• Permadeath and permabans: How 'losing' is changing in videogames
    3 replies, posted
[url]http://www.pcgamer.com/permadeath-and-permabans-how-losing-is-changing-in-videogames[/url]
[QUOTE]You were never supposed to take up residence in a videogame. There was an eight hour campaign, a passable multiplayer mode, and maybe an expansion if it sold well. Not so long ago, the idea of spending days, or months, or years occupied in the same digital world simply wasn’t part of the design.[/QUOTE] How odd to open the article like this but then talk about some pretty damn old games like EVE and WoW. And it's not like they even were the first of their kind. There's always been games designed for long-term playing. Civilization, SimCity, heck even Pokémon... Don't tell me these were made to be beaten in a day then never touched again.
Classic bullshit theory clickbait.
the first half of the article was interesting, the second half i dismissed as "fucker deserved it" and stopped reading because i have no sympathy for cheaters
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