• City of Perdition (Second Life)
    44 replies, posted
Someone asked me to design a city for them in Second Life, this is what i came out with. I made the textures and the city, i did not type the story lines. [img]http://img143.imageshack.us/img143/1655/interiors.jpg[/img] [img]http://img63.imageshack.us/img63/3499/exteriorr.jpg[/img] [b]Story[/b] [quote] It is estimated that, between the years 1629 and 1640, about 80,000 Puritans fled from England because of religious persecution. About 21,000 of them came to Massachusetts Bay Colony, and spread throughout the New England area. It was in this area, and by these Puritan colonists, that the city of Perdition was founded. However, the city's original name was Providence. The majority of the Puritans were from the middle class of English society, educated and skilled craftsmen, so Providence quickly became a stable, flourishing colony. During the several decades after the American Revolution, Providence became a large city with a busy trade, booming economy and expanding population... which was the beginning of the end for the Puritans that had long-since controlled the city's structure. What had once been a city of Calvinist Doctrine's rigid Christian values was now a city of "the modern times." The vast majority of the population were not Puritans, and over time the city's economic and political power structure was controlled by secularists. The city had gotten too big for the small Puritan founders to control, and the politics were swallowed in the corruption typical of the pre-Civil War era. Just before the Puritans lost all control they banned together to pass one final piece of city legislation, officially renaming the city "Perdition". It was a clear message of their discontent, and a proclamation of where they thought the city's fate would ultimately lead. In the following years, the growth of the city continued at an exponential rate. For a time, it was a mecca for capitalists and entrepreneurs. Wealth flooded the city's infrastructure, and a true metropolis was raised upon the foundation. However, throughout the mid-1900s, the free market was slowly corrupted--legislation (from the federal to city level) took a stranglehold of the economy with an iron-clad fist, where corporations had become intertwined with the government. With politicians now regulating much of the economy of the city, the bankers and corporate leaders of Perdition lobbied to them in order to reach success, isntead of engaging in the natural competition within the marketplace. This is the very definition of fascism, more commonly known as the euphemism "corporatism". In every sense, Perdition has become an empire of corporatism, ruled by greed and left festering in depravity. Politicians and corporate leaders watch over the city from ivory towers, tugging on puppet-strings of the oblivious automatrons below. Lust and sinful bliss distract and appease the citizens, leaving the emperors to rule as they see fit. Such an environment is the perfect breeding-ground for crime, which has nearly become synonymous with the city's politics. From the low-life street thugs warring amongst themselves to the "fat cat" criminals bosses vying for a seat at the Ivory Tower's table of iniquity, the city is a hive of villiany at every level. Not all of Perdition's population are lost to the city's corruption, but there's little room for heros when there's nothing left to be saved... or is there?[/quote] What do you guys think? Sorry for my English isn't my native language.
You created the city by yourself? That's pretty amazing!
[QUOTE=DanTehMan;21865318]You created the city by yourself? That's pretty amazing![/QUOTE] Yes i made it all myself, you can go to Second Life and go there to view it yourself, you can also check the creator, my SL name is Chaos Borkotron. I've been designing levels and things since the days of Quake 1 modding.
If only all second life was like that *sniff*
[QUOTE=johanz;21865494]If only all second life was like that *sniff*[/QUOTE] Give it a few months, and we will have mesh importing and it will be better (it has been announced and will be on the beta grid in A FEW WEEKS)
So are these screenshots? Looks pretty good for Second Life standards.
[QUOTE=VHASE;21866040]So are these screenshots? Looks pretty good for Second Life standards.[/QUOTE] Yeh they are, unedited (apart from resized)
That is fantastic by second life standards, good job.
[QUOTE=Moreto;21870617]That is fantastic by second life standards, good job.[/QUOTE] Cheers mate
Yeah I especially love the inside bar shot, looks really homely.
Good work. I didn't like the interiors much though.
Wicked job.
Did you charge them? Because that looks incredible. I've only played second life a couple of times and none of it looked that good.
yeh i did it as a job asignment (games environment design is my job)
How much did you get for the project? How long did it take? Did you make every asset in the scenes?
[QUOTE=Ajacks;21943608]How much did you get for the project? How long did it take? Did you make every asset in the scenes?[/QUOTE] I'd rather not say, but it was over £600, yes i made most of the assets, some of the furniture was made by someone else but i made most of it.
I can't imagine how sad people are to pay for stuff like this. I mean, it's good, and definitely worth the money you got, but it is slightly sad too that people pay that much for a virtual world.
it WOULD be sad, only the city has made over 10k USD since it's opening date, not so da now is it lol
How long did the development take and where did you get your sources for the texture work.
[QUOTE=PieClock;21943925]I can't imagine how sad people are to pay for stuff like this. I mean, it's good, and definitely worth the money you got, but it is slightly sad too that people pay that much for a virtual world.[/QUOTE] If you're smart you can earn tons in SL
[QUOTE=johanz;21945056]If you're smart you can earn tons in SL[/QUOTE] Just like anything else.
[QUOTE=Ajacks;21945118]Just like anything else.[/QUOTE] True.
[QUOTE=Ajacks;21944725]How long did the development take and where did you get your sources for the texture work.[/QUOTE] 4 months development and for textures - [url]www.cgtextures.com[/url], [url]www.environment-textures.com[/url], [url]www.isourcetextures.com[/url], and a lot of my own photo-textures, Photoshop CS3 was used for designing and altering the photos into textures, and 3dsmax 9 x64 with vray was used for baking them before they were brough into SL via prims and scultpies
Ohh brilliant! One of the finest well-built cities I've seen! Fantastic job! I'll check it out right now!
I bet that build had ALOT of prims. @_@
[QUOTE=Nazereth666;21981590]I bet that build had ALOT of prims. @_@[/QUOTE] around the 13,700 mark
Outside view looks good, you should post the SLurl thing. Next up, SL needs is proper optimized lighting with shadows and bumpmapping.
[url]http://maps.secondlife.com/secondlife/City%20of%20Perdition/169/33/39[/url]
Nice job, I like it a lot.
I'll have a new screenshot tomorow of the island prison i am currently working on
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