and they've already binned the developers.
That leaves only 12 Studios: Demonware: General Netcode Vicarious Visions/Toys For Bob: Kids Games/Ports High Moon Studios: Transformers Games FreeStyleGames: Music Games Beenox: Spider-Man/Ports Beachhead Studios/Treyarch/Sledgehammer Games/Raven Software/Neversoft/Infinity Ward: Call of Duty Games I wonder where all the resources/money is going :v:
[QUOTE=Political Gamer;36539968]That leaves only 12 Studios: Demonware: General Netcode Vicarious Visions/Toys For Bob: Kids Games/Ports High Moon Studios: Transformers Games FreeStyleGames: Music Games Beenox: Spider-Man/Ports Beachhead Studios/Treyarch/Sledgehammer Games/Raven Software/Neversoft/Infinity Ward: Call of Duty Games I wonder where all the resources/money is going :v:[/QUOTE] Spider-Man games? :v:
The sad thing is at the rate these games are selling the Call of Duty franchise is their best financial bet.
This is quite saddening. I loved the prototype series. I was one of the people who bought prototype 2, fuck, I bought it launch day. It was a good game, not the best game, but it was worth the money I spent. This is why we can't have nice things. D:
[QUOTE=Solo Wing;36543461]This is quite saddening. I loved the prototype series. I was one of the people who bought prototype 2, fuck, I bought it launch day. It was a good game, not the best game, but it was worth the money I spent. This is why we can't have nice things. D:[/QUOTE] How would you compare it to the first? On a review, I'd noticed the AI still didn't care if you landed next to them after jumping off a 50-story building. Also, do you think it went for a DLC route? Because of the pre-order exclusivity alone, I didn't consider the title as I figured they'd fill it with DLC you'd have to purchase for 'the full package'. After having played it, does it feel that way for you, or does it feel complete as is?
That sucks, Prototype 2 is much better than the first one.
Thanks activision, next your going to butcher everything worth intersting left in your products...Oh
Sucks to have to disband your company before you've even fully released (as in all planned platforms) the title that caused you to shut down.
Oh yes, I saw this in the Rock Paper Shotgun article on the same subject; [quote]And now, a rather chilling thought, brought to you by BioWare’s Manveer Heir: [B]“With Activision closing down Radical today they have 12 internally owned studios. Six of those are working on Call of Duty products.”[/B][/quote]
[QUOTE=rodent-man;36543833]How would you compare it to the first? On a review, I'd noticed the AI still didn't care if you landed next to them after jumping off a 50-story building. Also, do you think it went for a DLC route? Because of the pre-order exclusivity alone, I didn't consider the title as I figured they'd fill it with DLC you'd have to purchase for 'the full package'. After having played it, does it feel that way for you, or does it feel complete as is?[/QUOTE]Yes the preorder dlc is an irritating concept. I hated the fact that there were different preorder bonuses for different retailers (gamestop/best buy.) The dlc they released was kinda stupid, but the game itself was pretty fun. I got to fuck shit up just like in the first one, with a tad more variety. Though the whipfist is still incredibly broken. Story wise, meh. I personally wanted another game with Alex, though Heller's anger issues make me laugh. My biggest gripe is the difficulty. Yes the game felt awkward and clumsy at first (i haven't played Prototype in over a year) but once I found my footing, the game got a bit too easy. Within a week I was beating the hardest difficulty. I even unlocked 100% of the trophy/achievements. Its a relatively short game, but its fun to play at least.
Activision doesn't see that when Call of Duty stops selling (and it will, it can't carry on forever) all the abandonment of developers not working on Call of Duty is going to come crashing down on them.
[QUOTE=A big fat ass;36545081]Oh yes, I saw this in the Rock Paper Shotgun article on the same subject;[/QUOTE] And how many of those are just making assets.
Awe.. Protoype 1 and 2 were awesome. Bye Radical.
Don't advertisement costs take up far more of the budget than actually developing the game?
Wow, thats really sad. I respect them for the Simpsons Hit & Run.
[QUOTE=Mericet;36539030]You can bet that Activision will continue selling it, but now we're short the original development team for support. And wasn't Prototype 2 meant to be supported for awhile by the RADNET challenges? This is fucked up. It hasn't even come out on PC and they've already binned the developers.[/QUOTE] This strangely reminds me of another studio canned by the publisher right after they released a great open-world game. [sp]I'm talking about EA and Pandemic with The Saboteur, which happens to be one of my favourite games[/sp]
[QUOTE=markg06;36548240]And how many of those are just making assets.[/QUOTE] 3 are working on assets (Neversoft, Beachhead, Raven) and 3 are actually working on CoD titles (Infinity Ward, Sledgehammer, Treyarch). It's not as "chilling" as the RPS article makes it sound when you consider that EA does the exact same thing with it's internal studios.
[QUOTE=rodent-man;36543833]How would you compare it to the first? On a review, I'd noticed the AI still didn't care if you landed next to them after jumping off a 50-story building. Also, do you think it went for a DLC route? Because of the pre-order exclusivity alone, I didn't consider the title as I figured they'd fill it with DLC you'd have to purchase for 'the full package'. After having played it, does it feel that way for you, or does it feel complete as is?[/QUOTE] In an preview interview they did for the first Prototype they said that they purposefully made it so that the AI didn't react beyond saying "what the fuck is this shit?" to you landing etc because when they playtested a version in which the AI [I]did[/I] go on alert if they saw you doing that stuff, it meant that the player was either always under attack or always travelling at a snails pace because they could hardly ever use their movement abilities without everyone attacking him.
[QUOTE=Raidyr;36549278]3 are working on assets (Neversoft, Beachhead, Raven) and 3 are actually working on CoD titles (Infinity Ward, Sledgehammer, Treyarch). It's not as "chilling" as the RPS article makes it sound when you consider that EA does the exact same thing with it's internal studios.[/QUOTE] 6 studios working on one game, but they can't make progress with it.
While i'm sad that people lost they're jobs i'm sort of glad Activision is losing all it's studios/talent since eventually it will only have CoD left and i won't have to ever buy a piece of shit Activision game ever again ( not that i have in the past few years anyway )
[QUOTE=MightyMax;36555011]6 studios working on one game, but they can't make progress with it.[/QUOTE] It's not "one game". Infinity Ward and Sledgehammer worked on MW3 (Sledgehammer's first release), Treyarch works on Black Ops. Neversoft handles the motion capturing, Beachhead handles Elite, and Raven is credited as "UI and DLC", whatever that means. Again, it's the same collaborative process EA uses by labeling every studio as a Bioware subsidiary.
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