Which have been the best, most professional, expert, fun(ny), and friendly playerbases you ever played with?
And which ones are the most toxic, harsh playerbases filled with scammers, hackers and newbies?
Mines are:
BEST:
SWAT 4
Ragnarok Online
Fighting games
Racing games
Multiplayer emulation (Kaillera, Fightcade and others)
Older RTS games (Warcraft III, Age of empires, etc.)
WORST:
Transformice, lots of children searching for girlfriend, what the fuck.
[B]"[/B]MOBAs[B]"[/B]
Minecraft, There's always someone PVPing randomly.
Dark souls, now thanks to afro everyone plays as giantdad and jerks around with "360 noscope funny memes xddddddd", also because of infinite health hackers.
Left 4 Dead 2, im sorry if this is xenophobic but everytime i join a server there's some brazilian votekicking, also because there are unfunny shits who intentionally trigger car alarms or scare the witch.
obligatory fnaf for worst
[QUOTE=revios;48022499]Which have been the best, most professional, expert, fun(ny), and friendly playerbases you ever played with?
And which ones are the most toxic, harsh playerbases filled with scammers, hackers and newbies?
Mines are:
BEST:
SWAT 4
Ragnarok Online
Fighting games
Racing games
Multiplayer emulation (Kaillera, Fightcade and others)
Older RTS games (Warcraft III, Age of empires, etc.)
WORST:
Transformice, lots of children searching for girlfriend, what the fuck.
[B]"[/B]MOBAs[B]"[/B]
Dark souls, now thanks to afro everyone plays as giantdad and jerks around with "360 noscope funny memes xddddddd", also because of infinite health hackers.
Left 4 Dead 2, im sorry if this is xenophobic but everytime i join a server there's some brazilian votekicking, also because there are unfunny shits who intentionally trigger car alarms or scare the witch.[/QUOTE]
fgc is pretty hit or miss dude
some people are cool because the fgc is on average older than most other video game communities but there are also a lot of retards or scumbags.
Pubbers in GTA online are pretty damn nasty, especially on console. If someone's approaching you quickly in GTA, be ready to fuck or be fucked.
Everyone drives around in either an insurgent or an armored Kuruma. You have hackers spawning vehicles in garages and aimbotting. You have that one asshole in a Jet that sprays bullets down the street and then pussies out back into the wide open sky. You have those wannabe mafia fucks. You have squeakers on the mic who can't follow simple directions during heists.
I don't tend to hang out on public sessions, and when my friends do, it ALWAYS ends with them complaining about shit.
In my recent experience, the only playerbase I can find somehow tolerable and even friendly is, oddly enough, the one from Star Wars: The Old Republic
On a regular basis, no one seems to get angry that much for others' mistake and in the general chats of several planets is easy to find a crowd to talk about the story and the individual choices one can make for his/her class or faction
Also my multiplayer experience with Bloodborne has been mostly positive
Coming to the very nasty piece of works, let's see:
- I've came to believe that every F2P game community becomes this sooner or later. I can't still picture why, but I guess it's the general influx of players who either are far from the target range of the game itself or prople who just enter the game to fool around or screw the seasoned players over. Also, it appears every F2P game calls in litearly hundreds of Russiand and Eastern Europeans who apparently can't grasp the concept of "language barrier" and will insult other players for not speaking in their native language (labelling them as "americans")
- MMORPGs playerbases are incredibly vitriolic when it comes to message boards, where they like to direct their rage at the game's developers and people announcing to quit the game. Regarding the former, they regard every change that effect them in any way (be it for balance issues or exploit fixes) to be an unberable injustice and a fraud; regarding the latter, they will insult said former players and tell them the MMORPG is better off without them no matter how hard the gamer will try to explain his/her motives. To summ it up, MMORPG players are a very individualistic lot who feel the need to shut down everything and everyone who will even slightly make them doubt they are playing the best MMORPG in existence
- MOBA games, of course. On top of having the problems related to F2P games, your average MOBA player is a guy who has his/her clear idea of how things should go: which heroes his/her individual teammates should pick, where in the map should they go, which items should they buy, what should they do at any given moment during the match. Not complaying with the instructions your four comrades give you will have them react violently and insult you in way you previously didn't consider possible. On top of this, most players have their own concept of a winning or losing situation, and will gladly grief their own team at the drop of a hat if they merely FEEL the match has already been lost in some way. It doesn't help that the instuments the game developers put in their MOBA to try to "discipline" the community end up mostly being highly abusable and not reaching the intended purpose (the report system in Dota 2 is a well known example of this)
- Both the Left 4 Dead games deserve an honorable mention here. Basically, on online matches people have the power to vote to kick a specific player with the right numbers of vote: this is a measure created by Valve to remove griefers from the online matches. The problem is that this feature is misued by the members of the community to just remove the players they feel they aren't up to their own standards, given the very competitive and "stop having fun" nature of the online scene. Basically, every mistake on your part can warrant you an unanimous kick from the game (like not catching up with your fellow survivors or missing a specific attack with a specific infected)
- General consensus in its related section on this forum is that the Team Fortress 2 community has grown increasingly unberable and obnoxious over the years. Refer to our TF2 subforum for an explanation and several examples. My personal explanation for this is, again, the transiction to the F2P model and the recent emphasis of the game on cosmetics and foolery features (like group taunts) instead of proper gameplay addition, who incite a majority of the playerbase to use the regular matches as a playground and memes spam fest instead of following the map's objectives
Holy shit dude uses spaces and shit.
Best playerbase used to be this game called Blockland, but it went to shit after a lot of kids migrated to it. I haven't touched it in years.
Worst would probably be CS:GO competitive. It's either
a) A really egotistical person who tries to direct the team but indubitably fails at doing so,
b) A VERY obnoxious person who screams into the mic / fucks around the entire time without doing anything for the team
c) A VERY obnoxious person in the way that they're backseat bitching at you (i.e "Dude.. you suck, why didn't you smoke out mid you fucktard")
Sometimes it's really good though.
Ragnarok always has had a nice and laid back playerbase... Most the vets come and go with time.
Tera is pretty relaxed and players (from what I seen so far) are pretty chill and helpful.
Worst for me is CS:GO pubs, buncha internet badasses, I tell you what.
The more players it has, the worse it is.
RecWar community best community.
- [B]Rust [/B]seems pretty abysmal. It's sad because the game looks alright sans the raging fanbase.
- About 10% of the people on [B]Team Fortress 2[/B] actually play as a team. About 10% try to be "friendly" "no-kill" piece of shit players that sometimes deviate from their trade servers to fuck around and not actually put up a fight with their shitty cosmetics that no one cares about.
- [B]Garry's Mod[/B] has been reduced to RP gamemodes, RP server drama, donations, Pointshop bullshit, and CoderHire/ScriptFodder
- I've yet to see Americans playing [B]Half-Life 2 Deathmatch[/B] anymore, which isn't really a problem in itself, but it's kind of disorienting not being able to talk to anyone.
- The player base for Sonic [B]All-Stars Racing Transformed[/B] doesn't exist because the match-making in that game is absolute shit, which is a shame because that's the only Sonic game I'd highly recommend for fans of Mario Kart/silly racing games.
space station 13
the first thing about ss13 is everyone is dicks
Best:
Path of Exile - I've met a ton of great people in this game, people are often willing to work together and share. And brodealing while trading isn't uncommon.
Project Zomboid - A ton of dedicated people who have played this game since its humble beginning. Multiplayer is often not a kill on sight fest like a lot of other games in this genre, random people actually work together since the game is hard as fuck.
Worst:
World of Warcraft - Community is toxic as fuck, but that's expected for a game that size. People are generally very greed and loot hungry, guild drama etc. is common. Developers don't really give a shit anymore.
Rust - Do I really have to say more?
One of the best communities I've played with has to be the ArmA 2 community, excluding the turbonerd super serious RP communities, but then again, when are they [I]ever[/I] good? Also, Doom.
Maybe it's because of the co-op nature of the game but I have p much always had a good time with pubbers in Payday 2.
GS:GO is very mixed, half of the players don't talk at all and then roughly half of those who do are assholes in my experience.
[QUOTE=MrJazzy;48024168]Maybe it's because of the co-op nature of the game but I have p much always had a good time with pubbers in Payday 2.
GS:GO is very mixed, half of the players don't talk at all and then roughly half of those who do are assholes in my experience.[/QUOTE]
Dunno if I'm the odd one out, but I've only met really chill people in CS:GO and mostly terrible people in TF2.
best: gta v based on certain recent experiences, otherwise i dunno. red orchestra maybe?
worst: dark souls. really disappointing bunch
League of Legends is actually abysmal.
[QUOTE=wauterboi;48024252]Dunno if I'm the odd one out, but I've only met really chill people in CS:GO and mostly terrible people in TF2.[/QUOTE]
Might be cause you're playing on the american server and I'm playing on the Stockholm one which is where all the russians and east europeans are.
KSP has a very supportive playerbase as does the MGS series. For toxic, I would probably say CS:GO and the general skyrim playerbase.
[QUOTE=wauterboi;48024252]Dunno if I'm the odd one out, but I've only met really chill people in CS:GO and mostly terrible people in TF2.[/QUOTE]
I've mostly met terrible people in both games
[QUOTE=ejonkou;48023871]World of Warcraft - Community is toxic as fuck, but that's expected for a game that size. People are generally very greed and loot hungry, guild drama etc. is common. Developers don't really give a shit anymore.[/QUOTE]
I don't remember this being ever the case.. Like ninja looting, or even drama. I never experienced much of that in WoW, and I was on a populated server from the beginning.
Any free to play game has a garbage community.
The Monster Hunter 4 Ultimate community has some really awesome people but NEVER, EVER play randoms, especially if you encounter anybody French. They're the Russians of this game and they all guaranteed suck.
Best:
Doom
Worst:
TF2
Rust
IDK where I stand on Everquest 1 players. I don't see many other than at Crescent Reach and the NewPlayers chatroom conversations are pretty banal.
[QUOTE=revios;48022499]
BEST:
Fighting games[/QUOTE]
We must've been playing different fighting games then.
Hotline Miami has a pretty cool fan/playerbase.
Best:
[B]Guild Wars[/B] has a pretty nice fanbase from my experience. Since the game encourages you to work together it inspires a lot of friendliness and patience. Sure there's your occasional asshole or two but there's a hundred times more better people for every ass there is.
Worst:
[B]Five Nights at Freddy's[/B], do I really need to say much for this one? The fanbase has quickly has given this game an awful reputation with all their nonsense.
[B]Pokemon[/B], I know that one is gonna sound weird but everyone just goes at each other's throats for this game, especially competitive players. And then there's the casual players that goes for the competitive people and its a all out war over [I]pokemon[/I] and what's the right/wrong way to play it. It's ridiculous and a huge reason I don't go online for battling anymore, that and then there's hackers, over a goddamn game meant for [I]children[/I]. I feel bad for the kids who just wanna play with their favorite pokemon who'll probably get creamed to bits if they go online to battle.
There's probably more good/bad I'm missing so I might come back later since I'm still waking up.
[QUOTE=Sgt. Nikolai;48024995]Hotline Miami has a pretty cool fan/playerbase.[/QUOTE]
I wonder why?
The xbox 360 BF4 community was awesome, before I left I'd almost always find mature players who were cooperative and nice....and conversely the PC BF4 community has been a bunch of whiney or cheating players who hardly like to cooperate unless you're a clan or something.
The Five Night at Freddy's community is a phenomenon I can't quite picture without taking the furry fandom into account
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