[Drumstep/Moombahton] "Blaze" - My new FREE giveaway track for 100 FB likes!
8 replies, posted
I thought I'd share this one here with you guys. Hope you enjoy it!
[media]http://soundcloud.com/bull04/bullseye-blaze-original-mix[/media]
It's on the house because I got 100 likes on Facebook. Thanks!
Pages:
[URL]http://www.facebook.com/theofficialbullseye[/URL]
[URL]http://www.youtube.com/TheOfficialBullseye[/URL]
Your drums need to be alot more punchy, this can be done with maximization + brickwall limiting, but it doesn't really matter if the song's good like yours.
I'd give your song 8/10, mainly because I managed to enjoy it, regardless of the minor problems with the drums, but apart from those, this is fucking badass, and when the moombahton bit comes in, it actually gave me goosebumps, this is legitimately one of your best
[QUOTE=Dead Madman;39263803]Your drums need to be alot more punchy, this can be done with maximization + brickwall limiting, but it doesn't really matter if the song's good like yours.
I'd give your song 8/10, mainly because I managed to enjoy it, regardless of the minor problems with the drums, but apart from those, this is fucking badass, and when the moombahton bit comes in, it actually gave me goosebumps, this is legitimately one of your best[/QUOTE]
Thanks so much! I agree I really need to work on making my drums more punchy as far as volume and effect go. I'm really glad you liked it!
I think you could have left the sub bass out of the intro, the drop really doesn't feel like much when there isn't that much more power in the part that is supposed to be more powerful.
I'm listening on shitty earphones now so I'm not sure if it's because of them, but did you leave the sub bass out of the moombahton part? Seems like a bit of a weird decision to me.
Weird sub bass timings aside the track is pretty bomb. I love the crazy synths, I've yet to figure how to make those high kinda screeching synths
[QUOTE=CLungcancer;39300825]I think you could have left the sub bass out of the intro, the drop really doesn't feel like much when there isn't that much more power in the part that is supposed to be more powerful.
I'm listening on shitty earphones now so I'm not sure if it's because of them, but did you leave the sub bass out of the moombahton part? Seems like a bit of a weird decision to me.
Weird sub bass timings aside the track is pretty bomb. I love the crazy synths, I've yet to figure how to make those high kinda screeching synths[/QUOTE]
I can see what you mean by the suddenness of the sub bass. I can also understand the drop. I sort of felt like it wasn't all that powerful to begin with, but everyone I talked to really liked it so I thought maybe I was psyching myself out, glad I'm not the only one :). Also, the moombah part does have sub, but it's a REALLY deep sub. It's around 30-50Hz which is why it's tough to hear without a subwoofer.
Thanks for the CC! Really appreciate it :).
[QUOTE=Dead Madman;39263803]Your drums need to be alot more punchy, this can be done with maximization + brickwall limiting[/QUOTE]
no that's a terrible idea
punchiness comes from having MORE dynamic range, not less of it
[QUOTE=thisispain;39311820]no that's a terrible idea
punchiness comes from having MORE dynamic range, not less of it[/QUOTE]
Yeah, seriously. You don't just slam things in to a limiter to make them punchier...
I really like your music! Keep up the goodwork :)
[QUOTE=KmartSqrl;39348086]Yeah, seriously. You don't just slam things in to a limiter to make them punchier...[/QUOTE]
To elaborate, usually a lack of punch is a mixing problem, not a mastering problem. If you can't get your drums to punch through, your mix is muddy, and there's stuff taking up headroom in the frequency ranges that the drums need to be occupying to punch well.
Anyone who thinks mastering is the way to fix a messy mixdown has no idea what they are talking about. You can get things to slap you in the face before your tune even touches a limiter if your mix is clean enough.
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