I don't have much experience running projects but aren't you supposed to plan everything out, fine-tune requirements and agree on the way things are going to be done [b]BEFORE[/b] you start on it?
[QUOTE=Sir Whoopsalot;44264368]I don't have much experience running projects but aren't you supposed to plan everything out, fine-tune requirements and agree on the way things are going to be done [b]BEFORE[/b] you start on it?[/QUOTE]
I hope Garry and Team read this.
So now you are the shit if you work at the studio who has the worst working conditions.
You don't have swag if you don't at least refuse any paychecks, getting paid is for losers.
[QUOTE=Sir Whoopsalot;44264368]I don't have much experience running projects but aren't you supposed to plan everything out, fine-tune requirements and agree on the way things are going to be done [b]BEFORE[/b] you start on it?[/QUOTE]
That's correct, except in software development.
In software development, if you stop for 6 months to plan everything out, a competitor will just come out with a product that they just kept hammering until it worked.
If I recall correctly, League of Legends was a pretty good case of this, the game engine will pretty much do anything that a developer wants to do, it just does it in a really retarded way.
I haven't played League in like, over a year or something, but last time I checked, the ultimate from Jarvan, icewall from Anivia etc. was still being done by spawning invisible minions, which fucks up pathfinding and all kinds of shit.
[QUOTE=nikomo;44265257]That's correct, except in software development.
In software development, if you stop for 6 months to plan everything out, a competitor will just come out with a product that they just kept hammering until it worked.
If I recall correctly, League of Legends was a pretty good case of this, the game engine will pretty much do anything that a developer wants to do, it just does it in a really retarded way.
I haven't played League in like, over a year or something, but last time I checked, the ultimate from Jarvan, icewall from Anivia etc. was still being done by spawning invisible minions, which fucks up pathfinding and all kinds of shit.[/QUOTE]
One of the mages (Xerath) had a move that fired off a electric beam that faded away in half a second, it was coded as minions so Tryndamere could spinning slash through it and gain CS.
The LoL engine is terrible but I assume they can't exactly build the game on another engine due to how popular the game is and how frequent the updates are.
[editline]18th March 2014[/editline]
But then again besides weird shit happening here and there because of the engine, I suppose it's satisfactory.
[QUOTE=Sir Whoopsalot;44264368]I don't have much experience running projects but aren't you supposed to plan everything out, fine-tune requirements and agree on the way things are going to be done [b]BEFORE[/b] you start on it?[/QUOTE]
Valve does the same thing, it allows experimentation and spontaneity.
If I recall correctly Riot have something called the Thunderdome which is where everyone gathers and does any project they want in a short period of time, like a coding marathon or something. I'm not sure about the details but some of the features in the game started from these sessions.
What he's saying makes Riot sound really disorganized and messy. I would have thought they had this thing down to a science now considering, at least when I stopped playing, new heroes were getting pretty homogeneous.
As a League player, I genuinely appreciate the fairly steady flow of content that Riot brings to the game, but at the same time, I've always felt like there's not really a rhyme or reason to what they do. For example, the whole situation with visual remakes for pre-2012 champions; Look at Sion, that poor fucker just screams "update me." You've got champs like him who haven't been touched since League was in beta, while at the same time Riot's put out remakes of champions that aren't more than a year or so old like Sejuani (released early 2012, remade mid-2013).
[QUOTE=Banned?;44265524]What he's saying makes Riot sound really disorganized and messy. I would have thought they had this thing down to a science now considering, at least when I stopped playing, new heroes were getting pretty homogeneous.[/QUOTE]
Which is really fucking bad since Riot is one of the largest studios and has grown at a hyperactive rate.
[QUOTE=ashxu;44265440]
One of the mages (Xerath) had a move that fired off a electric beam that faded away in half a second, it was coded as minions so Tryndamere could spinning slash through it and gain CS.[/QUOTE]
That's a common technique in games and I know for fact this happens in WoW, Dota and LoL.
[QUOTE=ashxu;44265440]
The LoL engine is terrible but I assume they can't exactly build the game on another engine due to how popular the game is and how frequent the updates are.[/QUOTE]
They can. They have money and with that they can have people. And their updates takes three months.
[QUOTE=BixByte;44265634]As a League player, I genuinely appreciate the fairly steady flow of content that Riot brings to the game, but at the same time, I've always felt like there's not really a rhyme or reason to what they do. For example, the whole situation with visual remakes for pre-2012 champions; Look at Sion, that poor fucker just screams "update me." You've got champs like him who haven't been touched since League was in beta, while at the same time Riot's put out remakes of champions that aren't more than a year or so old like Sejuani (released early 2012, remade mid-2013).[/QUOTE]
Because they don't know to balance the game. They just juggle numbers. And they focus on the wrong things. The whole dominion consumed enough resources to remodel all champions.
[QUOTE=Ragekipz;44265993]The whole dominion consumed enough resources to remodel all champions.[/QUOTE]
ragekipz with the totally accurate and correct facts
we know you hate lol but at least try to make something that sounds believable
[QUOTE=Ragekipz;44265993]That's a common technique in games and I know for fact this happens in WoW, Dota and LoL.
They can. They have money and with that they can have people. And their updates takes three months.
Because they don't know to balance the game. They just juggle numbers. And they focus on the wrong things. The whole dominion consumed enough resources to remodel all champions.[/QUOTE]
did you know valve actually wasted everyones money by making dota2 and l4d2 they couldve actually just made hl3 and it wouldve been so good trust me i know my facts here's a [URL="http://facepunch.com/showthread.php?t=1376755&p=44279545&viewfull=1#post44279545"]source[/URL] to prove it.
[editline]18th March 2014[/editline]
Do you really think they just change a few numbers and see how it affects the game? They spend hours thinking up their changes. If they agree to change something, it gets tested in the beta first. It's not like they just randomly do things.
[QUOTE=joost1120;44279545]Do you really think they just change a few numbers and see how it affects the game? They spend hours thinking up their changes. If they agree to change something, it gets tested in the beta first. It's not like they just randomly do things.[/QUOTE]
Yeah, but you can't think everything Riot does is for the better. They've made some pretty unnecessary and even downright stupid changed when I played that didn't exactly feel like it was for the betterment of a hero.
....so take a vacation, guys. LoL isn't going to spontaneously dissolve into total chaos just because the dev team took a well deserved week or two to sit around on their ass catching up on all the couch potato-ing they've been missing out on.
[QUOTE=ashxu;44270208]ragekipz with the totally accurate and correct facts
we know you hate lol but at least try to make something that sounds believable[/QUOTE]
First I don't hate LoL, I hate RiotGames. Second refer to the "Behind the Scenes" and "Art and "dominion video.
[video=youtube;2OALiSHPAMk]http://www.youtube.com/watch?v=2OALiSHPAMk[/video]
[video=youtube;rWf4Nq_Fkgk]http://www.youtube.com/watch?v=rWf4Nq_Fkgk[/video]
[QUOTE=joost1120;44279545]
Do you really think they just change a few numbers and see how it affects the game? They spend hours thinking up their changes. If they agree to change something, it gets tested in the beta first. It's not like they just randomly do things.[/QUOTE]
I never said they did random changes, I said they juggle their numbers. And changing a few numbers to see what gives is exactly what they do. There are champions that have a really good balance, and there are champions that they were changing every 2 weeks before they decided "yeah, it's ok now".
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