I never understood why companies wouldn't want to make the PC version a priority i get that it comes down the fact that generally there's more money from the console versions plus its slightly easier to make and takes less time but, with the PC you can really push the game that much more and there isn't as much limitation hell if i was developing games i'd make the pc version as uber as possible then scale it down from that for the consoles so they could handle it that makes the most sense in my opinion.
Plus i generally find the PC community tends to respect the game and the time and care that went into making it more.
From my experience out-of-house ports are absolutely horrible but as long as Eidos isn't lying about it being a partnership then it should be fine.
I have feeling its gonna be a console port.
I sent them an e-mail about this before the story ran, apparently he read the story on VG247 minutes before he read my e-mail.
fame by very slight association whoooo
Goddamn fucking assholes. Deus Ex needs to be a PC priority.
[QUOTE=OutOfExile2;28774589]From my experience out-of-house ports are absolutely horrible but as long as Eidos isn't lying about it being a partnership then it should be fine.[/QUOTE]
out-of-house port of Red Faction: Guerrilla was about as good as the engine would allow
[QUOTE=M_B;28774871]out-of-house port of Red Faction: Guerrilla was about as good as the engine would allow[/QUOTE]
I always hear people bitch about the Red Faction port and I found it to run just fine given that you have a quad-core for the physics.
[QUOTE=Source;28774523]I never understood why companies wouldn't want to make the PC version a priority i get that it comes down the fact that generally there's more money from the console versions plus its slightly easier to make and takes less time but, with the PC you can really push the game that much more and there isn't as much limitation hell if i was developing games i'd make the pc version as uber as possible then scale it down from that for the consoles so they could handle it that makes the most sense in my opinion.
Plus i generally find the PC community tends to respect the game and the time and care that went into making it more.[/QUOTE]
Money [i]is[/i] everything though.
Well, sometimes this is a good thing. The PC version of Homefront is WAY better than the console version because it had a whole separate studio working on it. DX3 also has stuff deep DX11 features which make it less likely to be a full console port.
IIRC, wasn't the PC version of DX3 announced before the console versions? I thought I remembered hearing all this stuff about DX3 as a PC game, then it was later revealed to be multi-platform.
[QUOTE=OutOfExile2;28774589]From my experience out-of-house ports are absolutely horrible but as long as Eidos isn't lying about it being a partnership then it should be fine.[/QUOTE]
The company seems to be a professional porter of games. That is like...all they do. All reports indicate that their ports are solid and without complaints.
[editline]23rd March 2011[/editline]
[QUOTE=Pandamobile;28775057]Well, sometimes this is a good thing. The PC version of Homefront is WAY better than the console version because it had a whole separate studio working on it. DX3 also has stuff deep DX11 features which make it less likely to be a full console port.
IIRC, wasn't the PC version of DX3 announced before the console versions? I thought I remembered hearing all this stuff about DX3 as a PC game, then it was later revealed to be multi-platform.[/QUOTE]
One thing that I should point out is the presence of a grid inventory. Unlike invisible war, they have gone back to the original grid inventory design, which is really rare for a console game.
It sounds like such a stupid thing, but grid inventories are a strong indicator of a game being non-"consolized."
i really don't care as long as the game has a good storyline
if there are bad menu's whatever who cares
[QUOTE=thisispain;28775307]i really don't care as long as the game has a good storyline
if there are bad menu's whatever who cares[/QUOTE]
Annoying PC fans.
[QUOTE=thisispain;28775307]i really don't care as long as the game has a good storyline
if there are bad menu's whatever who cares[/QUOTE]
I care, its like saying "ohh i dont mind if the new transformers is missing some special effects, and you can see the camera crew in some of the shots, its still good" At this professional level something trivial like bad menus or seeing the camera crew in shot is unacceptable.
some of my favourite PC games were awful PC ports anyway so bleh
bioshock? amazingly bad port
amazingly great game
[editline]23rd March 2011[/editline]
[QUOTE=dude2193;28775334]I care, its like saying "ohh i dont mind if the new transformers is missing some special effects, and you can see the camera crew in some of the shots, its still good" At this professional level something trivial like bad menus or seeing the camera crew in shot is unacceptable.[/QUOTE]
lol you are saying that to someone who's a fan of dogme 95
plus transformers was shit and none of the special effects helped that which is exactly my point
[QUOTE=Source;28774523]
Plus i generally find the PC community tends to respect the game and the time and care that went into making it more.[/QUOTE]
No, the vocal minority always finds a way to shine through with even the smallest complaints that, to them, completely ruins the game.
okay i don't wanna distract everyone from the thread subject
but major dump
oh my god
he's back
[QUOTE=thisispain;28775307]i really don't care as long as the game has a good storyline
if there are bad menu's whatever who cares[/QUOTE]
if you are playing a video game for a storyline only, go read a book
goddamnit people, I want to play and enjoy a video game, and if it's mechanics are horrible on pc, even with a decent story it will be a horrible experience
[QUOTE=Nexosz;28775482]if you are playing a video game for a storyline only, go read a book
goddamnit people, I want to play and enjoy a video game, and if it's mechanics are horrible on pc, even with a decent story it will be a horrible experience[/QUOTE]
who was talking about mechanics
if the mechanics are bad they are gonna be bad PC or not
[QUOTE=thisispain;28775496]who was talking about mechanics
if the mechanics are bad they are gonna be bad PC or not[/QUOTE]
the hell
i just replied to your post that if you want a good storyline, go read a book or something. Video games are something more than just a simple story
if they fuck up the mechanics aka port from consoles without giving a shit that pc is different, then it's a shit video game
even small details like lack of mouse in the main menu, autoaim, easy sneaking, lack of AA, press start to start the game - together then can fuck your experience up
[QUOTE=Nexosz;28775544]the hell
i just replied to your post that if you want a good storyline, go read a book or something. Video games are something more than just a simple story[/QUOTE]
yes and i don't believe i ever said they should be only a storyline
but what made deus ex so great was not its gameplay (it definitely was not its gameplay) but the atmosphere and the storyline that gave way to its excellence
basically what i'm saying is, if deus ex had a shitty storyline and atmosphere, no one would have liked it
[QUOTE=Nexosz;28775482]if you are playing a video game for a storyline only, go read a book
goddamnit people, I want to play and enjoy a video game, and if it's mechanics are horrible on pc, even with a decent story it will be a horrible experience[/QUOTE]
I've been keeping a close eye on the game mechanics and they appear to have learned their lesson about consoles. Everything seems to be much more Deus Ex 1 and a lot less invisible war. I think they have even added MORE augmentations. The XP system is still around as well. The inventory appears to be more PC than console in design too.
Overall the mechanics appear to be either neutral or PC leaning. I was very much concerned when I first heard about the game, but the trailers have slowly lessened my worries. I'm pretty optimistic about this game, which is rare.
[editline]23rd March 2011[/editline]
[QUOTE=thisispain;28775577]yes and i don't believe i ever said they should be only a storyline
but what made deus ex so great was not its gameplay (it definitely was not its gameplay) but the atmosphere and the storyline that gave way to its excellence
[/QUOTE]
What? The gameplay was always where it was at. It was the choice in the gameplay.
You could approach any situation in a huge variety of ways and, depending on how you do, could alter the storyline itself. That was the central gameplay mechanic of Deus Ex: Choice.
These guys did Soul Reaver so they're cool in my book.
[QUOTE=GunFox;28775579]
What? The gameplay was always where it was at. It was the choice in the gameplay.
You could approach any situation in a huge variety of ways and, depending on how you do, could alter the storyline itself. That was the central gameplay mechanic of Deus Ex: Choice.[/QUOTE]
yeah i guess but it had an enormous amount of flaws in it
and the first mission just was plain no fun
I wish I could be as optimistic as you guys, but I have that weird feeling that something is going to suck horribly in this game
[QUOTE=thisispain;28775694]yeah i guess but it had an enormous amount of flaws in it
and the first mission just was plain no fun[/QUOTE]
Oh yeah, the implementation was crappy at a basic level. The mechanics controlling it were fun, but the implementation of said mechanics left a lot to be desired.
I enjoy the first level, but only because I go non lethal.
[editline]23rd March 2011[/editline]
[QUOTE=Nexosz;28775727]I wish I could be as optimistic as you guys, but I have that weird feeling that something is going to suck horribly in this game[/QUOTE]
I keep think that will be the case, but every time I think I've nailed it, I see a trailer that shoots the theory down.
Even the cover system seems to flow seamlessly into the Deus Ex design.
[QUOTE=GunFox;28775744]Oh yeah, the implementation was crappy at a basic level. The mechanics controlling it were fun, but the implementation of said mechanics left a lot to be desired.
I enjoy the first level, but only because I go non lethal.[/QUOTE]
well i guess what i'm saying is if the game is crap it's gonna be crap no matter if it's console or PC
[QUOTE=thisispain;28775770]well i guess what i'm saying is if the game is crap it's gonna be crap no matter if it's console or PC[/QUOTE]
Oh I think most people agree there.
The problem arises when it is good on the console, but the port screws it up and makes it crap on the PC. Saints Row 2 for instance.
But I don't think that will be the case here. The company porting it has a solid enough history.
[QUOTE=GunFox;28775884]Oh I think most people agree there.
The problem arises when it is good on the console, but the port screws it up and makes it crap on the PC. Saints Row 2 for instance.
But I don't think that will be the case here. The company porting it has a solid enough history.[/QUOTE]
yeah but the trend with people is that they seem to think a game would be better if it wasn't made on or for consoles which is absolutely not true
Isn't this good? They're outsourcing help on strictly the PC version to get it right? Instead of doing it themselves with the little time they have?
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