• Games you were hyped for but turned out to be a disspaointment at launch
    70 replies, posted
Mother. Fucking. Gunz 2 I followed the development of that fucking game since I was 10. I waited week after week, month after month, year after year. And finally, Finally it released. Excited 14 year old me downloaded it release day and went to bed to let it download over night. I wake up the next morning to play it. I was never the same after that. The game was just another generic shitty cashgrab chingchong dingdong korean f2p piece of shit. It looked nothing like the near-photorealistic crisp screenshots I saw of it during development. I logged off the game after 2 hours of horseshit gameplay and played tf2 the rest of the day while talking with everyone else in my clans teamspeak about how shit it was. How about you fp? Got any games that you thought were going to be great but ended up shit?
Seeing as to how Cities Skylines comes out today (saying this because it reminds me of the last time I was hyped for a city building game) I'd probably say SimCity 2013 Prelaunch beta was okay, launch was a complete disaster and the rest just snowballed from there
The Bureau: XCOM Declassified. Promised FPS/TPS, got RTS/RPG something.
Aliens Colonial Marines
Minecraft. Still felt like a beta when it officially left that stage.
Spore
[QUOTE=Svinnik;47294269]Spore[/QUOTE] i was just about to say this
Assassin's Creed 3 Amnesia: A Machine For Pigs
Mass Effect 3. What a massive disappointment. Very little choices, lot's of auto-dialogue, mostly pathetic and lazy side quests, badly written villains, ME2 characters got screwed over, your choices from previous games didn't really matter, that Godawful and bland Priority:Earth mission and everyone's favorite different colors endings. What a failure.
watch dogs
[QUOTE=Svinnik;47294269]Spore[/QUOTE] When Will Wright first presented that early build, it looked like the game to end all games. I could understand why they wanted to call it "Sim Everything." Then I saw the single-celled organisms with googly eyes and I knew it would go nowhere but downhill
[QUOTE=jelknab;47294398]watch dogs[/QUOTE] This so much, I still liked it although it wasn't nearly as good as I though it'd be.
Dark Souls 2 NG+ onwards it really is artificially difficult. Plus some other bad choices were made, like with the movesets and environments.
This will probably stir up a shit storm, but Final Fantasy VII. The demo that came with Tobal .No1 wasn't part of the deal when you rented Tobal .No1. I didn't have internet access back then. All I had to go by were screencaps of what turned out to be cutscenes shown in magazines and footage from the commercials. When I had actually gotten the game, at first I was excited. A good way through I found that Cid was the only character that didn't annoy the hell out of me, the story was nothing special and not being able to skip the long cutscenes(which there were way too many of) pissed me off. In case you were wondering, the fact that the game didn't look like the commercials did not bother me. I'm in the camp where cutting edge graphics are nice, but shouldn't be the main point of a game.
[QUOTE=3bwii;47294201]Mother. Fucking. Gunz 2 [/QUOTE] I can agree with Gunz 2, I was hoping it would be a less Korean Style orientated game but after spending just over two hours on it in two separate occasions, it's safe to say it's pretty god damn terrible. Talking about Korean games, i'm a massive fan of Ragnarok Online, that game was part of my childhood (i never got to play the official servers though, but hush hush) and i still love those fucking graphics to this day. [t]http://mmohuts.com/wp-content/gallery/ragnarok-online/ragnarok-online-outside-combat.jpg?bb7a3b[/t] Now, I've played both Gate of the World and Legend of the Second variants, both of which are supposed to be sequels to RO1 and they both where disappointments in their own way. Legend of the Second was almost a blatant World of Warcraft clone, even though it had more in tune art style to the original art style of Ragnarok Online than Gate of the World. Both played kind "eh" too, it did feel like Gate of the World played better than Legend of the Second although the time frame where i played them where very far apart. I'm looking forward to trying out Tree of Savior since that has the Ragnarok Online flavor when it comes to graphics and hopefully that will feel better to play. Perhaps one of the few games i'm actively reading up on. Again, love the art style like Ragnarok Online 1. If i could play around with the sprites like i did perviously, i'd be a very happy man. [t]http://www.treeofsavior.com/img/main/screenshot/21.jpg[/t] But yeah, still feeling the burn from Master Chief Collection. "Yeah! We're going to bring Halo back!", no. You killed it. You fucking killed it with such a shoddy launch. I could perhaps go on about Ace Combat: Assault Horizon if i wanted to. That actually introduced me to the series because of the music. But Assault Horizon... too much bullshit right there.
Plants vs Zombies 2 What the fuck, EA They can go EAt a dick
The KNiGHTS game for Wii; when I took it in to EB for store credit they offered me a single dollar and I took it. Seconding The Bureau; half-RTS, half-shooter in third person that can't decide what it wants to be. Was in development hell and it shows, and it's a shame because the set pieces are very nicely put together. I guess Hawken counts, although it wasn't an immediate disappointment when it left open beta and officially launched, but more how the publisher continuously fucked it up starting in open beta, and now the publisher is shut down and the game is basically in zombie status. Only two mechs were added out of the supposed twelve that they wanted to bring out once a month for the first year.
Brink. I loved Splash Damage previous shooters in the Enemy Territory series and the parkour idea seemed really cool but the game was overall a letdown and extremely unpolished at launch. A cool setting/story was completely wasted on a skeleton of a campaign and the multiplayer community was virtually dead a month after release.
Oh, and blur. Not that it was a disappointing game in itself, but the studio basically went bankrupt immediately after releasing it so there was no content support, not even DLC, and it badly needed it.
[QUOTE=elixwhitetail;47294827]Oh, and blur. Not that it was a disappointing game in itself, but the studio basically went bankrupt immediately after releasing it so there was no content support, not even DLC, and it badly needed it.[/QUOTE] Bizarre Creations made a lot of fun games. I particularly miss the PGR series, i spent way to much time playing those games.
Command & Conquer Red Alert 3 and C&C 4
Watch_Dogs, Assassin's Creed Revelations and 3, LittleBigPlanet 3.
Postal III. I was so anxious about playing it back since its wee days of development, but then years of delay pissed me off, including how it got released in Russia before America. Then it turns out the game wasn't very good. Ran like shit on my computer and there was no free-roaming to boot.
Aliens Colonial Marines. I'm a die-hard fan of the franchise and got suckered into pre-ordering it. Granted I did have some fun with the multiplayer, but wow, that game taught me a harsh lesson.
Mercenaries 2. I had thought I'd read somewhere that you could play same-console/split-screen co-op, and that you could recruit tons of soldiers and have them duke it out in big battles like mixing RTS with Mercenaries stuff. Aside from lacking stuff I made myself believe but didn't actually read anywhere, even the general gameplay sucked.
Already been mentioned but Spore. seemed great but the development just felt really long that by the time it came out, stuff like Smash Bros Brawl was announced and took the hype spot. then when i actually played Spore, it was a severe POS. i was kind of expecting something like a cross between Chao from Sonic Adventure with Age of Empires. but in the end it felt like a long ardious game...don't think i even got past tribal then one of my brothers used up the rest of the installs. If a game has to be unique. maybe Yoshi's Universal Gravitation? the mechanics was kind of quirky, but like all Yoshi games, they were all instantly compared to Yoshi's Island. so noting any Yoshi game at all is probably a gutpunch. *shrugs* completed it in less than a week, Battle Network 5 was pretty neat when it came out near the same time in the UK, even the DS version is much better.
[QUOTE=Plucky;47295207]Already been mentioned but Spore. seemed great but the development just felt really long that by the time it came out, stuff like Smash Bros Brawl was announced and took the hype spot. then when i actually played Spore, it was a severe POS. i was kind of expecting something like a cross between Chao from Sonic Adventure with Age of Empires. but in the end it felt like a long ardious game...don't think i even got past tribal then one of my brothers used up the rest of the installs. If a game has to be unique. maybe Yoshi's Universal Gravitation? the mechanics was kind of quirky, but like all Yoshi games, they were all instantly compared to Yoshi's Island. so noting any Yoshi game at all is probably a gutpunch. *shrugs* completed it in less than a week, Battle Network 5 was pretty neat when it came out near the same time in the UK, even the DS version is much better.[/QUOTE] [QUOTE]Yoshi's Universal Gravitation[/QUOTE] Wow that's a dumb name. I just thought it was called "Yoshi's Topsy-Turvy" everywhere until now.
Destiny
Burial at Sea, I know it's a dlc but wow. Wooow. Fuck it.
Sims 4. Even Sims 1 was better.
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