• Friday Devblog 26
    6 replies, posted
[url]http://playrust.com/friday-devblog-26/[/url]
SpeedTree: Totally worth it. Thank you for your hard work, Rust team! It's coming together fucking awesome.
That bomb with a timer definitely needs to be a part of the game.
Was the bomb in the ground inspired by the big one in Fallout: New Vegas?
I love the idea of remnants. I'd love to see things like remnants of commercialism with ruins of fictitious fast-food chains, banks, big companies, etc. Would really add to that feel that Rust is an apocalypse survival game, not just a strict caveman-start survival game.
Those muzzle flashes are disgustingly large. Goose never ever learns.
[QUOTE=residntevl;46029074]Those muzzle flashes are disgustingly large. Goose never ever learns.[/QUOTE] Aren't muzzle flashes rarely even seen in daylight?
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