Because it ISNT a Moba? Why that stupid question?
Why should it get balanced like one?
And what's that stupid shit about them not juggling with numbers? Have you read any of the Patchlogs inbetween the expansion packs?
[quote]Swarm Host
Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene
Supply cost increased from 3 to 4
Movement speed increased from 2.25 to 2.95
Spawn Locusts – This ability has been reworked
Spawn Locusts cooldown increased from 25 seconds to 60 seconds
Locust
Weapon speed increased from .8 to .6
Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 25 seconds
Widow Mine
Splash radius is now 1.75. There are no longer 50% or 25% damage zones.
Splash damage is now 40 (+40 Shields) for the full 1.75 splash radius.
Mothership Core
Time Warp cost increased from 75 to 100
Hydralisk
Hydralisk attack delay decreased from 0.83 to 0.75
[/quote]
And so on and so on....
Why do these articles annoy me so much? There is NOTHING of worth in this article. "We don't only juggle numbers we also change other things, also we add units in expansion packs"
Why isn't Starcraft balanced like an FPS?
why isn't starcraft balanced
What a silly article, Starcraft is rock, paper scissors. Mobas are rock, paper, scissors, dragon, laser beam, hadouken, mech, artillery, super explosion, etc etc
Starcraft is specific units for specific races. Mobas are all units in whatever the fuck combination you want.
What is the point of this article, why is it comparing two different genres this way? Are tgey just tryong to educate people on the difference between a moba and a rts? If so, why?
I wish it had asymmetric balance like C&C, mixed in with the rock, paper, scissors of "Bullets beat infantry, rockets beat aircraft and tanks, and tanks beat tanks."