this game is great but updates are years between recently, so beware
the siege gamemode is the most fun but the one that ships with the game is broken and they still fucking haven't fixed it. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1097670007"]so last year i made a mod that fixes it, have fun[/URL]
I highly recommend grabbing this game if you can
It has physics up the wazoo (coded in LUA so very CPU intensive) and is the only game I can think of whereas you literally bury yourself in your own pile of bullets or get killed by a bloodied torso flying at your face at near terminal velocity.
The real only downside about the game is that it literally controls as if QWOP was a side scrolling shooter.
I've tried getting the hang of time game on a couple of occasions over literally the last decade, but I just can't. It's like XCOM UFO Defense mixed with fucking Clonk Planet, except it controls even worse somehow.
I guess I'm giving it another go now.
I've had the most fun playing this with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=233902582]Void Wanderers[/url] in the past. Really fun little thing.
Do we keep it after this period ends? Doesn't seem to say.
[QUOTE=DeVotchKa;53103609]Do we keep it after this period ends? Doesn't seem to say.[/QUOTE]
If you install it you'll keep it. That's how free games on steam work afaik.
i remember there was a mod that added a whole ton of vehicles and mechs and shit, with one of the mechs being a huge overpowered thing. came back to this years later and that mod got like hard deleted or something by the author and cant find it anywhere anymore :(
[QUOTE=Niney;53103619]If you install it you'll keep it. That's how free games on steam work afaik.[/QUOTE]
Yeah, although "free for a limited time" and "free for the weekend" can be confusing. The former means you keep it if you download it, the latter is literally just playable for the weekend
No, the license has been added to your account: [url]https://store.steampowered.com/account/licenses/[/url]
It wont go away, and you don't have to install it right now.
Fantastic game
Heavy sniper rifle is life.
Ive committed war crimes with dropships
Get it.
I really miss the old physics engine, where dropships wouldn't disintegrate when they hit the ground. Nothing like literally filling a map with dead dropships and creating basically a junkyard battlefield. So sad.
[QUOTE=Burre.png;53103905]This game looks cool, but god damn, is there a mod to fix the janky movement?[/QUOTE]
That's a part of the charm.
What needs fixing though, is the low limit on number of sprites you can have out at once. It kinda ruins the fun when you get a shipment of new units and weapons and old things start to despawn or just break instantly.
Didnt Gran PC join the dev team, promise multiple updates, and then only one came out like years ago?
You can kill shit through walls by dropping 500 crabs in a trashcan from orbit.
[I]get it.[/I]
I had a lot of mods downloaded that added a ton of weapons and characters and one of my favorite things to do was nuke the battlefield by dropping boxes full of grenades and having the physics system just delete whatever was there
[QUOTE=Egon Spengler;53103539]I highly recommend grabbing this game if you can
It has physics up the wazoo (coded in LUA so very CPU intensive) and is the only game I can think of whereas you literally bury yourself in your own pile of bullets or get killed by a bloodied torso flying at your face at near terminal velocity.
The real only downside about the game is that it literally controls as if QWOP was a side scrolling shooter.[/QUOTE]
The game has regular side scrolling shooter controls but characters are basically animated ragdolls and have physics properties, and the weight of the weapons you carry adds up so if you step on a soft surface you will pretty much sink down through it.
You can have your soldiers literaly burried in the ground because the sand was too soft and their equipment too heavy.
The game really freaking good when playing to screw around or to play with friends.
Kinda sad that you cant have dropships have weapons,but if you are crafty enough i think you can put soldiers on top of it.
[QUOTE=Te Great Skeeve;53103869]I really miss the old physics engine, where dropships wouldn't disintegrate when they hit the ground. Nothing like literally filling a map with dead dropships and creating basically a junkyard battlefield. So sad.[/QUOTE]
Aw for real? I was but a wee baby man when I played before, couldn't figure how to do much of anything at all. The one thing I clearly remember was spawning those dropships and shooting them down just to see the neat ways they'd crash.
Well, I'm still picking it up for the nostalgia. Can't argue with free.
I actually sort of got the hang of the game this time. Problem is I can't keep up with the AI; by the time I've figured out what I want to deploy the computer is already flanking me with a massive force. Also, the automated modes doesn't seem to work nearly as well for my bodies as it seems to do for the AI?
[QUOTE=Im Crimson;53107578]I actually sort of got the hang of the game this time. Problem is I can't keep up with the AI; by the time I've figured out what I want to deploy the computer is already flanking me with a massive force. Also, the automated modes doesn't seem to work nearly as well for my bodies as it seems to do for the AI?[/QUOTE]
I'd spend some time fucking around on the zombie cave level to get a rough idea of how everything works and what you like in a relatively stress-free environment so that when you start doing other stuff it's just a few simple clicks away from dropping stuff in.
I like to drop in standard Coalition soldiers with a single rifle and a decent tier digger for the get-go and adjust as I clear out the place.
Ronin are very weak not only in the fact that they are humans with not a lot of armor on their heavies but also the fact that their weapons arent anything too great apart from the m60 and the explosives,although the chainsaw rocket launcher is great.
Having a sniper in their bodies is a nice addition to their army though.
Dummy grenades when massed can create quite a shockwave that can shake even concrete
[QUOTE=gk99;53107688]
I like to drop in standard Coalition soldiers with a single rifle and a decent tier digger for the get-go and adjust as I clear out the place.[/QUOTE]
Do you always micro someone at the front-line? Or on defense?
Also, is it even possible to win missions where you're playing defense (where the AI has invested significant cash in their attack), or should you just try to be the attacking one as much as possible? Obviously it's always possible to win if you can snipe their brain before they get too dug in, but I always seem to get swarmed.
[QUOTE=Im Crimson;53109547]Do you always micro someone at the front-line? Or on defense?
Also, is it even possible to win missions where you're playing defense (where the AI has invested significant cash in their attack), or should you just try to be the attacking one as much as possible? Obviously it's always possible to win if you can snipe their brain before they get too dug in, but I always seem to get swarmed.[/QUOTE]
I micro on the front line because I don't really trust the AI to succeed on it's own and tbh it's more fun when controlling someone.
Also yeah, you can win against heavy attacks without sniping the brain at round start, either by making your way down their digger hole or digging your own path, or dropping bombs if you can get a dropship in without it getting shot down.
How would one typically handle the defense in such a game? Dropping a ton of turrets near the entrance to the brain cave? Taking the brain off gold mining to stuff a shit-ton of walls blocking the entrance? Or just making sure you can hunt down the enemy brain before they get to yours? The AI doesn't seem to care too much that you're slowly mining through his bunker wall and would rather happily continue to flank yours.
I guess what I'm asking is if it's possible to turtle.
I mean, it's a pretty cool game, but everything about how the UI is handled to the resource system is all sorts of fucked up. Considering your units can die because walking is too difficult for them apparently, having it be such a hassle to call anything in always was the absolute worst. Doesn't help that the controls blow chunks.
The most notable difference to me, since I last played, is the faction system and how you can set the AI to use specific factions. (Or all of them at once, which results in Nazis, Space Mummies, and Wizards all in the same Dummy base.) That and there's way more modes.
Pretty much every addon I loved from the olden days is on the Workshop, too. Didn't expect to see AAL or DarkStorm.
[QUOTE=Im Crimson;53109840]How would one typically handle the defense in such a game? Dropping a ton of turrets near the entrance to the brain cave? Taking the brain off gold mining to stuff a shit-ton of walls blocking the entrance? Or just making sure you can hunt down the enemy brain before they get to yours? The AI doesn't seem to care too much that you're slowly mining through his bunker wall and would rather happily continue to flank yours.
I guess what I'm asking is if it's possible to turtle.[/QUOTE]
Well, you can tunnel to a point. Setting bases to auto-build results in similar bases to what the AI has, filled with soldiers and whatnot. I'm fairly certain of two things: the AI will run out of money unless the brain keeps mining or whatever, and the AI can evacuate brains in a dropship if they're about to lose. If the former happens, you pretty much need to track them down or go with the bombing method. If I'm not misremembering and the latter happens, yeah, you can just micromanage your base and shoot down ships and sit there camping just fine.
Sorry, you need to Log In to post a reply to this thread.