Oculus raises $75 million to jumpstart the virtual reality business
10 replies, posted
[quote=The Verge]In June, Oculus raised $16 million to finish research and development on its critically acclaimed virtual reality headgear, and today the company's taking the next step. [b]With a new lead investor, Andreessen Horowitz, the company has now secured another $75 million in Series B funding. Marc Andreessen himself is joining the Oculus board, along with fellow partner Chris Dixon, and it's a brand-new version of the Oculus Rift headset that convinced them to join in.[/b]
"Virtual reality has been a long standing dream in tech and sci-fi. To me it always felt kind of inevitable but it was one of those things, you never knew quite when it would become a reality," Dixon tells The Verge. He was impressed with the first developer kit he saw last year, but not enough to invest. Now, however, he says that Oculus has achieved what he was looking for. [b]"The dimensions where you need to improve this kind of VR are latency, resolution and head tracking, and they have really nailed those things."[/b]
All of Oculus' previous partners, including Matrix and Spark, are also increasing their investment. It's a very sizable Series B round, a lot of money for a company that hasn't released a consumer product yet.[/quote]
[url=http://www.theverge.com/2013/12/12/5205852/oculus-raises-75-million-to-jumpstart-the-virtual-reality-business]Source[/url]
Awesome! Can't wait to see what they do with it. Guy at work brought in his occulus and it's pretty spectacular.
I'm looking forward to the day they manage to compact the Oculus into their concept image.
[QUOTE=Midas22;43170293]I'm looking forward to the day they manage to compact the Oculus into their concept image.[/QUOTE]
As long as you can still stick googly eyes on or white paper triangles to make batman eyes, I'll be happy.
I love this concept and I can't wait until a consumer model comes out, but I can't help but feel like since this is a relatively new technology, Oculus is going to blown out of the water by another company like 3 months after their release.
fuckin hell that's a lot of money. I wouldn't know what to do with that kind of cash.
Virtual sex sims.... Here I cum!!
[QUOTE=Tmaxx;43171840]fuckin hell that's a lot of money. I wouldn't know what to do with that kind of cash.[/QUOTE]
Make a fucking good product that delivers.
Research future technology to keep delivering.
Seriously, this shit could become a massive market if it takes off.
I wonder if the Military would find interest in VR.
A major problem with virtual reality is there is really only one way to show it off. The interested person has to be in a position to actually see it for themselves. You cannot just show a picture of it. I am sure it is cool and everything but that picture does not make me want to buy one.
[IMG]http://cdn3.sbnation.com/assets/3713463/oculus-rift-560-inside.jpg[/IMG]
Sorry, you need to Log In to post a reply to this thread.